| AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.AddDecals(MyHitInfo hitInfo, MyStringHash source, object customdata, IMyDecalHandler decalHandler, MyStringHash material) | VRage.Game.ModAPI.Interfaces.IMyDecalProxy | |
| VRage::Game::ModAPI::IMyVoxelMap.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.AreAllAabbCornersInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.AreAllAabbCornersInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
| AsteroidName | Sandbox.Game.Entities.MyVoxelBase | |
| BeforeContentChanged | Sandbox.Game.Entities.MyVoxelBase | |
| BeforeDelete() | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual |
| BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.BeforeSave() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
| CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| CastShadows | VRage.ModAPI.IMyEntity | |
| ClampToWorld() | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual |
| VRage::Game::ModAPI::IMyVoxelMap.ClampVoxelCoord(ref VRageMath.Vector3I voxelCoord) | VRage.Game.ModAPI.IMyVoxelMap | |
| ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.Closed | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Closed | VRage.Game.Entity.MyEntity | |
| Closing() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| VRage::Game::ModAPI::IMyVoxelMap.Components | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Components | VRage.Game.Entity.MyEntity | |
| ContentChanged | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.CountCornersInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase | |
| CountPointsInside(Vector3D *worldPoints, int pointCount) | Sandbox.Game.Entities.MyVoxelBase | inline |
| CreatedByUser | Sandbox.Game.Entities.MyVoxelBase | |
| CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| VRage::Game::ModAPI::IMyVoxelMap.CreateMeteorCrater(Vector3D center, float radius, Vector3 normal, byte materialIdx) | VRage.ModAPI.IMyVoxelBase | |
| CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateStorageCopyOnWrite | Sandbox.Game.Entities.MyVoxelBase | |
| CreateSync() | VRage.Game.Entity.MyEntity | inline |
| CreateVoxelMeteorCrater(Vector3D center, float radius, Vector3 normal, MyVoxelMaterialDefinition material) | Sandbox.Game.Entities.MyVoxelBase | inline |
| VRage::Game::ModAPI::IMyVoxelMap.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
| DebugCreatedBy | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.DebugDraw() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.DebugDraw() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
| DebugName | VRage.Game.Entity.MyEntity | |
| DefinitionId | VRage.Game.Entity.MyEntity | |
| DelayRigidBodyCreation | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.Delete() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Delete() | VRage.Game.Entity.MyEntity | inline |
| DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.DisplayName | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.DisplayName | VRage.Game.Entity.MyEntity | |
| DisplayNameText | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.ModAPI.IMyVoxelMap | |
| Sandbox::Game::Entities::MyVoxelBase.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
| EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.EntityId | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.EntityId | VRage.Game.Entity.MyEntity | |
| FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.Flags | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Flags | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.GameLogic | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GameLogic | VRage.Game.Entity.MyEntity | |
| GamePruningProxyId | VRage.Game.Entity.MyEntity | |
| GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
| GetContainedVoxelCoords(ref BoundingBoxD worldAabb, out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline |
| GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetFilledStorageBounds(out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline |
| GetFriendlyName() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
| GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLine(ref LineD worldLine, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inline |
| Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLine(ref LineD worldLine, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithSphere(ref BoundingSphereD sphere) | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
| GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetNewStorageName(string storageName) | Sandbox.Game.Entities.MyVoxelMap | inlinestatic |
| GetOrePriority() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
| GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.GetVoxelContentInBoundingBox(BoundingBoxD worldAabb, out float cellCount) | VRage.Game.ModAPI.IMyVoxelMap | |
| GetVoxelContentInBoundingBox_Fast(BoundingBoxD localAabb, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inline |
| GetVoxelContentInBoundingBox_Obsolete(BoundingBoxD worldAabb, out float cellCount) | Sandbox.Game.Entities.MyVoxelBase | inline |
| VRage::Game::ModAPI::IMyVoxelMap.GetVoxelCoordinateFromMeters(Vector3D pos) | VRage.Game.ModAPI.IMyVoxelMap | |
| GetVoxelRangeTypeInBoundingBox(BoundingBoxD worldAabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
| GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
| HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
| HasInventory | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.Hierarchy | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Hierarchy | VRage.Game.Entity.MyEntity | |
| Init(MyObjectBuilder_EntityBase builder) | Sandbox.Game.Entities.MyVoxelMap | inline |
| Init(MyObjectBuilder_EntityBase builder, IMyStorage storage) | Sandbox.Game.Entities.MyVoxelMap | inline |
| Init(string storageName, IMyStorage storage, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelMap | inline |
| Sandbox::Game::Entities::MyVoxelBase.Init(MyObjectBuilder_EntityBase builder, Sandbox.Engine.Voxels.IMyStorage storage) | Sandbox.Game.Entities.MyVoxelBase | pure virtual |
| Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, Vector3D positionMinCorner) | Sandbox.Game.Entities.MyVoxelBase | inline |
| Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
| VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
| InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| InitVoxelMap(MatrixD worldMatrix, Vector3I size, bool useOffset=true) | Sandbox.Game.Entities.MyVoxelMap | inlineprotectedvirtual |
| VRage::Game::ModAPI::IMyVoxelMap.InScene | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.InScene | VRage.Game.Entity.MyEntity | |
| IntersectStorage(ref BoundingBox box, bool lazy=true) | Sandbox.Game.Entities.MyVoxelBase | inline |
| VRage::Game::ModAPI::IMyVoxelMap.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
| InventoryCount | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.IsAnyAabbCornerInside(MatrixD aabbWorldTransform, BoundingBoxD aabb) | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.IsAnyAabbCornerInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
| VRage::Game::ModAPI::IMyVoxelMap.IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox) | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox) | Sandbox.Game.Entities.MyVoxelBase | inline |
| VRage::Game::ModAPI::IMyVoxelMap.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
| IsForbiddenEntity(MyEntity entity) | Sandbox.Game.Entities.MyVoxelBase | inlinestatic |
| IsOverlapOverThreshold(BoundingBoxD worldAabb, float thresholdPercentage) | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
| IsPreview | VRage.Game.Entity.MyEntity | |
| IsReadyForReplication | VRage.Game.Entity.MyEntity | |
| IsStaticForCluster | Sandbox.Game.Entities.MyVoxelMap | |
| IsVisible() | VRage.ModAPI.IMyEntity | |
| IsVolumetric | Sandbox.Game.Entities.MyVoxelMap | |
| LocalAABB | VRage.ModAPI.IMyEntity | |
| LocalAABBHr | VRage.ModAPI.IMyEntity | |
| LocalMatrix | VRage.ModAPI.IMyEntity | |
| LocalVolume | VRage.ModAPI.IMyEntity | |
| LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
| m_hudParams | VRage.Game.Entity.MyEntity | protected |
| m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
| m_modelCollision | VRage.Game.Entity.MyEntity | protected |
| m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
| m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
| m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
| m_serverOrientation | VRage.Game.Entity.MyEntity | |
| m_serverPosition | VRage.Game.Entity.MyEntity | |
| m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
| m_storage | Sandbox.Game.Entities.MyVoxelBase | protected |
| m_storageMax | Sandbox.Game.Entities.MyVoxelBase | protected |
| m_storageMin | Sandbox.Game.Entities.MyVoxelBase | protected |
| m_tempStorage | Sandbox.Game.Entities.MyVoxelBase | protectedstatic |
| VRage::Game::ModAPI::IMyVoxelMap.MarkedForClose | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.MarkedForClose | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
| Model | VRage.Game.Entity.MyEntity | |
| ModelCollision | VRage.Game.Entity.MyEntity | |
| MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyEntity() | VRage.Game.Entity.MyEntity | inline |
| MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
| MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| MyVoxelMap() | Sandbox.Game.Entities.MyVoxelMap | inline |
| MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| VRage::Game::ModAPI::IMyVoxelMap.Name | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Name | VRage.Game.Entity.MyEntity | |
| NearFlag | VRage.ModAPI.IMyEntity | |
| NeedsDraw | VRage.ModAPI.IMyEntity | |
| NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
| NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.NeedsUpdate | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.NeedsUpdate | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.OnAddedToScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.OnClose | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.OnClose | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.OnClosing | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.OnClosing | VRage.Game.Entity.MyEntity | |
| OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| VRage::Game::ModAPI::IMyVoxelMap.OnMarkForClose | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.OnMarkForClose | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.OnRemovedFromScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.Orientation | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.Orientation | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.Parent | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Parent | VRage.Game.Entity.MyEntity | |
| PersistentFlags | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.PositionComp | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.PositionComp | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.PositionLeftBottomCorner | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.PositionLeftBottomCorner | Sandbox.Game.Entities.MyVoxelBase | |
| PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
| RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
| RangeChanged | Sandbox.Game.Entities.MyVoxelBase | |
| ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
| RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| VRage::Game::ModAPI::IMyVoxelMap.Render | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Sandbox::Engine::Voxels::IMyVoxelDrawable.Render | Sandbox.Engine.Voxels.IMyVoxelDrawable | |
| RequestVoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage) | Sandbox.Game.Entities.MyVoxelBase | inline |
| RequestVoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
| RequestVoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
| RequestVoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
| RequestVoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
| RequestVoxelOperationSphere(Vector3D center, float radius, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
| RootVoxel | Sandbox.Game.Entities.MyVoxelMap | |
| VRage::Game::ModAPI::IMyVoxelMap.Save | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.Save | VRage.Game.Entity.MyEntity | |
| ScaleGroup | Sandbox.Game.Entities.MyVoxelBase | |
| SendVoxelCloseRequest() | Sandbox.Game.Entities.MyVoxelBase | inline |
| SentFromServer | VRage.Game.Entity.MyEntity | |
| SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
| SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
| SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyVoxelMap.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
| ShadowBoxLod | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.Size | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.Size | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.SizeInMetres | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.SizeInMetres | Sandbox.Game.Entities.MyVoxelBase | |
| SizeInMetresHalf | Sandbox.Game.Entities.MyVoxelBase | |
| SizeMinusOne | Sandbox.Game.Entities.MyVoxelBase | |
| SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
| StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
| Storage | Sandbox.Game.Entities.MyVoxelMap | |
| StorageChanged(MyVoxelBase storage, Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData) | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.StorageMax | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.StorageMax | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.StorageMin | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.StorageMin | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.StorageName | VRage.ModAPI.IMyVoxelBase | |
| Sandbox::Game::Entities::MyVoxelBase.StorageName | Sandbox.Game.Entities.MyVoxelBase | |
| Subparts | VRage.Game.Entity.MyEntity | |
| SyncFlag | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.SyncObject | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.SyncObject | VRage.Game.Entity.MyEntity | |
| TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
| TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
| ToString() | VRage.Game.Entity.MyEntity | inline |
| Transparent | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
| UpdateAfterSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateAfterSimulation10() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
| UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
| UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyVoxelMap.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
| UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyVoxelMap | inlinevirtual |
| UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
| Visible | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.VoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage) | VRage.ModAPI.IMyVoxelBase | |
| VoxelMapPruningProxyId | Sandbox.Game.Entities.MyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
| VRage::Game::ModAPI::IMyVoxelMap.VoxelOperationSphere(Vector3D center, float radius, byte material, OperationType operation) | VRage.ModAPI.IMyVoxelBase | |
| WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyVoxelMap.WorldMatrix | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyVoxelBase.WorldMatrix | VRage.Game.Entity.MyEntity | |
| WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
| WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
| WorldPositionChanged(object source) | Sandbox.Game.Entities.MyVoxelBase | inlineprotected |
| WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |