Space Engineers
Public Member Functions | Properties | List of all members
Sandbox.Game.SessionComponents.MyRespawnComponentBase Class Referenceabstract
Inheritance diagram for Sandbox.Game.SessionComponents.MyRespawnComponentBase:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent SpaceEngineers.Game.World.MySpaceRespawnComponent

Public Member Functions

abstract void InitFromCheckpoint (MyObjectBuilder_Checkpoint checkpoint)
 
abstract void SaveToCheckpoint (MyObjectBuilder_Checkpoint checkpoint)
 
abstract bool HandleRespawnRequest (bool joinGame, bool newIdentity, long medicalRoom, string respawnShipId, MyPlayer.PlayerId playerId, Vector3D?spawnPosition, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId)
 
abstract MyIdentity CreateNewIdentity (string identityName, MyPlayer.PlayerId playerId, string modelName)
 
abstract void AfterRemovePlayer (MyPlayer player)
 
abstract void SetupCharacterDefault (MyPlayer player, MyWorldGenerator.Args args)
 
abstract int CountAvailableSpawns (MyPlayer player)
 
abstract bool IsInRespawnScreen ()
 
abstract void CloseRespawnScreen ()
 
abstract void SetNoRespawnText (StringBuilder text, int timeSec)
 
abstract void SetupCharacterFromStarts (MyPlayer player, MyWorldGeneratorStartingStateBase[] playerStarts, MyWorldGenerator.Args args)
 
void ResetPlayerIdentity (MyPlayer player)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Properties

static bool ShowPermaWarning [get, set]
 Indicates if permadeath ownership warning should be shown. More...
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 

Detailed Description

Definition at line 15 of file MyRespawnComponentBase.cs.

Member Function Documentation

abstract void Sandbox.Game.SessionComponents.MyRespawnComponentBase.AfterRemovePlayer ( MyPlayer  player)
pure virtual
abstract void Sandbox.Game.SessionComponents.MyRespawnComponentBase.CloseRespawnScreen ( )
pure virtual
abstract int Sandbox.Game.SessionComponents.MyRespawnComponentBase.CountAvailableSpawns ( MyPlayer  player)
pure virtual
abstract MyIdentity Sandbox.Game.SessionComponents.MyRespawnComponentBase.CreateNewIdentity ( string  identityName,
MyPlayer.PlayerId  playerId,
string  modelName 
)
pure virtual
abstract bool Sandbox.Game.SessionComponents.MyRespawnComponentBase.HandleRespawnRequest ( bool  joinGame,
bool  newIdentity,
long  medicalRoom,
string  respawnShipId,
MyPlayer.PlayerId  playerId,
Vector3D spawnPosition,
VRage.ObjectBuilders.SerializableDefinitionId botDefinitionId 
)
pure virtual
abstract void Sandbox.Game.SessionComponents.MyRespawnComponentBase.InitFromCheckpoint ( MyObjectBuilder_Checkpoint  checkpoint)
pure virtual
abstract bool Sandbox.Game.SessionComponents.MyRespawnComponentBase.IsInRespawnScreen ( )
pure virtual
void Sandbox.Game.SessionComponents.MyRespawnComponentBase.ResetPlayerIdentity ( MyPlayer  player)
inline

Definition at line 36 of file MyRespawnComponentBase.cs.

abstract void Sandbox.Game.SessionComponents.MyRespawnComponentBase.SaveToCheckpoint ( MyObjectBuilder_Checkpoint  checkpoint)
pure virtual
abstract void Sandbox.Game.SessionComponents.MyRespawnComponentBase.SetNoRespawnText ( StringBuilder  text,
int  timeSec 
)
pure virtual
abstract void Sandbox.Game.SessionComponents.MyRespawnComponentBase.SetupCharacterDefault ( MyPlayer  player,
MyWorldGenerator.Args  args 
)
pure virtual
abstract void Sandbox.Game.SessionComponents.MyRespawnComponentBase.SetupCharacterFromStarts ( MyPlayer  player,
MyWorldGeneratorStartingStateBase[]  playerStarts,
MyWorldGenerator.Args  args 
)
pure virtual

Property Documentation

bool Sandbox.Game.SessionComponents.MyRespawnComponentBase.ShowPermaWarning
staticgetsetprotected

Indicates if permadeath ownership warning should be shown.

Definition at line 34 of file MyRespawnComponentBase.cs.


The documentation for this class was generated from the following file: