Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.MyBrushGUIPropertyNumberSelect |
( |
float |
value, |
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float |
valueMin, |
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float |
valueMax, |
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float |
valueStep, |
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MyVoxelBrushGUIPropertyOrder |
order, |
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MyStringId |
labelText |
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) |
| |
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inline |
void Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.AddControlsToList |
( |
List< MyGuiControlBase > |
list | ) |
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inline |
float Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.Value |
Action Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.ValueDecreased |
Action Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.ValueIncreased |
float Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.ValueMax |
float Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.ValueMin |
float Sandbox.Game.SessionComponents.MyBrushGUIPropertyNumberSelect.ValueStep |
The documentation for this class was generated from the following file: