Space Engineers
Public Member Functions | Properties | List of all members
Sandbox.Game.SessionComponents.MySectorWeatherComponent Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MySectorWeatherComponent:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
override void BeforeStart ()
 
override MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
override void UpdateBeforeSimulation ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Properties

bool Enabled [get, set]
 
float RotationInterval [get, set]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 

Detailed Description

Definition at line 14 of file MySectorWeatherComponent.cs.

Member Function Documentation

override void Sandbox.Game.SessionComponents.MySectorWeatherComponent.BeforeStart ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 40 of file MySectorWeatherComponent.cs.

override MyObjectBuilder_SessionComponent Sandbox.Game.SessionComponents.MySectorWeatherComponent.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 69 of file MySectorWeatherComponent.cs.

override void Sandbox.Game.SessionComponents.MySectorWeatherComponent.Init ( MyObjectBuilder_SessionComponent  sessionComponent)
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 24 of file MySectorWeatherComponent.cs.

override void Sandbox.Game.SessionComponents.MySectorWeatherComponent.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 78 of file MySectorWeatherComponent.cs.

Property Documentation

bool Sandbox.Game.SessionComponents.MySectorWeatherComponent.Enabled
getset

Definition at line 98 of file MySectorWeatherComponent.cs.

float Sandbox.Game.SessionComponents.MySectorWeatherComponent.RotationInterval
getset

Definition at line 110 of file MySectorWeatherComponent.cs.


The documentation for this class was generated from the following file: