void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.AddTrigger |
( |
MyTriggerComponent |
trigger | ) |
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|
inline |
bool Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.Contains |
( |
MyTriggerComponent |
trigger | ) |
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inline |
override void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.Draw |
( |
| ) |
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inlinevirtual |
List<MyTriggerComponent> Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.GetIntersectingTriggers |
( |
Vector3D |
position | ) |
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inline |
MyEntity Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.GetTriggersEntity |
( |
string |
triggerName, |
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out MyTriggerComponent |
foundTrigger |
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) |
| |
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inline |
bool Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.IsAnyTriggerActive |
( |
MyEntity |
entity | ) |
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inline |
override void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.LoadData |
( |
| ) |
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inlinevirtual |
override void Sandbox.Game.SessionComponents.MySessionComponentTriggerSystem.UpdateAfterSimulation |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following file: