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Space Engineers
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Public Member Functions | |
| int | GetExternalNeighborCount (MyNavigationPrimitive primitive) |
| MyNavigationPrimitive | GetExternalNeighbor (MyNavigationPrimitive primitive, int index) |
| IMyPathEdge< MyNavigationPrimitive > | GetExternalEdge (MyNavigationPrimitive primitive, int index) |
| void | RefinePath (MyPath< MyNavigationPrimitive > path, List< Vector4D > output, ref Vector3 startPoint, ref Vector3 endPoint, int begin, int end) |
| Vector3 | GlobalToLocal (Vector3D globalPos) |
| Vector3D | LocalToGlobal (Vector3 localPos) |
| MyHighLevelPrimitive | GetHighLevelPrimitive (MyNavigationPrimitive myNavigationTriangle) |
| IMyHighLevelComponent | GetComponent (MyHighLevelPrimitive highLevelPrimitive) |
| MyNavigationPrimitive | FindClosestPrimitive (Vector3D point, bool highLevel, ref double closestDistanceSq) |
Properties | |
| MyHighLevelGroup | HighLevelGroup [get] |
Definition at line 12 of file IMyNavigationGroup.cs.
| MyNavigationPrimitive Sandbox.Game.AI.Pathfinding.IMyNavigationGroup.FindClosestPrimitive | ( | Vector3D | point, |
| bool | highLevel, | ||
| ref double | closestDistanceSq | ||
| ) |
| IMyHighLevelComponent Sandbox.Game.AI.Pathfinding.IMyNavigationGroup.GetComponent | ( | MyHighLevelPrimitive | highLevelPrimitive | ) |
| IMyPathEdge<MyNavigationPrimitive> Sandbox.Game.AI.Pathfinding.IMyNavigationGroup.GetExternalEdge | ( | MyNavigationPrimitive | primitive, |
| int | index | ||
| ) |
Implemented in Sandbox.Game.AI.Pathfinding.MyNavigationMesh, and Sandbox.Game.AI.Pathfinding.MyHighLevelGroup.
| MyNavigationPrimitive Sandbox.Game.AI.Pathfinding.IMyNavigationGroup.GetExternalNeighbor | ( | MyNavigationPrimitive | primitive, |
| int | index | ||
| ) |
Implemented in Sandbox.Game.AI.Pathfinding.MyNavigationMesh, and Sandbox.Game.AI.Pathfinding.MyHighLevelGroup.
| int Sandbox.Game.AI.Pathfinding.IMyNavigationGroup.GetExternalNeighborCount | ( | MyNavigationPrimitive | primitive | ) |
Implemented in Sandbox.Game.AI.Pathfinding.MyNavigationMesh, and Sandbox.Game.AI.Pathfinding.MyHighLevelGroup.
| MyHighLevelPrimitive Sandbox.Game.AI.Pathfinding.IMyNavigationGroup.GetHighLevelPrimitive | ( | MyNavigationPrimitive | myNavigationTriangle | ) |
| void Sandbox.Game.AI.Pathfinding.IMyNavigationGroup.RefinePath | ( | MyPath< MyNavigationPrimitive > | path, |
| List< Vector4D > | output, | ||
| ref Vector3 | startPoint, | ||
| ref Vector3 | endPoint, | ||
| int | begin, | ||
| int | end | ||
| ) |
Implemented in Sandbox.Game.AI.Pathfinding.MyNavigationMesh, and Sandbox.Game.AI.Pathfinding.MyHighLevelGroup.
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get |
Definition at line 23 of file IMyNavigationGroup.cs.
1.8.8