AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.AddDecals(MyHitInfo hitInfo, MyStringHash source, object customdata, IMyDecalHandler decalHandler, MyStringHash material) | VRage.Game.ModAPI.Interfaces.IMyDecalProxy | |
VRage::Game::ModAPI::IMyVoxelMap.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.AreAllAabbCornersInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.AreAllAabbCornersInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
AsteroidName | Sandbox.Game.Entities.MyVoxelBase | |
BeforeContentChanged | Sandbox.Game.Entities.MyVoxelBase | |
BeforeDelete() | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual |
BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.BeforeSave() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
CastShadows | VRage.ModAPI.IMyEntity | |
ClampToWorld() | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual |
VRage::Game::ModAPI::IMyVoxelMap.ClampVoxelCoord(ref VRageMath.Vector3I voxelCoord) | VRage.Game.ModAPI.IMyVoxelMap | |
ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.Closed | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Closed | VRage.Game.Entity.MyEntity | |
Closing() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
VRage::Game::ModAPI::IMyVoxelMap.Components | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Components | VRage.Game.Entity.MyEntity | |
ContentChanged | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.CountCornersInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase | |
CountPointsInside(Vector3D *worldPoints, int pointCount) | Sandbox.Game.Entities.MyVoxelBase | inline |
CreatedByUser | Sandbox.Game.Entities.MyVoxelBase | |
CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
VRage::Game::ModAPI::IMyVoxelMap.CreateMeteorCrater(Vector3D center, float radius, Vector3 normal, byte materialIdx) | VRage.ModAPI.IMyVoxelBase | |
CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
CreateStorageCopyOnWrite | Sandbox.Game.Entities.MyVoxelBase | |
CreateSync() | VRage.Game.Entity.MyEntity | inline |
CreateVoxelMeteorCrater(Vector3D center, float radius, Vector3 normal, MyVoxelMaterialDefinition material) | Sandbox.Game.Entities.MyVoxelBase | inline |
VRage::Game::ModAPI::IMyVoxelMap.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
DebugCreatedBy | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.DebugDraw() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.DebugDraw() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
DebugName | VRage.Game.Entity.MyEntity | |
DefinitionId | VRage.Game.Entity.MyEntity | |
DelayRigidBodyCreation | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.Delete() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Delete() | VRage.Game.Entity.MyEntity | inline |
DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.DisplayName | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.DisplayName | VRage.Game.Entity.MyEntity | |
DisplayNameText | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.ModAPI.IMyVoxelMap | |
Sandbox::Game::Entities::MyVoxelBase.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.EntityId | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.EntityId | VRage.Game.Entity.MyEntity | |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.Flags | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Flags | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.GameLogic | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GameLogic | VRage.Game.Entity.MyEntity | |
GamePruningProxyId | VRage.Game.Entity.MyEntity | |
GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetContainedVoxelCoords(ref BoundingBoxD worldAabb, out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetFilledStorageBounds(out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetFriendlyName() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLine(ref LineD worldLine, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inline |
Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLine(ref LineD worldLine, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetIntersectionWithSphere(ref BoundingSphereD sphere) | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetNewStorageName(string storageName) | Sandbox.Game.Entities.MyVoxelMap | inlinestatic |
GetOrePriority() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.GetVoxelContentInBoundingBox(BoundingBoxD worldAabb, out float cellCount) | VRage.Game.ModAPI.IMyVoxelMap | |
GetVoxelContentInBoundingBox_Fast(BoundingBoxD localAabb, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetVoxelContentInBoundingBox_Obsolete(BoundingBoxD worldAabb, out float cellCount) | Sandbox.Game.Entities.MyVoxelBase | inline |
VRage::Game::ModAPI::IMyVoxelMap.GetVoxelCoordinateFromMeters(Vector3D pos) | VRage.Game.ModAPI.IMyVoxelMap | |
GetVoxelRangeTypeInBoundingBox(BoundingBoxD worldAabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
HasInventory | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.Hierarchy | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Hierarchy | VRage.Game.Entity.MyEntity | |
Init(MyObjectBuilder_EntityBase builder) | Sandbox.Game.Entities.MyVoxelMap | inline |
Init(MyObjectBuilder_EntityBase builder, IMyStorage storage) | Sandbox.Game.Entities.MyVoxelMap | inline |
Init(string storageName, IMyStorage storage, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelMap | inline |
Sandbox::Game::Entities::MyVoxelBase.Init(MyObjectBuilder_EntityBase builder, Sandbox.Engine.Voxels.IMyStorage storage) | Sandbox.Game.Entities.MyVoxelBase | pure virtual |
Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, Vector3D positionMinCorner) | Sandbox.Game.Entities.MyVoxelBase | inline |
Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
InitVoxelMap(MatrixD worldMatrix, Vector3I size, bool useOffset=true) | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual |
VRage::Game::ModAPI::IMyVoxelMap.InScene | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.InScene | VRage.Game.Entity.MyEntity | |
IntersectStorage(ref BoundingBox box, bool lazy=true) | Sandbox.Game.Entities.MyVoxelBase | inline |
VRage::Game::ModAPI::IMyVoxelMap.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
InventoryCount | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.IsAnyAabbCornerInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.IsAnyAabbCornerInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
VRage::Game::ModAPI::IMyVoxelMap.IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox) | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox) | Sandbox.Game.Entities.MyVoxelBase | inline |
VRage::Game::ModAPI::IMyVoxelMap.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
IsForbiddenEntity(MyEntity entity) | Sandbox.Game.Entities.MyVoxelBase | inlinestatic |
IsOverlapOverThreshold(BoundingBoxD worldAabb, float thresholdPercentage) | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
IsPreview | VRage.Game.Entity.MyEntity | |
IsReadyForReplication | VRage.Game.Entity.MyEntity | |
IsStaticForCluster | Sandbox.Game.Entities.MyVoxelMap | |
IsVisible() | VRage.ModAPI.IMyEntity | |
IsVolumetric | Sandbox.Game.Entities.MyVoxelMap | |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
m_hudParams | VRage.Game.Entity.MyEntity | protected |
m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
m_modelCollision | VRage.Game.Entity.MyEntity | protected |
m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
m_serverOrientation | VRage.Game.Entity.MyEntity | |
m_serverPosition | VRage.Game.Entity.MyEntity | |
m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
m_storage | Sandbox.Game.Entities.MyVoxelBase | protected |
m_storageMax | Sandbox.Game.Entities.MyVoxelBase | protected |
m_storageMin | Sandbox.Game.Entities.MyVoxelBase | protected |
m_tempStorage | Sandbox.Game.Entities.MyVoxelBase | protectedstatic |
VRage::Game::ModAPI::IMyVoxelMap.MarkedForClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.MarkedForClose | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
Model | VRage.Game.Entity.MyEntity | |
ModelCollision | VRage.Game.Entity.MyEntity | |
MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyEntity() | VRage.Game.Entity.MyEntity | inline |
MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
MyVoxelMap() | Sandbox.Game.Entities.MyVoxelMap | inline |
MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
VRage::Game::ModAPI::IMyVoxelMap.Name | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Name | VRage.Game.Entity.MyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.NeedsUpdate | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.NeedsUpdate | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.OnAddedToScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.OnClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.OnClose | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.OnClosing | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.OnClosing | VRage.Game.Entity.MyEntity | |
OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
VRage::Game::ModAPI::IMyVoxelMap.OnMarkForClose | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.OnMarkForClose | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.OnRemovedFromScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.Orientation | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.Orientation | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.Parent | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Parent | VRage.Game.Entity.MyEntity | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.PositionComp | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.PositionComp | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.PositionLeftBottomCorner | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.PositionLeftBottomCorner | Sandbox.Game.Entities.MyVoxelBase | |
PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
RangeChanged | Sandbox.Game.Entities.MyVoxelBase | |
ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
VRage::Game::ModAPI::IMyVoxelMap.Render | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Sandbox::Engine::Voxels::IMyVoxelDrawable.Render | Sandbox.Engine.Voxels.IMyVoxelDrawable | |
RequestVoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationSphere(Vector3D center, float radius, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RootVoxel | Sandbox.Game.Entities.MyVoxelMap | |
VRage::Game::ModAPI::IMyVoxelMap.Save | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.Save | VRage.Game.Entity.MyEntity | |
ScaleGroup | Sandbox.Game.Entities.MyVoxelBase | |
SendVoxelCloseRequest() | Sandbox.Game.Entities.MyVoxelBase | inline |
SentFromServer | VRage.Game.Entity.MyEntity | |
SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyVoxelMap.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.Size | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.Size | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.SizeInMetres | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.SizeInMetres | Sandbox.Game.Entities.MyVoxelBase | |
SizeInMetresHalf | Sandbox.Game.Entities.MyVoxelBase | |
SizeMinusOne | Sandbox.Game.Entities.MyVoxelBase | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
Storage | Sandbox.Game.Entities.MyVoxelMap | |
StorageChanged(MyVoxelBase storage, Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData) | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.StorageMax | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.StorageMax | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.StorageMin | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.StorageMin | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.StorageName | VRage.ModAPI.IMyVoxelBase | |
Sandbox::Game::Entities::MyVoxelBase.StorageName | Sandbox.Game.Entities.MyVoxelBase | |
Subparts | VRage.Game.Entity.MyEntity | |
SyncFlag | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.SyncObject | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.SyncObject | VRage.Game.Entity.MyEntity | |
TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
ToString() | VRage.Game.Entity.MyEntity | inline |
Transparent | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
UpdateAfterSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateAfterSimulation10() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateBeforeSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyVoxelMap.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
Visible | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.VoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage) | VRage.ModAPI.IMyVoxelBase | |
VoxelMapPruningProxyId | Sandbox.Game.Entities.MyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationSphere(Vector3D center, float radius, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyVoxelMap.WorldMatrix | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyVoxelBase.WorldMatrix | VRage.Game.Entity.MyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldPositionChanged(object source) | Sandbox.Game.Entities.MyVoxelBase | inlineprotected |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |