Sandbox.Game.SessionComponents.MySessionComponentResearch.MySessionComponentResearch |
( |
| ) |
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inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.AddRequiredResearch |
( |
MyDefinitionId |
itemId | ) |
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inline |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.CanUse |
( |
long |
identityId, |
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|
MyDefinitionId |
id |
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) |
| |
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inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.ClearRequiredResearch |
( |
| ) |
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inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.DebugUnlockAllResearch |
( |
MyCharacter |
character | ) |
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inline |
override void Sandbox.Game.SessionComponents.MySessionComponentResearch.Draw |
( |
| ) |
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inlinevirtual |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.IsResearchUnlocked |
( |
MyCharacter |
character, |
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|
MyDefinitionId |
id |
|
) |
| |
|
inline |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.IsResearchUnlocked |
( |
long |
identityId, |
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|
MyDefinitionId |
id |
|
) |
| |
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inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.LockResearch |
( |
long |
characterId, |
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|
MyDefinitionId |
itemId |
|
) |
| |
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inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.RemoveRequiredResearch |
( |
MyDefinitionId |
itemId | ) |
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inline |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.RequiresResearch |
( |
MyDefinitionId |
id | ) |
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|
inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.ResetResearch |
( |
MyCharacter |
character | ) |
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|
inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.ResetResearch |
( |
long |
identityId | ) |
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inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.ResetResearchForAll |
( |
| ) |
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inline |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.SwitchWhitelistMode |
( |
bool |
whitelist | ) |
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inline |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.TryGetResearch |
( |
MyCharacter |
character, |
|
|
out HashSet< MyDefinitionId > |
research |
|
) |
| |
|
inline |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.TryGetResearch |
( |
long |
identityId, |
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|
out HashSet< MyDefinitionId > |
research |
|
) |
| |
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inline |
override void Sandbox.Game.SessionComponents.MySessionComponentResearch.UnloadData |
( |
| ) |
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inlineprotectedvirtual |
void Sandbox.Game.SessionComponents.MySessionComponentResearch.UnlockResearchDirect |
( |
long |
characterId, |
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|
MyDefinitionId |
itemId |
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) |
| |
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inline |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.DEBUG_SHOW_RESEARCH = false |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.DEBUG_SHOW_RESEARCH_PRETTY = true |
MyHudNotification Sandbox.Game.SessionComponents.MySessionComponentResearch.m_knownResearchNotification |
List<MyDefinitionId> Sandbox.Game.SessionComponents.MySessionComponentResearch.m_requiredResearch |
Dictionary<long, HashSet<MyDefinitionId> > Sandbox.Game.SessionComponents.MySessionComponentResearch.m_unlockedResearch |
MyHudNotification Sandbox.Game.SessionComponents.MySessionComponentResearch.m_unlockedResearchNotification |
override Type [] Sandbox.Game.SessionComponents.MySessionComponentResearch.Dependencies |
|
get |
override bool Sandbox.Game.SessionComponents.MySessionComponentResearch.IsRequiredByGame |
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get |
bool Sandbox.Game.SessionComponents.MySessionComponentResearch.WhitelistMode |
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get |
The documentation for this class was generated from the following file: