Space Engineers
Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.SessionComponents.MyPlanetTrackComponent Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MyPlanetTrackComponent:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
override void UpdateAfterSimulation ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Protected Member Functions

override void UnloadData ()
 

Properties

override bool IsRequiredByGame [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 16 of file MyPlanetTrackComponent.cs.

Member Function Documentation

override void Sandbox.Game.SessionComponents.MyPlanetTrackComponent.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 38 of file MyPlanetTrackComponent.cs.

override void Sandbox.Game.SessionComponents.MyPlanetTrackComponent.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 46 of file MyPlanetTrackComponent.cs.

override void Sandbox.Game.SessionComponents.MyPlanetTrackComponent.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 74 of file MyPlanetTrackComponent.cs.

Property Documentation

override bool Sandbox.Game.SessionComponents.MyPlanetTrackComponent.IsRequiredByGame
get

Definition at line 27 of file MyPlanetTrackComponent.cs.


The documentation for this class was generated from the following file: