Space Engineers
Public Member Functions | Properties | List of all members
Sandbox.Game.SessionComponents.IMyVoxelBrush Interface Reference
Inheritance diagram for Sandbox.Game.SessionComponents.IMyVoxelBrush:
Sandbox.Game.SessionComponents.MyBrushAutoLevel Sandbox.Game.SessionComponents.MyBrushBox Sandbox.Game.SessionComponents.MyBrushCapsule Sandbox.Game.SessionComponents.MyBrushEllipsoid Sandbox.Game.SessionComponents.MyBrushRamp Sandbox.Game.SessionComponents.MyBrushSphere

Public Member Functions

void Fill (MyVoxelBase map, byte matId)
 
void Paint (MyVoxelBase map, byte matId)
 
void CutOut (MyVoxelBase map)
 
void SetRotation (ref MatrixD rotationMat)
 
void SetPosition (ref Vector3D targetPosition)
 
BoundingBoxD PeekWorldBoundingBox (ref Vector3D targetPosition)
 
BoundingBoxD GetBoundaries ()
 
BoundingBoxD GetWorldBoundaries ()
 
void Draw (ref Color color)
 
List< MyGuiControlBaseGetGuiControls ()
 

Properties

float MinScale [get]
 
float MaxScale [get]
 
bool AutoRotate [get]
 
string SubtypeName [get]
 

Detailed Description

Definition at line 820 of file MySessionComponentVoxelHand.cs.

Member Function Documentation

void Sandbox.Game.SessionComponents.IMyVoxelBrush.CutOut ( MyVoxelBase  map)
void Sandbox.Game.SessionComponents.IMyVoxelBrush.Draw ( ref Color  color)
void Sandbox.Game.SessionComponents.IMyVoxelBrush.Fill ( MyVoxelBase  map,
byte  matId 
)
BoundingBoxD Sandbox.Game.SessionComponents.IMyVoxelBrush.GetBoundaries ( )
List<MyGuiControlBase> Sandbox.Game.SessionComponents.IMyVoxelBrush.GetGuiControls ( )
BoundingBoxD Sandbox.Game.SessionComponents.IMyVoxelBrush.GetWorldBoundaries ( )
void Sandbox.Game.SessionComponents.IMyVoxelBrush.Paint ( MyVoxelBase  map,
byte  matId 
)
BoundingBoxD Sandbox.Game.SessionComponents.IMyVoxelBrush.PeekWorldBoundingBox ( ref Vector3D  targetPosition)
void Sandbox.Game.SessionComponents.IMyVoxelBrush.SetPosition ( ref Vector3D  targetPosition)
void Sandbox.Game.SessionComponents.IMyVoxelBrush.SetRotation ( ref MatrixD  rotationMat)

Property Documentation

bool Sandbox.Game.SessionComponents.IMyVoxelBrush.AutoRotate
get

Definition at line 825 of file MySessionComponentVoxelHand.cs.

float Sandbox.Game.SessionComponents.IMyVoxelBrush.MaxScale
get

Definition at line 824 of file MySessionComponentVoxelHand.cs.

float Sandbox.Game.SessionComponents.IMyVoxelBrush.MinScale
get

Definition at line 823 of file MySessionComponentVoxelHand.cs.

string Sandbox.Game.SessionComponents.IMyVoxelBrush.SubtypeName
get

Definition at line 844 of file MySessionComponentVoxelHand.cs.


The documentation for this interface was generated from the following file: