Space Engineers
Public Member Functions | Static Public Attributes | Protected Member Functions | List of all members
Sandbox.Game.SessionComponents.MySteamAchievements Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MySteamAchievements:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void UpdateAfterSimulation ()
 
override void LoadData ()
 
override void SaveData ()
 
override void BeforeStart ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Attributes

static readonly bool CLEAR_ACHIEVEMENTS_AND_STATS_ON_STARTUP = false
 
static readonly bool OFFLINE_ACHIEVEMENT_INFO = false
 

Protected Member Functions

override void UnloadData ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 114 of file MySteamAchievements.cs.

Member Function Documentation

override void Sandbox.Game.SessionComponents.MySteamAchievements.BeforeStart ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 244 of file MySteamAchievements.cs.

override void Sandbox.Game.SessionComponents.MySteamAchievements.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 190 of file MySteamAchievements.cs.

override void Sandbox.Game.SessionComponents.MySteamAchievements.SaveData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 208 of file MySteamAchievements.cs.

override void Sandbox.Game.SessionComponents.MySteamAchievements.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 226 of file MySteamAchievements.cs.

override void Sandbox.Game.SessionComponents.MySteamAchievements.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 175 of file MySteamAchievements.cs.

Member Data Documentation

readonly bool Sandbox.Game.SessionComponents.MySteamAchievements.CLEAR_ACHIEVEMENTS_AND_STATS_ON_STARTUP = false
static

Definition at line 117 of file MySteamAchievements.cs.

readonly bool Sandbox.Game.SessionComponents.MySteamAchievements.OFFLINE_ACHIEVEMENT_INFO = false
static

Definition at line 119 of file MySteamAchievements.cs.


The documentation for this class was generated from the following file: