Space Engineers
Public Member Functions | Public Attributes | Protected Member Functions | Properties | List of all members
Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent Class Reference
Inheritance diagram for Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent:
VRage.Game.Components.MySessionComponentBase Sandbox.Game.Entities.IMyGravityProvider VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
Vector3 GetWorldGravity (Vector3D worldPoint)
 
bool IsPositionInRange (Vector3D worldPoint)
 
Vector3 GetWorldGravityGrid (Vector3D worldPoint)
 
bool IsPositionInRangeGrid (Vector3D worldPoint)
 
float GetGravityMultiplier (Vector3D worldPoint)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Public Attributes

readonly Vector3 Gravity = Vector3.Down * MyGravityProviderSystem.G
 
- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Protected Member Functions

override void UnloadData ()
 

Properties

bool IsWorking [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 
- Properties inherited from Sandbox.Game.Entities.IMyGravityProvider
bool IsWorking [get]
 

Detailed Description

Definition at line 13 of file MyUniformGravityProviderComponent.cs.

Member Function Documentation

float Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.GetGravityMultiplier ( Vector3D  worldPoint)
inline
Vector3 Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.GetWorldGravity ( Vector3D  worldPoint)
inline
Vector3 Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.GetWorldGravityGrid ( Vector3D  worldPoint)
inline

Definition at line 42 of file MyUniformGravityProviderComponent.cs.

bool Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.IsPositionInRange ( Vector3D  worldPoint)
inline
bool Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.IsPositionInRangeGrid ( Vector3D  worldPoint)
inline

Definition at line 47 of file MyUniformGravityProviderComponent.cs.

override void Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.LoadData ( )
inlinevirtual
override void Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.UnloadData ( )
inlineprotectedvirtual

Member Data Documentation

readonly Vector3 Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.Gravity = Vector3.Down * MyGravityProviderSystem.G

Definition at line 15 of file MyUniformGravityProviderComponent.cs.

Property Documentation

bool Sandbox.Game.SessionComponents.MyUniformGravityProviderComponent.IsWorking
get

Definition at line 28 of file MyUniformGravityProviderComponent.cs.


The documentation for this class was generated from the following file: