Space Engineers
Public Member Functions | Static Public Attributes | List of all members
Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
MyEntity GetTriggersEntity (string triggerName, out MyTriggerComponent foundTrigger)
 
void AddTrigger (MyTriggerComponent trigger)
 
void RemoveTrigger (MyEntity entity, MyTriggerComponent trigger)
 
override void UpdateAfterSimulation ()
 
override void Draw ()
 
bool IsAnyTriggerActive (MyEntity entity)
 
bool Contains (MyTriggerComponent trigger)
 
List< MyTriggerComponentGetIntersectingTriggers (Vector3D position)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Attributes

static MySessionComponentTriggerSystem Static
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 16 of file MySessionComponentTriggerSystem.cs.

Member Function Documentation

void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.AddTrigger ( MyTriggerComponent  trigger)
inline

Definition at line 51 of file MySessionComponentTriggerSystem.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.Contains ( MyTriggerComponent  trigger)
inline

Definition at line 135 of file MySessionComponentTriggerSystem.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.Draw ( )
inlinevirtual
List<MyTriggerComponent> Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.GetIntersectingTriggers ( Vector3D  position)
inline

Definition at line 148 of file MySessionComponentTriggerSystem.cs.

MyEntity Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.GetTriggersEntity ( string  triggerName,
out MyTriggerComponent  foundTrigger 
)
inline

Definition at line 31 of file MySessionComponentTriggerSystem.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.IsAnyTriggerActive ( MyEntity  entity)
inline

Definition at line 118 of file MySessionComponentTriggerSystem.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.LoadData ( )
inlinevirtual
void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.RemoveTrigger ( MyEntity  entity,
MyTriggerComponent  trigger 
)
inline

Definition at line 72 of file MySessionComponentTriggerSystem.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.UpdateAfterSimulation ( )
inlinevirtual

Member Data Documentation

MySessionComponentTriggerSystem Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.Static
static

Definition at line 23 of file MySessionComponentTriggerSystem.cs.


The documentation for this class was generated from the following file: