Space Engineers
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Sandbox.Game.SessionComponents.MySessionComponentTrash Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MySessionComponentTrash:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void Init (VRage.Game.MyObjectBuilder_SessionComponent sessionComponent)
 
override void BeforeStart ()
 
override void UpdateAfterSimulation ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 19 of file MySessionComponentTrash.cs.

Member Function Documentation

override void Sandbox.Game.SessionComponents.MySessionComponentTrash.BeforeStart ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 32 of file MySessionComponentTrash.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentTrash.Init ( VRage.Game.MyObjectBuilder_SessionComponent  sessionComponent)
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 27 of file MySessionComponentTrash.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentTrash.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 38 of file MySessionComponentTrash.cs.


The documentation for this class was generated from the following file: