Space Engineers
Namespaces | Classes | Enumerations
Package Sandbox.Game.SessionComponents

Namespaces

package  Clipboard
 

Classes

interface  IMyVoxelBrush
 
interface  IMyVoxelBrushGUIProperty
 
class  MyBrushAutoLevel
 
class  MyBrushBox
 
class  MyBrushCapsule
 
class  MyBrushEllipsoid
 
class  MyBrushGUIPropertyNumberCombo
 
class  MyBrushGUIPropertyNumberSelect
 
class  MyBrushGUIPropertyNumberSlider
 
class  MyBrushRamp
 
class  MyBrushSphere
 
class  MyCampaignSessionComponent
 Maintains a state machine that holds campain progress. This session component is shared with newly loaded campaign worlds and serialized on session saving. More...
 
class  MyEntityTransformationSystem
 
class  MyEnvironmentalParticles
 
class  MyFloraAreas
 
class  MyGridPickupComponent
 
class  MyHighlightSystem
 System designed to propagate highlights over the network. The replication happens only for server calls. Client side cannot ask for highlights on other clients. More...
 
class  MyHitReportingComponent
 Handles client-side reactions to hits (change in crosshair color, hit sounds, etc...). Also handles sending the hit messages on the server so that clients can react on them. More...
 
class  MyPlanetTrackComponent
 
class  MyRespawnComponentBase
 
class  MyScriptedGroupsSystem
 
class  MySectorWeatherComponent
 
class  MySessionComponentArmorHand
 
class  MySessionComponentCutscenes
 
class  MySessionComponentEntityTrigger
 
class  MySessionComponentEquivalency
 
class  MySessionComponentMissionTriggers
 
class  MySessionComponentPlanetAmbientSounds
 
class  MySessionComponentResearch
 
class  MySessionComponentTrash
 
class  MySessionComponentTriggerSystem
 
class  MySessionComponentVoxelHand
 
class  MySteamAchievementBase
 
class  MySteamAchievements
 
class  MyUniformGravityProviderComponent
 

Enumerations

enum  MyVoxelBrushGUIPropertyOrder { MyVoxelBrushGUIPropertyOrder.First, MyVoxelBrushGUIPropertyOrder.Second, MyVoxelBrushGUIPropertyOrder.Third }
 

Enumeration Type Documentation

Enumerator
First 
Second 
Third 

Definition at line 593 of file MySessionComponentVoxelHand.cs.