Space Engineers
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Sandbox.Game.SessionComponents.MyEnvironmentalParticles Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MyEnvironmentalParticles:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
override void UpdateBeforeSimulation ()
 
override void Simulate ()
 
override void UpdateAfterSimulation ()
 
override void Draw ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 16 of file MyEnvironmentalParticles.cs.

Member Function Documentation

override void Sandbox.Game.SessionComponents.MyEnvironmentalParticles.Draw ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 91 of file MyEnvironmentalParticles.cs.

override void Sandbox.Game.SessionComponents.MyEnvironmentalParticles.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 20 of file MyEnvironmentalParticles.cs.

override void Sandbox.Game.SessionComponents.MyEnvironmentalParticles.Simulate ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 63 of file MyEnvironmentalParticles.cs.

override void Sandbox.Game.SessionComponents.MyEnvironmentalParticles.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 77 of file MyEnvironmentalParticles.cs.

override void Sandbox.Game.SessionComponents.MyEnvironmentalParticles.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 49 of file MyEnvironmentalParticles.cs.


The documentation for this class was generated from the following file: