Space Engineers
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Static Public Member Functions | |
static void | PlayerDied (MyPlayer player) |
static void | RaiseSignal (MyPlayer player, Signal signal) |
static bool | CanRespawn (MyPlayer.PlayerId Id) |
static StringBuilder | GetProgress (MyPlayer player) |
Protected Attributes | |
bool | m_someoneWon |
Properties | |
static MySessionComponentMissionTriggers | Static [get] |
Dictionary< MyPlayer.PlayerId, MyMissionTriggers > | MissionTriggers [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual void | UnloadData () |
Definition at line 25 of file MySessionComponentMissionTriggers.cs.
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inline |
Definition at line 224 of file MySessionComponentMissionTriggers.cs.
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inlinestatic |
Definition at line 119 of file MySessionComponentMissionTriggers.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 241 of file MySessionComponentMissionTriggers.cs.
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inlinestatic |
Definition at line 161 of file MySessionComponentMissionTriggers.cs.
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inline |
Definition at line 229 of file MySessionComponentMissionTriggers.cs.
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inlinestatic |
Definition at line 102 of file MySessionComponentMissionTriggers.cs.
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inlinestatic |
Definition at line 109 of file MySessionComponentMissionTriggers.cs.
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inline |
Definition at line 183 of file MySessionComponentMissionTriggers.cs.
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inline |
Definition at line 173 of file MySessionComponentMissionTriggers.cs.
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inline |
Definition at line 201 of file MySessionComponentMissionTriggers.cs.
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inline |
Definition at line 74 of file MySessionComponentMissionTriggers.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 32 of file MySessionComponentMissionTriggers.cs.
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protected |
Definition at line 30 of file MySessionComponentMissionTriggers.cs.
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get |
Definition at line 28 of file MySessionComponentMissionTriggers.cs.
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staticget |
Definition at line 27 of file MySessionComponentMissionTriggers.cs.