Space Engineers
Public Member Functions | Static Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.Entities.MyVoxelMap Class Reference
Inheritance diagram for Sandbox.Game.Entities.MyVoxelMap:
VRage.Game.ModAPI.IMyVoxelMap Sandbox.Game.Entities.MyVoxelBase VRage.ModAPI.IMyVoxelBase VRage.Game.Entity.MyEntity Sandbox.Engine.Voxels.IMyVoxelDrawable VRage.ModAPI.IMyVoxelBase VRage.Game.ModAPI.Interfaces.IMyDecalProxy VRage.Network.IMyEventProxy VRage.ModAPI.IMyEntity VRage.Game.ModAPI.Interfaces.IMyDecalProxy VRage.ModAPI.IMyEntity VRage.ModAPI.IMyEntity VRage.Game.ModAPI.Interfaces.IMyDecalProxy VRage.Network.IMyEventOwner VRage.Game.ModAPI.Ingame.IMyEntity VRage.Game.ModAPI.Ingame.IMyEntity VRage.Game.ModAPI.Ingame.IMyEntity

Public Member Functions

 MyVoxelMap ()
 
override void Init (MyObjectBuilder_EntityBase builder)
 
override void Init (MyObjectBuilder_EntityBase builder, IMyStorage storage)
 
override void UpdateOnceBeforeFrame ()
 
override bool IsOverlapOverThreshold (BoundingBoxD worldAabb, float thresholdPercentage)
 Returns true if the bounding box contains at least the specified amount (as a percent) of voxel material. More...
 
override bool GetIntersectionWithSphere (ref BoundingSphereD sphere)
 
override void UpdateBeforeSimulation10 ()
 Called each 10th frame if registered for update10 More...
 
override void UpdateAfterSimulation10 ()
 
override string GetFriendlyName ()
 
override void Init (string storageName, IMyStorage storage, MatrixD worldMatrix)
 
override int GetOrePriority ()
 
- Public Member Functions inherited from VRage.Game.ModAPI.IMyVoxelMap
void ClampVoxelCoord (ref VRageMath.Vector3I voxelCoord)
 
new bool DoOverlapSphereTest (float sphereRadius, Vector3D spherePos)
 
float GetVoxelContentInBoundingBox (BoundingBoxD worldAabb, out float cellCount)
 
Vector3I GetVoxelCoordinateFromMeters (Vector3D pos)
 
- Public Member Functions inherited from VRage.ModAPI.IMyEntity
bool GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)
 
void GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)
 
- Public Member Functions inherited from Sandbox.Game.Entities.MyVoxelBase
delegate void StorageChanged (MyVoxelBase storage, Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData)
 
bool IsBoxIntersectingBoundingBoxOfThisVoxelMap (ref BoundingBoxD boundingBox)
 
abstract void Init (MyObjectBuilder_EntityBase builder, Sandbox.Engine.Voxels.IMyStorage storage)
 
void Init (string storageName, Sandbox.Engine.Voxels.IMyStorage storage, Vector3D positionMinCorner)
 
virtual void Init (string storageName, Sandbox.Engine.Voxels.IMyStorage storage, MatrixD worldMatrix)
 
float GetVoxelContentInBoundingBox_Obsolete (BoundingBoxD worldAabb, out float cellCount)
 
MyTuple< float, float > GetVoxelContentInBoundingBox_Fast (BoundingBoxD localAabb, MatrixD worldMatrix)
 Calculates amount of volume of a bounding box in voxels. More...
 
override bool GetIntersectionWithLine (ref LineD worldLine, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)
 
override bool GetIntersectionWithLine (ref LineD worldLine, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)
 
bool AreAllAabbCornersInside (ref MatrixD aabbWorldTransform, BoundingBoxD aabb)
 
bool IsAnyAabbCornerInside (ref MatrixD aabbWorldTransform, BoundingBoxD aabb)
 
unsafe int CountPointsInside (Vector3D *worldPoints, int pointCount)
 
override bool DoOverlapSphereTest (float sphereRadius, Vector3D spherePos)
 
bool GetContainedVoxelCoords (ref BoundingBoxD worldAabb, out Vector3I min, out Vector3I max)
 
void RequestVoxelCutoutSphere (Vector3D center, float radius, bool createDebris, bool damage)
 
void RequestVoxelOperationCapsule (Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType Type)
 
void RequestVoxelOperationSphere (Vector3D center, float radius, byte material, OperationType Type)
 
void RequestVoxelOperationBox (BoundingBoxD box, MatrixD Transformation, byte material, OperationType Type)
 
void RequestVoxelOperationRamp (BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType Type)
 
void RequestVoxelOperationElipsoid (Vector3 radius, MatrixD Transformation, byte material, OperationType Type)
 
void CreateVoxelMeteorCrater (Vector3D center, float radius, Vector3 normal, MyVoxelMaterialDefinition material)
 
void GetFilledStorageBounds (out Vector3I min, out Vector3I max)
 
MyVoxelRangeType GetVoxelRangeTypeInBoundingBox (BoundingBoxD worldAabb)
 
ContainmentType IntersectStorage (ref BoundingBox box, bool lazy=true)
 
void SendVoxelCloseRequest ()
 Use only for cut request More...
 
- Public Member Functions inherited from VRage.Game.Entity.MyEntity
void DebugDraw ()
 
void DebugDrawInvalidTriangles ()
 
void AddDebugRenderComponent (MyDebugRenderComponentBase render)
 
void ClearDebugRenderComponents ()
 
MyEntity GetTopMostParent (Type type=null)
 Return top most parent of this entity More...
 
virtual List< MyHudEntityParamsGetHudParams (bool allowBlink)
 
 MyEntity ()
 
 MyEntity (bool initComponents=true)
 Initializes a new instance of the MyEntity class. More...
 
void CreateSync ()
 
MyEntitySubpart GetSubpart (string name)
 
bool TryGetSubpart (string name, out MyEntitySubpart subpart)
 
virtual void UpdateBeforeSimulation ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void UpdateBeforeSimulation100 ()
 Called each 100th frame if registered for update100 More...
 
virtual void UpdateAfterSimulation100 ()
 
virtual MatrixD GetViewMatrix ()
 
void SetSpeedsAccordingToServerValues ()
 
virtual void SetWorldMatrix (MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)
 
virtual void DebugDrawPhysics ()
 Draw physical representation of entity More...
 
virtual bool GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)
 
virtual Vector3D GetIntersectionWithLineAndBoundingSphere (ref LineD line, float boundingSphereRadiusMultiplier)
 
void GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)
 
double GetSmallestDistanceBetweenCameraAndBoundingSphere ()
 
double GetLargestDistanceBetweenCameraAndBoundingSphere ()
 
double GetDistanceBetweenCameraAndBoundingSphere ()
 
double GetDistanceBetweenPlayerPositionAndBoundingSphere ()
 
double GetDistanceBetweenCameraAndPosition ()
 
virtual MyEntity GetBaseEntity ()
 
virtual void OnAddedToScene (object source)
 Called when [activated] which for entity means that was added to scene. More...
 
virtual void OnRemovedFromScene (object source)
 
void AddToGamePruningStructure ()
 
void RemoveFromGamePruningStructure ()
 
void UpdateGamePruningStructure ()
 
void RaisePhysicsChanged ()
 
void HackyComponentInitByMiroPleaseDontUseEver (MyDefinitionId id)
 DONT USE THIS METHOD, EVER! More...
 
virtual void Init (StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)
 
virtual void RefreshModels (string model, string modelCollision)
 
void Delete ()
 Every object must have this method, but not every phys object must necessarily have something to cleanup More...
 
void Close ()
 This method marks this entity for close which means, that Close will be called after all entities are updated More...
 
virtual void BeforeSave ()
 Called before method GetObjectBuilder, when saving sector More...
 
virtual void PrepareForDraw ()
 Method is called defacto from Update, preparation fo Draw More...
 
virtual void BeforePaste ()
 
virtual void AfterPaste ()
 
void SetEmissiveParts (string emissiveName, Color emissivePartColor, float emissivity)
 Sets the emissive value of a specific emissive material on entity. More...
 
void SetEmissivePartsForSubparts (string emissiveName, Color emissivePartColor, float emissivity)
 Sets the emissive value of a specific emissive material on all entity subparts. More...
 
override string ToString ()
 
virtual MyInventoryBase GetInventoryBase (int index)
 Search for inventory component with maching index. More...
 
MyInventoryBase GetInventoryBase ()
 Simply get the MyInventoryBase component stored in this entity. More...
 
delegate MyObjectBuilder_EntityBase MyEntityFactoryCreateObjectBuilderDelegate (MyEntity entity)
 
delegate MySyncComponentBase CreateDefaultSyncEntityDelegate (MyEntity thisEntity)
 
delegate bool MyWeldingGroupsGroupExistsDelegate (MyEntity entity)
 
virtual void SerializeControls (BitStream stream)
 
virtual void DeserializeControls (BitStream stream, bool outOfOrder)
 
virtual void ApplyLastControls ()
 

Static Public Member Functions

static string GetNewStorageName (string storageName)
 
- Static Public Member Functions inherited from Sandbox.Game.Entities.MyVoxelBase
static bool IsForbiddenEntity (MyEntity entity)
 

Protected Member Functions

override void BeforeDelete ()
 
override void ClampToWorld ()
 
override void InitVoxelMap (MatrixD worldMatrix, Vector3I size, bool useOffset=true)
 
- Protected Member Functions inherited from Sandbox.Game.Entities.MyVoxelBase
override void BeforeDelete ()
 
void WorldPositionChanged (object source)
 
- Protected Member Functions inherited from VRage.Game.Entity.MyEntity
virtual bool CanBeAddedToRender ()
 
virtual MySyncComponentBase OnCreateSync ()
 
virtual void Closing ()
 
virtual void OnInventoryComponentAdded (MyInventoryBase inventory)
 
virtual void OnInventoryComponentRemoved (MyInventoryBase inventory)
 

Properties

override IMyStorage Storage [get, set]
 
override MyVoxelBase RootVoxel [get]
 
override bool IsVolumetric [get]
 
bool IsStaticForCluster [get, set]
 
- Properties inherited from VRage.ModAPI.IMyVoxelBase
IMyStorage Storage [get]
 
VRageMath.Vector3D PositionLeftBottomCorner [get]
 Position of left/bottom corner of this voxel map, in world space (not relative to sector) More...
 
IMyVoxelBase RootVoxel [get]
 Gets root voxel, for asteroids and planets itself. For MyVoxelPhysics, should return owning planet. More...
 
Matrix Orientation [get]
 
string StorageName [get]
 
Vector3I Size [get]
 Size of voxel map (in voxels) More...
 
Vector3 SizeInMetres [get]
 Size of voxel map (in metres) More...
 
Vector3I StorageMin [get]
 
Vector3I StorageMax [get]
 
- Properties inherited from VRage.ModAPI.IMyEntity
MyEntityComponentContainer Components [get]
 
MyPhysicsComponentBase Physics [get, set]
 
MyPositionComponentBase PositionComp [get, set]
 
MyRenderComponentBase Render [get, set]
 
MyEntityComponentBase GameLogic [get, set]
 
MyHierarchyComponentBase Hierarchy [get, set]
 
MySyncComponentBase SyncObject [get]
 
MyModStorageComponentBase Storage [get, set]
 Custom storage for mods. Shared with all mods. More...
 
EntityFlags Flags [get, set]
 
long EntityId [get, set]
 
string Name [get, set]
 
bool MarkedForClose [get]
 
bool Closed [get]
 
bool DebugAsyncLoading [get]
 
bool Save [get, set]
 
MyPersistentEntityFlags2 PersistentFlags [get, set]
 
MyEntityUpdateEnum NeedsUpdate [get, set]
 
IMyEntity Parent [get]
 
Matrix LocalMatrix [get, set]
 
bool NearFlag [get, set]
 
bool CastShadows [get, set]
 
bool FastCastShadowResolve [get, set]
 
bool NeedsResolveCastShadow [get, set]
 
float MaxGlassDistSq [get]
 
bool NeedsDraw [get, set]
 
bool NeedsDrawFromParent [get, set]
 
bool Transparent [get, set]
 
bool ShadowBoxLod [get, set]
 
bool SkipIfTooSmall [get, set]
 
bool Visible [get, set]
 
bool InScene [get, set]
 
bool InvalidateOnMove [get]
 
new VRageMath.MatrixD WorldMatrix [get, set]
 
VRageMath.MatrixD WorldMatrixInvScaled [get]
 
VRageMath.MatrixD WorldMatrixNormalizedInv [get]
 
bool IsVolumetric [get]
 
BoundingBox LocalAABB [get, set]
 
BoundingBox LocalAABBHr [get]
 
BoundingSphere LocalVolume [get, set]
 
Vector3 LocalVolumeOffset [get, set]
 
Vector3 LocationForHudMarker [get]
 
bool IsCCDForProjectiles [get]
 
string DisplayName [get, set]
 
- Properties inherited from VRage.Game.ModAPI.Ingame.IMyEntity
MyEntityComponentContainer Components [get]
 
long EntityId [get]
 
VRageMath.BoundingBoxD WorldAABB [get]
 
VRageMath.BoundingBoxD WorldAABBHr [get]
 
VRageMath.MatrixD WorldMatrix [get]
 
VRageMath.BoundingSphereD WorldVolume [get]
 
VRageMath.BoundingSphereD WorldVolumeHr [get]
 
- Properties inherited from Sandbox.Game.Entities.MyVoxelBase
Vector3I StorageMin [get]
 
Vector3I StorageMax [get]
 
string StorageName [get, protected set]
 
virtual Sandbox.Engine.Voxels.IMyStorage Storage [get, set]
 
bool DelayRigidBodyCreation [get, set]
 
Vector3I Size [get]
 Size of voxel map (in voxels) More...
 
Vector3I SizeMinusOne [get]
 
Vector3 SizeInMetres [get, protected set]
 Size of voxel map (in metres) More...
 
Vector3 SizeInMetresHalf [get, protected set]
 
virtual Vector3D PositionLeftBottomCorner [get, set]
 Position of left/bottom corner of this voxel map, in world space (not relative to sector) More...
 
Matrix Orientation [get]
 
bool ContentChanged [get, protected set]
 
abstract MyVoxelBase RootVoxel [get]
 Gets root voxel, for asteroids and planets itself. For MyVoxelPhysics, should return owning planet. More...
 
bool BeforeContentChanged [get, protected set]
 
bool CreatedByUser [get, set]
 
string AsteroidName [get, set]
 
virtual MyClipmapScaleEnum ScaleGroup [get]
 
- Properties inherited from VRage.Game.Entity.MyEntity
MyEntityComponentContainer Components [get]
 
MyPositionComponentBase PositionComp [get, set]
 
MyRenderComponentBase Render [get, set]
 
MyGameLogicComponent GameLogic [get, set]
 
long EntityId [get, set]
 Entity id, can be set by subclasses (for example when using pool...) More...
 
MySyncComponentBase SyncObject [get, protected set]
 
MyModStorageComponentBase Storage [get, set]
 
bool Closed [get, protected set]
 
bool MarkedForClose [get, protected set]
 
virtual float MaxGlassDistSq [get]
 
bool Save [get, set]
 
bool IsPreview [get, set]
 
bool IsReadyForReplication [get, set]
 
MyEntityUpdateEnum NeedsUpdate [get, set]
 
MatrixD WorldMatrix [get, set]
 
MyEntity Parent [get]
 Gets or sets the parent. More...
 
MyHierarchyComponent< MyEntityHierarchy [get, set]
 
MyPhysicsComponentBase Physics [get, set]
 Gets the physic component of the entity. More...
 
bool InvalidateOnMove [get, set]
 
bool SyncFlag [get, set]
 
bool InScene [get, set]
 
virtual bool IsVolumetric [get]
 
virtual Vector3D LocationForHudMarker [get]
 
MyModel Model [get]
 
MyModel ModelCollision [get]
 
string DisplayName [get, set]
 
string DebugName [get]
 
Dictionary< string, MyEntitySubpartSubparts [get]
 
virtual bool IsCCDForProjectiles [get]
 
int InventoryCount [get]
 Iterate through inventories and return their count. More...
 
bool HasInventory [get]
 Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null. More...
 
virtual String DisplayNameText [get, set]
 Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls. More...
 
EntityFlags Flags [get, set]
 
- Properties inherited from Sandbox.Engine.Voxels.IMyVoxelDrawable
IMyStorage Storage [get]
 
Vector3I Size [get]
 
Vector3D PositionLeftBottomCorner [get]
 
Matrix Orientation [get]
 
Vector3I StorageMin [get]
 
MyRenderComponentBase Render [get]
 
MyClipmapScaleEnum ScaleGroup [get]
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Game.Entities.MyVoxelBase
int VoxelMapPruningProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 
bool CreateStorageCopyOnWrite = false
 
- Public Attributes inherited from VRage.Game.Entity.MyEntity
MyDefinitionId DefinitionId = null
 
string Name
 
bool DebugAsyncLoading
 
DebugCreatedBy DebugCreatedBy
 
float m_massChangeForCollisions = 1f
 
Vector3D m_serverPosition = new Vector3D()
 
Quaternion m_serverOrientation = new Quaternion()
 
MatrixD m_serverWorldMatrix = new MatrixD()
 
Vector3 m_serverLinearVelocity
 
Vector3 m_serverAngularVelocity
 
bool m_positionResetFromServer
 
bool SentFromServer
 
int GamePruningProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 
int TopMostPruningProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 
bool StaticForPruningStructure = false
 
int TargetPruningProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 
Dictionary< IMyReplicable, Action > ReadyForReplicationAction = new Dictionary<IMyReplicable, Action>()
 
- Static Public Attributes inherited from VRage.Game.Entity.MyEntity
static Action< MyEntityAddToGamePruningStructureExtCallBack = null
 
static Action< MyEntityRemoveFromGamePruningStructureExtCallBack = null
 
static Action< MyEntityUpdateGamePruningStructureExtCallBack = null
 
static MyEntityFactoryCreateObjectBuilderDelegate MyEntityFactoryCreateObjectBuilderExtCallback = null
 
static CreateDefaultSyncEntityDelegate CreateDefaultSyncEntityExtCallback
 
static Action< MyEntityMyWeldingGroupsAddNodeExtCallback = null
 
static Action< MyEntityMyWeldingGroupsRemoveNodeExtCallback = null
 
static Action< MyEntity, List< MyEntity > > MyWeldingGroupsGetGroupNodesExtCallback = null
 
static MyWeldingGroupsGroupExistsDelegate MyWeldingGroupsGroupExistsExtCallback = null
 
static Action< MyEntityMyProceduralWorldGeneratorTrackEntityExtCallback = null
 
static Action< MyEntityCreateStandardRenderComponentsExtCallback = null
 
static Action< MyComponentContainer, MyObjectBuilderType, MyStringHash, MyObjectBuilder_ComponentContainerInitComponentsExtCallback = null
 
static Func< MyObjectBuilder_EntityBase, bool, MyEntityMyEntitiesCreateFromObjectBuilderExtCallback = null
 
- Static Protected Member Functions inherited from VRage.Game.Entity.MyEntity
static void UpdateNamedEmissiveParts (uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)
 
- Protected Attributes inherited from Sandbox.Game.Entities.MyVoxelBase
Vector3I m_storageMin = new Vector3I(0, 0, 0)
 
Vector3I m_storageMax
 
Sandbox.Engine.Voxels.IMyStorage m_storage
 
- Protected Attributes inherited from VRage.Game.Entity.MyEntity
List< MyHudEntityParamsm_hudParams
 
MyModel m_modelCollision
 
- Static Protected Attributes inherited from Sandbox.Game.Entities.MyVoxelBase
static MyStorageData m_tempStorage = new MyStorageData()
 
- Events inherited from VRage.ModAPI.IMyEntity
Action< IMyEntityOnClose
 
Action< IMyEntityOnClosing
 
Action< IMyEntityOnMarkForClose
 
Action< IMyEntityOnPhysicsChanged
 
- Events inherited from Sandbox.Game.Entities.MyVoxelBase
StorageChanged RangeChanged
 
- Events inherited from VRage.Game.Entity.MyEntity
Action< MyEntityOnMarkForClose
 This event may not be invoked at all, when calling MyEntities.CloseAll, marking is bypassed More...
 
