| AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.AddDecals(MyHitInfo hitInfo, MyStringHash source, object customdata, IMyDecalHandler decalHandler, MyStringHash material) | VRage.Game.ModAPI.Interfaces.IMyDecalProxy |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline | 
  | AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static | 
  | AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.AreAllAabbCornersInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.AreAllAabbCornersInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | AsteroidName | Sandbox.Game.Entities.MyVoxelBase |  | 
  | BeforeContentChanged | Sandbox.Game.Entities.MyVoxelBase |  | 
  | BeforeDelete() | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual | 
  | BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.BeforeSave() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual | 
  | CastShadows | VRage.ModAPI.IMyEntity |  | 
  | ClampToWorld() | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.ClampVoxelCoord(ref VRageMath.Vector3I voxelCoord) | VRage.Game.ModAPI.IMyVoxelMap |  | 
  | ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.Closed | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Closed | VRage.Game.Entity.MyEntity |  | 
  | Closing() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.Components | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Components | VRage.Game.Entity.MyEntity |  | 
  | ContentChanged | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.CountCornersInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase |  | 
  | CountPointsInside(Vector3D *worldPoints, int pointCount) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | CreatedByUser | Sandbox.Game.Entities.MyVoxelBase |  | 
  | CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity |  | 
  | CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static | 
  | VRage::Game::ModAPI::IMyVoxelMap.CreateMeteorCrater(Vector3D center, float radius, Vector3 normal, byte materialIdx) | VRage.ModAPI.IMyVoxelBase |  | 
  | CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static | 
  | CreateStorageCopyOnWrite | Sandbox.Game.Entities.MyVoxelBase |  | 
  | CreateSync() | VRage.Game.Entity.MyEntity | inline | 
  | CreateVoxelMeteorCrater(Vector3D center, float radius, Vector3 normal, MyVoxelMaterialDefinition material) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.DebugAsyncLoading | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.DebugAsyncLoading | VRage.Game.Entity.MyEntity |  | 
  | DebugCreatedBy | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.DebugDraw() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.DebugDraw() | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline | 
  | DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | DebugName | VRage.Game.Entity.MyEntity |  | 
  | DefinitionId | VRage.Game.Entity.MyEntity |  | 
  | DelayRigidBodyCreation | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.Delete() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Delete() | VRage.Game.Entity.MyEntity | inline | 
  | DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.DisplayName | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.DisplayName | VRage.Game.Entity.MyEntity |  | 
  | DisplayNameText | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.ModAPI.IMyVoxelMap |  | 
  | Sandbox::Game::Entities::MyVoxelBase.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual | 
  | EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.EntityId | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.EntityId | VRage.Game.Entity.MyEntity |  | 
  | FastCastShadowResolve | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.Flags | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Flags | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.GameLogic | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GameLogic | VRage.Game.Entity.MyEntity |  | 
  | GamePruningProxyId | VRage.Game.Entity.MyEntity |  | 
  | GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity |  | 
  | GetContainedVoxelCoords(ref BoundingBoxD worldAabb, out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | GetDiffuseColor() | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline | 
  | GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline | 
  | GetFilledStorageBounds(out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | GetFriendlyName() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual | 
  | GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLine(ref LineD worldLine, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLine(ref LineD worldLine, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual | 
  | VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | GetIntersectionWithSphere(ref BoundingSphereD sphere) | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual | 
  | GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | GetInventoryBase() | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline | 
  | GetNewStorageName(string storageName) | Sandbox.Game.Entities.MyVoxelMap | inlinestatic | 
  | GetOrePriority() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual | 
  | GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetSubpart(string name) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetViewMatrix() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetVoxelContentInBoundingBox(BoundingBoxD worldAabb, out float cellCount) | VRage.Game.ModAPI.IMyVoxelMap |  | 
  | GetVoxelContentInBoundingBox_Fast(BoundingBoxD localAabb, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | GetVoxelContentInBoundingBox_Obsolete(BoundingBoxD worldAabb, out float cellCount) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.GetVoxelCoordinateFromMeters(Vector3D pos) | VRage.Game.ModAPI.IMyVoxelMap |  | 
  | GetVoxelRangeTypeInBoundingBox(BoundingBoxD worldAabb) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity |  | 
  | HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline | 
  | HasInventory | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.Hierarchy | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Hierarchy | VRage.Game.Entity.MyEntity |  | 
  | Init(MyObjectBuilder_EntityBase builder) | Sandbox.Game.Entities.MyVoxelMap | inline | 
  | Init(MyObjectBuilder_EntityBase builder, IMyStorage storage) | Sandbox.Game.Entities.MyVoxelMap | inline | 
  | Init(string storageName, IMyStorage storage, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelMap | inline | 
  | Sandbox::Game::Entities::MyVoxelBase.Init(MyObjectBuilder_EntityBase builder, Sandbox.Engine.Voxels.IMyStorage storage) | Sandbox.Game.Entities.MyVoxelBase | pure virtual | 
  | Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, Vector3D positionMinCorner) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual | 
  | VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static | 
  | InitVoxelMap(MatrixD worldMatrix, Vector3I size, bool useOffset=true) | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.InScene | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.InScene | VRage.Game.Entity.MyEntity |  | 
  | IntersectStorage(ref BoundingBox box, bool lazy=true) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.InvalidateOnMove | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.InvalidateOnMove | VRage.Game.Entity.MyEntity |  | 
  | InventoryCount | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.IsAnyAabbCornerInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.IsAnyAabbCornerInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox) | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.IsCCDForProjectiles | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.IsCCDForProjectiles | VRage.Game.Entity.MyEntity |  | 
  | IsForbiddenEntity(MyEntity entity) | Sandbox.Game.Entities.MyVoxelBase | inlinestatic | 
  | IsOverlapOverThreshold(BoundingBoxD worldAabb, float thresholdPercentage) | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual | 
  | IsPreview | VRage.Game.Entity.MyEntity |  | 
  | IsReadyForReplication | VRage.Game.Entity.MyEntity |  | 
  | IsStaticForCluster | Sandbox.Game.Entities.MyVoxelMap |  | 
  | IsVisible() | VRage.ModAPI.IMyEntity |  | 
  | IsVolumetric | Sandbox.Game.Entities.MyVoxelMap |  | 
  | LocalAABB | VRage.ModAPI.IMyEntity |  | 
  | LocalAABBHr | VRage.ModAPI.IMyEntity |  | 
  | LocalMatrix | VRage.ModAPI.IMyEntity |  | 
  | LocalVolume | VRage.ModAPI.IMyEntity |  | 
  | LocalVolumeOffset | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.LocationForHudMarker | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.LocationForHudMarker | VRage.Game.Entity.MyEntity |  | 
  | m_hudParams | VRage.Game.Entity.MyEntity | protected | 
  | m_massChangeForCollisions | VRage.Game.Entity.MyEntity |  | 
  | m_modelCollision | VRage.Game.Entity.MyEntity | protected | 
  | m_positionResetFromServer | VRage.Game.Entity.MyEntity |  | 
  | m_serverAngularVelocity | VRage.Game.Entity.MyEntity |  | 
  | m_serverLinearVelocity | VRage.Game.Entity.MyEntity |  | 
  | m_serverOrientation | VRage.Game.Entity.MyEntity |  | 
  | m_serverPosition | VRage.Game.Entity.MyEntity |  | 
  | m_serverWorldMatrix | VRage.Game.Entity.MyEntity |  | 
  | m_storage | Sandbox.Game.Entities.MyVoxelBase | protected | 
  | m_storageMax | Sandbox.Game.Entities.MyVoxelBase | protected | 
  | m_storageMin | Sandbox.Game.Entities.MyVoxelBase | protected | 
  | m_tempStorage | Sandbox.Game.Entities.MyVoxelBase | protectedstatic | 
  | VRage::Game::ModAPI::IMyVoxelMap.MarkedForClose | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.MarkedForClose | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.MaxGlassDistSq | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.MaxGlassDistSq | VRage.Game.Entity.MyEntity |  | 
  | Model | VRage.Game.Entity.MyEntity |  | 
  | ModelCollision | VRage.Game.Entity.MyEntity |  | 
  | MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static | 
  | MyEntity() | VRage.Game.Entity.MyEntity | inline | 
  | MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline | 
  | MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity |  | 
  | MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static | 
  | MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static | 
  | MyVoxelMap() | Sandbox.Game.Entities.MyVoxelMap | inline | 
  | MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static | 
  | MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static | 
  | MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity |  | 
  | MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static | 
  | MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static | 
  | VRage::Game::ModAPI::IMyVoxelMap.Name | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Name | VRage.Game.Entity.MyEntity |  | 
  | NearFlag | VRage.ModAPI.IMyEntity |  | 
  | NeedsDraw | VRage.ModAPI.IMyEntity |  | 
  | NeedsDrawFromParent | VRage.ModAPI.IMyEntity |  | 
  | NeedsResolveCastShadow | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.NeedsUpdate | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.NeedsUpdate | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.OnAddedToScene(object source) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.OnAddedToScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.OnClose | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.OnClose | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.OnClosing | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.OnClosing | VRage.Game.Entity.MyEntity |  | 
  | OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual | 
  | OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual | 
  | OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.OnMarkForClose | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.OnMarkForClose | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.OnPhysicsChanged | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.OnPhysicsChanged | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.OnRemovedFromScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.Orientation | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Orientation | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.Parent | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Parent | VRage.Game.Entity.MyEntity |  | 
  | PersistentFlags | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.PositionComp | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.PositionComp | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.PositionLeftBottomCorner | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.PositionLeftBottomCorner | Sandbox.Game.Entities.MyVoxelBase |  | 
  | PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline | 
  | RangeChanged | Sandbox.Game.Entities.MyVoxelBase |  | 
  | ReadyForReplicationAction | VRage.Game.Entity.MyEntity |  | 
  | RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline | 
  | RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static | 
  | VRage::Game::ModAPI::IMyVoxelMap.Render | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Sandbox::Engine::Voxels::IMyVoxelDrawable.Render | Sandbox.Engine.Voxels.IMyVoxelDrawable |  | 
  | RequestVoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | RequestVoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | RequestVoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | RequestVoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | RequestVoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | RequestVoxelOperationSphere(Vector3D center, float radius, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | RootVoxel | Sandbox.Game.Entities.MyVoxelMap |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.Save | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Save | VRage.Game.Entity.MyEntity |  | 
  | ScaleGroup | Sandbox.Game.Entities.MyVoxelBase |  | 
  | SendVoxelCloseRequest() | Sandbox.Game.Entities.MyVoxelBase | inline | 
  | SentFromServer | VRage.Game.Entity.MyEntity |  | 
  | SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline | 
  | SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity |  | 
  | SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity |  | 
  | SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline | 
  | VRage::Game::ModAPI::IMyVoxelMap.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | ShadowBoxLod | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.Size | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.Size | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.SizeInMetres | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.SizeInMetres | Sandbox.Game.Entities.MyVoxelBase |  | 
  | SizeInMetresHalf | Sandbox.Game.Entities.MyVoxelBase |  | 
  | SizeMinusOne | Sandbox.Game.Entities.MyVoxelBase |  | 
  | SkipIfTooSmall | VRage.ModAPI.IMyEntity |  | 
  | StaticForPruningStructure | VRage.Game.Entity.MyEntity |  | 
  | Storage | Sandbox.Game.Entities.MyVoxelMap |  | 
  | StorageChanged(MyVoxelBase storage, Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData) | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.StorageMax | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.StorageMax | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.StorageMin | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.StorageMin | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.StorageName | VRage.ModAPI.IMyVoxelBase |  | 
  | Sandbox::Game::Entities::MyVoxelBase.StorageName | Sandbox.Game.Entities.MyVoxelBase |  | 
  | Subparts | VRage.Game.Entity.MyEntity |  | 
  | SyncFlag | VRage.Game.Entity.MyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.SyncObject | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.SyncObject | VRage.Game.Entity.MyEntity |  | 
  | TargetPruningProxyId | VRage.Game.Entity.MyEntity |  | 
  | TopMostPruningProxyId | VRage.Game.Entity.MyEntity |  | 
  | ToString() | VRage.Game.Entity.MyEntity | inline | 
  | Transparent | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline | 
  | UpdateAfterSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | UpdateAfterSimulation10() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual | 
  | UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | UpdateBeforeSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual | 
  | UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | VRage::Game::ModAPI::IMyVoxelMap.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline | 
  | UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static | 
  | UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic | 
  | UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual | 
  | UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual | 
  | Visible | VRage.ModAPI.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.VoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage) | VRage.ModAPI.IMyVoxelBase |  | 
  | VoxelMapPruningProxyId | Sandbox.Game.Entities.MyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationSphere(Vector3D center, float radius, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase |  | 
  | WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | VRage::Game::ModAPI::IMyVoxelMap.WorldMatrix | VRage.ModAPI.IMyEntity |  | 
  | Sandbox::Game::Entities::MyVoxelBase.WorldMatrix | VRage.Game.Entity.MyEntity |  | 
  | WorldMatrixInvScaled | VRage.ModAPI.IMyEntity |  | 
  | WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity |  | 
  | WorldPositionChanged(object source) | Sandbox.Game.Entities.MyVoxelBase | inlineprotected | 
  | WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity |  | 
  | WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity |  |