Space Engineers
Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Properties | List of all members
Sandbox.Definitions.MyVoxelMaterialDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyVoxelMaterialDefinition:
VRage.Game.MyDefinitionBase Medieval.Definitions.MyDx11VoxelMaterialDefinition

Public Member Functions

void AssignIndex ()
 
override MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
virtual void CreateRenderData (out MyRenderVoxelMaterialData renderData)
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
override string ToString ()
 

Static Public Member Functions

static void ResetIndexing ()
 

Public Attributes

string MaterialTypeName
 
string MinedOre
 
float MinedOreRatio
 
bool CanBeHarvested
 
bool IsRare
 
float DamageRatio
 
int MinVersion
 
bool SpawnsInAsteroids
 
bool SpawnsFromMeteorites
 
string DiffuseXZ
 
string NormalXZ
 
string DiffuseY
 
string NormalY
 
MyParticleEffectsIDEnum ParticleEffect
 
float SpecularPower
 
float SpecularShininess
 
int DamageThreshold
 
MyStringHash DamagedMaterial
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase ob)
 

Properties

byte DamagedMaterialId [get]
 
byte Index [get]
 Value generated at runtime to ensure correctness. Do not serialize or deserialize. This is what the old cast to int used to result into, but now numbers depend on order in XML file. TODO Serialize to XML and ensure upon loading that these values are starting from 0 and continuous. More...
 
bool HasDamageMaterial [get]
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 15 of file MyVoxelMaterialDefinition.cs.

Member Function Documentation

void Sandbox.Definitions.MyVoxelMaterialDefinition.AssignIndex ( )
inline

Definition at line 69 of file MyVoxelMaterialDefinition.cs.

virtual void Sandbox.Definitions.MyVoxelMaterialDefinition.CreateRenderData ( out MyRenderVoxelMaterialData  renderData)
inlinevirtual
override MyObjectBuilder_DefinitionBase Sandbox.Definitions.MyVoxelMaterialDefinition.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 115 of file MyVoxelMaterialDefinition.cs.

override void Sandbox.Definitions.MyVoxelMaterialDefinition.Init ( MyObjectBuilder_DefinitionBase  ob)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 81 of file MyVoxelMaterialDefinition.cs.

static void Sandbox.Definitions.MyVoxelMaterialDefinition.ResetIndexing ( )
inlinestatic

Definition at line 76 of file MyVoxelMaterialDefinition.cs.

Member Data Documentation

bool Sandbox.Definitions.MyVoxelMaterialDefinition.CanBeHarvested

Definition at line 22 of file MyVoxelMaterialDefinition.cs.

MyStringHash Sandbox.Definitions.MyVoxelMaterialDefinition.DamagedMaterial

Definition at line 39 of file MyVoxelMaterialDefinition.cs.

float Sandbox.Definitions.MyVoxelMaterialDefinition.DamageRatio

Definition at line 24 of file MyVoxelMaterialDefinition.cs.

int Sandbox.Definitions.MyVoxelMaterialDefinition.DamageThreshold

Definition at line 37 of file MyVoxelMaterialDefinition.cs.

string Sandbox.Definitions.MyVoxelMaterialDefinition.DiffuseXZ

Definition at line 29 of file MyVoxelMaterialDefinition.cs.

string Sandbox.Definitions.MyVoxelMaterialDefinition.DiffuseY

Definition at line 31 of file MyVoxelMaterialDefinition.cs.

bool Sandbox.Definitions.MyVoxelMaterialDefinition.IsRare

Definition at line 23 of file MyVoxelMaterialDefinition.cs.

string Sandbox.Definitions.MyVoxelMaterialDefinition.MaterialTypeName

Definition at line 19 of file MyVoxelMaterialDefinition.cs.

string Sandbox.Definitions.MyVoxelMaterialDefinition.MinedOre

Definition at line 20 of file MyVoxelMaterialDefinition.cs.

float Sandbox.Definitions.MyVoxelMaterialDefinition.MinedOreRatio

Definition at line 21 of file MyVoxelMaterialDefinition.cs.

int Sandbox.Definitions.MyVoxelMaterialDefinition.MinVersion

Definition at line 25 of file MyVoxelMaterialDefinition.cs.

string Sandbox.Definitions.MyVoxelMaterialDefinition.NormalXZ

Definition at line 30 of file MyVoxelMaterialDefinition.cs.

string Sandbox.Definitions.MyVoxelMaterialDefinition.NormalY

Definition at line 32 of file MyVoxelMaterialDefinition.cs.

MyParticleEffectsIDEnum Sandbox.Definitions.MyVoxelMaterialDefinition.ParticleEffect

Definition at line 33 of file MyVoxelMaterialDefinition.cs.

bool Sandbox.Definitions.MyVoxelMaterialDefinition.SpawnsFromMeteorites

Definition at line 27 of file MyVoxelMaterialDefinition.cs.

bool Sandbox.Definitions.MyVoxelMaterialDefinition.SpawnsInAsteroids

Definition at line 26 of file MyVoxelMaterialDefinition.cs.

float Sandbox.Definitions.MyVoxelMaterialDefinition.SpecularPower

Definition at line 34 of file MyVoxelMaterialDefinition.cs.

float Sandbox.Definitions.MyVoxelMaterialDefinition.SpecularShininess

Definition at line 35 of file MyVoxelMaterialDefinition.cs.

Property Documentation

byte Sandbox.Definitions.MyVoxelMaterialDefinition.DamagedMaterialId
get

Definition at line 43 of file MyVoxelMaterialDefinition.cs.

bool Sandbox.Definitions.MyVoxelMaterialDefinition.HasDamageMaterial
get

Definition at line 67 of file MyVoxelMaterialDefinition.cs.

byte Sandbox.Definitions.MyVoxelMaterialDefinition.Index
get

Value generated at runtime to ensure correctness. Do not serialize or deserialize. This is what the old cast to int used to result into, but now numbers depend on order in XML file. TODO Serialize to XML and ensure upon loading that these values are starting from 0 and continuous.

Definition at line 62 of file MyVoxelMaterialDefinition.cs.


The documentation for this class was generated from the following file: