Space Engineers
Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Properties | List of all members
Sandbox.Game.SessionComponents.MySessionComponentResearch Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MySessionComponentResearch:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

 MySessionComponentResearch ()
 
override void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
override void InitFromDefinition (MySessionComponentDefinition definition)
 
override MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
bool TryGetResearch (MyCharacter character, out HashSet< MyDefinitionId > research)
 
bool TryGetResearch (long identityId, out HashSet< MyDefinitionId > research)
 
bool UnlockResearch (MyCharacter character, MyDefinitionId id)
 
bool CanUse (MyCharacter character, MyDefinitionId id)
 
bool CanUse (long identityId, MyDefinitionId id)
 
bool RequiresResearch (MyDefinitionId id)
 
bool IsResearchUnlocked (MyCharacter character, MyDefinitionId id)
 
bool IsResearchUnlocked (long identityId, MyDefinitionId id)
 
void ResetResearch (MyCharacter character)
 
void ResetResearch (long identityId)
 
void DebugUnlockAllResearch (MyCharacter character)
 
override void Draw ()
 
void AddRequiredResearch (MyDefinitionId itemId)
 
void RemoveRequiredResearch (MyDefinitionId itemId)
 
void ClearRequiredResearch ()
 
void ResetResearchForAll ()
 
void LockResearch (long characterId, MyDefinitionId itemId)
 
void UnlockResearchDirect (long characterId, MyDefinitionId itemId)
 
void SwitchWhitelistMode (bool whitelist)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Public Attributes

bool DEBUG_SHOW_RESEARCH = false
 
bool DEBUG_SHOW_RESEARCH_PRETTY = true
 
Dictionary< long, HashSet< MyDefinitionId > > m_unlockedResearch
 
List< MyDefinitionIdm_requiredResearch
 
MyHudNotification m_unlockedResearchNotification
 
MyHudNotification m_knownResearchNotification
 
- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Static Public Attributes

static MySessionComponentResearch Static
 

Protected Member Functions

override void UnloadData ()
 

Properties

bool WhitelistMode [get]
 
override bool IsRequiredByGame [get]
 
override Type[] Dependencies [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 29 of file MySessionComponentResearch.cs.

Constructor & Destructor Documentation

Sandbox.Game.SessionComponents.MySessionComponentResearch.MySessionComponentResearch ( )
inline

Definition at line 54 of file MySessionComponentResearch.cs.

Member Function Documentation

void Sandbox.Game.SessionComponents.MySessionComponentResearch.AddRequiredResearch ( MyDefinitionId  itemId)
inline

Definition at line 393 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.CanUse ( MyCharacter  character,
MyDefinitionId  id 
)
inline

Definition at line 285 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.CanUse ( long  identityId,
MyDefinitionId  id 
)
inline

Definition at line 293 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.ClearRequiredResearch ( )
inline

Definition at line 436 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.DebugUnlockAllResearch ( MyCharacter  character)
inline

Definition at line 339 of file MySessionComponentResearch.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentResearch.Draw ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 355 of file MySessionComponentResearch.cs.

override MyObjectBuilder_SessionComponent Sandbox.Game.SessionComponents.MySessionComponentResearch.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 137 of file MySessionComponentResearch.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentResearch.Init ( MyObjectBuilder_SessionComponent  sessionComponent)
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 66 of file MySessionComponentResearch.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentResearch.InitFromDefinition ( MySessionComponentDefinition  definition)
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 89 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.IsResearchUnlocked ( MyCharacter  character,
MyDefinitionId  id 
)
inline

Definition at line 309 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.IsResearchUnlocked ( long  identityId,
MyDefinitionId  id 
)
inline

Definition at line 317 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.LockResearch ( long  characterId,
MyDefinitionId  itemId 
)
inline

Definition at line 458 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.RemoveRequiredResearch ( MyDefinitionId  itemId)
inline

Definition at line 415 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.RequiresResearch ( MyDefinitionId  id)
inline

Definition at line 301 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.ResetResearch ( MyCharacter  character)
inline

Definition at line 326 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.ResetResearch ( long  identityId)
inline

Definition at line 334 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.ResetResearchForAll ( )
inline

Definition at line 447 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.SwitchWhitelistMode ( bool  whitelist)
inline

Definition at line 503 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.TryGetResearch ( MyCharacter  character,
out HashSet< MyDefinitionId research 
)
inline

Definition at line 187 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.TryGetResearch ( long  identityId,
out HashSet< MyDefinitionId research 
)
inline

Definition at line 198 of file MySessionComponentResearch.cs.

override void Sandbox.Game.SessionComponents.MySessionComponentResearch.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 179 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.UnlockResearch ( MyCharacter  character,
MyDefinitionId  id 
)
inline

Definition at line 207 of file MySessionComponentResearch.cs.

void Sandbox.Game.SessionComponents.MySessionComponentResearch.UnlockResearchDirect ( long  characterId,
MyDefinitionId  itemId 
)
inline

Definition at line 479 of file MySessionComponentResearch.cs.

Member Data Documentation

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.DEBUG_SHOW_RESEARCH = false

Definition at line 31 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.DEBUG_SHOW_RESEARCH_PRETTY = true

Definition at line 32 of file MySessionComponentResearch.cs.

MyHudNotification Sandbox.Game.SessionComponents.MySessionComponentResearch.m_knownResearchNotification

Definition at line 40 of file MySessionComponentResearch.cs.

List<MyDefinitionId> Sandbox.Game.SessionComponents.MySessionComponentResearch.m_requiredResearch

Definition at line 37 of file MySessionComponentResearch.cs.

Dictionary<long, HashSet<MyDefinitionId> > Sandbox.Game.SessionComponents.MySessionComponentResearch.m_unlockedResearch

Definition at line 36 of file MySessionComponentResearch.cs.

MyHudNotification Sandbox.Game.SessionComponents.MySessionComponentResearch.m_unlockedResearchNotification

Definition at line 39 of file MySessionComponentResearch.cs.

MySessionComponentResearch Sandbox.Game.SessionComponents.MySessionComponentResearch.Static
static

Definition at line 34 of file MySessionComponentResearch.cs.

Property Documentation

override Type [] Sandbox.Game.SessionComponents.MySessionComponentResearch.Dependencies
get

Definition at line 50 of file MySessionComponentResearch.cs.

override bool Sandbox.Game.SessionComponents.MySessionComponentResearch.IsRequiredByGame
get

Definition at line 45 of file MySessionComponentResearch.cs.

bool Sandbox.Game.SessionComponents.MySessionComponentResearch.WhitelistMode
get

Definition at line 42 of file MySessionComponentResearch.cs.


The documentation for this class was generated from the following file: