Space Engineers
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Maintains a state machine that holds campain progress. This session component is shared with newly loaded campaign worlds and serialized on session saving. More...
Public Member Functions | |
void | LoadNextCampaignMission () |
void | InitFromActive () |
override void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
override MyObjectBuilder_SessionComponent | GetObjectBuilder () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | LoadData () |
virtual void | SaveData () |
virtual void | BeforeStart () |
virtual void | UpdateBeforeSimulation () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | Draw () |
virtual void | HandleInput () |
override string | ToString () |
Properties | |
string | CampaignLevelOutcome [get, set] |
bool | Running [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual void | UnloadData () |
Maintains a state machine that holds campain progress. This session component is shared with newly loaded campaign worlds and serialized on session saving.
Definition at line 32 of file MyCampaignSessionComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 229 of file MyCampaignSessionComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 209 of file MyCampaignSessionComponent.cs.
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inline |
Definition at line 200 of file MyCampaignSessionComponent.cs.
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inline |
Definition at line 145 of file MyCampaignSessionComponent.cs.
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getset |
Definition at line 44 of file MyCampaignSessionComponent.cs.
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get |
Definition at line 46 of file MyCampaignSessionComponent.cs.