Action< MyEntityOnClose
 
Action< MyEntityOnClosing
 
Action< MyEntityOnPhysicsChanged
 

Detailed Description

Definition at line 36 of file MyVoxelMap.cs.

Constructor & Destructor Documentation

Sandbox.Game.Entities.MyVoxelMap.MyVoxelMap ( )
inline

Definition at line 65 of file MyVoxelMap.cs.

Member Function Documentation

override void Sandbox.Game.Entities.MyVoxelMap.BeforeDelete ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 251 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.ClampToWorld ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 298 of file MyVoxelMap.cs.

override string Sandbox.Game.Entities.MyVoxelMap.GetFriendlyName ( )
inlinevirtual

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 288 of file MyVoxelMap.cs.

override bool Sandbox.Game.Entities.MyVoxelMap.GetIntersectionWithSphere ( ref BoundingSphereD  sphere)
inlinevirtual

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 212 of file MyVoxelMap.cs.

static string Sandbox.Game.Entities.MyVoxelMap.GetNewStorageName ( string  storageName)
inlinestatic

Definition at line 133 of file MyVoxelMap.cs.

override int Sandbox.Game.Entities.MyVoxelMap.GetOrePriority ( )
inlinevirtual

We use this to ensure voxels overlapping planets will have priority when spawning debris/ores.

Reimplemented from Sandbox.Game.Entities.MyVoxelBase.

Definition at line 335 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.Init ( MyObjectBuilder_EntityBase  builder)
inline

Implements VRage.Game.ModAPI.IMyVoxelMap.

Definition at line 72 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.Init ( MyObjectBuilder_EntityBase  builder,
IMyStorage  storage 
)
inline

Definition at line 99 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.Init ( string  storageName,
IMyStorage  storage,
MatrixD  worldMatrix 
)
inline

Definition at line 304 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.InitVoxelMap ( MatrixD  worldMatrix,
Vector3I  size,
bool  useOffset = true 
)
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Entities.MyVoxelBase.

Definition at line 317 of file MyVoxelMap.cs.

override bool Sandbox.Game.Entities.MyVoxelMap.IsOverlapOverThreshold ( BoundingBoxD  worldAabb,
float  thresholdPercentage 
)
inlinevirtual

Returns true if the bounding box contains at least the specified amount (as a percent) of voxel material.

Parameters
worldAabb
thresholdPercentage
Returns

Reimplemented from Sandbox.Game.Entities.MyVoxelBase.

Definition at line 143 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.UpdateAfterSimulation10 ( )
inlinevirtual

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 238 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.UpdateBeforeSimulation10 ( )
inlinevirtual

Called each 10th frame if registered for update10

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 229 of file MyVoxelMap.cs.

override void Sandbox.Game.Entities.MyVoxelMap.UpdateOnceBeforeFrame ( )
inlinevirtual

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 138 of file MyVoxelMap.cs.

Property Documentation

bool Sandbox.Game.Entities.MyVoxelMap.IsStaticForCluster
getset

Definition at line 330 of file MyVoxelMap.cs.

override bool Sandbox.Game.Entities.MyVoxelMap.IsVolumetric
get

Definition at line 294 of file MyVoxelMap.cs.

override MyVoxelBase Sandbox.Game.Entities.MyVoxelMap.RootVoxel
get

Definition at line 63 of file MyVoxelMap.cs.

override IMyStorage Sandbox.Game.Entities.MyVoxelMap.Storage
getset

Definition at line 39 of file MyVoxelMap.cs.


The documentation for this class was generated from the following files: