Space Engineers
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Public Member Functions | |
bool | IsShooting () |
MyShipController () | |
override void | Init (MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) |
override MyObjectBuilder_CubeBlock | GetObjectBuilderCubeBlock (bool copy=false) |
virtual MatrixD | GetHeadMatrix (bool includeY, bool includeX=true, bool forceBoneMatrix=false, bool forceHeadBone=false) |
override MatrixD | GetViewMatrix () |
void | MoveAndRotate (Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator) |
void | MoveAndRotate () |
void | MoveAndRotateStopped () |
override void | UpdatingStopped () |
void | UpdateControls () |
override void | UpdateAfterSimulation () |
override void | UpdateOnceBeforeFrame () |
override void | UpdateBeforeSimulation10 () |
override void | UpdateBeforeSimulation100 () |
override void | OnRemovedFromScene (object source) |
override void | OnAddedToScene (object source) |
virtual void | ForceReleaseControl () |
void | Shoot (MyShootActionEnum action) |
void | Zoom (bool newKeyPress) |
void | Use () |
void | PlayUseSound (bool getIn) |
void | RaiseControlledEntityUsed () |
void | UseContinues () |
void | UseFinished () |
void | PickUp () |
void | PickUpContinues () |
void | PickUpFinished () |
void | Crouch () |
void | Jump () |
void | SwitchWalk () |
void | Sprint (bool enabled) |
void | Up () |
void | Down () |
virtual void | ShowInventory () |
virtual void | ShowTerminal () |
void | SwitchBroadcasting () |
void | SwitchDamping () |
virtual void | SwitchThrusts () |
void | Die () |
void | SwitchLights () |
void | SwitchHandbrake () |
void | SwitchLeadingGears () |
void | HudNotifications () |
void | SwitchReactors () |
void | DrawHud (IMyCameraController camera, long playerId) |
virtual bool | IsLargeShip () |
bool | CanSwitchToWeapon (MyDefinitionId?weapon) |
void | SwitchToWeapon (MyDefinitionId weapon) |
void | SwitchToWeapon (MyToolbarItemWeapon weapon) |
override void | OnRegisteredToGridSystems () |
override void | OnUnregisteredFromGridSystems () |
void | SetWeaponSystem (MyGridWeaponSystem weaponSystem) |
override void | UpdateVisual () |
void | BeginShoot (MyShootActionEnum action) |
This will be called locally to start shooting with the given action More... | |
void | EndShoot (MyShootActionEnum action) |
This will be called locally to start shooting with the given action More... | |
void | OnBeginShoot (MyShootActionEnum action) |
This will be called back from the sync object both on local and remote clients More... | |
void | OnEndShoot (MyShootActionEnum action) |
This will be called back from the sync object both on local and remote clients More... | |
void | RemoveUsers (bool local) |
MyEntityCameraSettings | GetCameraEntitySettings () |
override void | SetDamageEffect (bool show) |
override void | StopDamageEffect () |
void | RequestUse (UseActionEnum actionEnum, IMyControllableEntity usedBy) |
void | BeginShootSync (MyShootActionEnum action=MyShootActionEnum.PrimaryAction) |
void | EndShootSync (MyShootActionEnum action=MyShootActionEnum.PrimaryAction) |
MyGridNetState | GetNetState () |
void | SetNetState (MyGridNetState netState) |
Vector3D | GetNaturalGravity () |
Gets the detected natural gravity vector and power at the current location. More... | |
Vector3D | GetArtificialGravity () |
Gets the detected artificial gravity vector and power at the current location. More... | |
Vector3D | GetTotalGravity () |
Gets the total accumulated gravity vector and power at the current location, taking both natural and artificial gravity into account. More... | |
MyShipMass | CalculateShipMass () |
Gets information about the current mass of the ship. More... | |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
void | SearchActionsOfName (string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
Sandbox.ModAPI.Interfaces.ITerminalAction | GetActionWithName (string name) |
Sandbox.ModAPI.Interfaces.ITerminalProperty | GetProperty (string id) |
void | GetProperties (List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) |
bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | RequestShowOnHUD (bool enable) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
string | GetOwnerFactionTag () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetPlayerRelationToOwner () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetUserRelationToOwner (long playerId) |
void | UpdateIsWorking () |
Static Public Member Functions | |
static bool | HasPriorityOver (MyShipController first, MyShipController second) |
Public Attributes | |
MyGridGyroSystem | GridGyroSystem |
MyGridSelectionSystem | GridSelectionSystem |
MyGridReflectorLightSystem | GridReflectorLights |
bool | BuildingMode = false |
bool | hasPower = false |
Protected Attributes | |
MyRechargeSocket | m_rechargeSocket |
bool | m_enableFirstPerson = false |
bool | m_enableShipControl = true |
bool | m_enableBuilderCockpit = false |
MyEntity3DSoundEmitter | m_soundEmitter |
MySoundPair | m_baseIdleSound |
MySoundPair | GetOutOfCockpitSound = MySoundPair.Empty |
MySoundPair | GetInCockpitSound = MySoundPair.Empty |
MyCharacter | m_lastPilot = null |
bool | m_singleWeaponMode |
Vector3 | m_headLocalPosition |
Properties | |
MyResourceDistributorComponent | GridResourceDistributor [get] |
MyGridWheelSystem | GridWheels [get] |
MyEntityThrustComponent | EntityThrustComponent [get] |
virtual MyStringId | LeaveNotificationHintText [get] |
bool | EnableShipControl [get] |
bool | PlayDefaultUseSound [get] |
MyToolbar | Toolbar [get] |
bool | HasWheels [get] |
VRage.Groups.MyGroups< MyCubeGrid, MyGridPhysicalGroupData > | ControlGroup [get] |
virtual MyCharacter | Pilot [get] |
virtual ControllerPriority | Priority [get] |
bool | PrimaryLookaround [get] |
virtual bool | ForceFirstPersonCamera [get, set] |
bool | EnableFirstPerson [get] |
MyEntity | TopGrid [get] |
MyEntity | IsUsing [get] |
override Vector3D | LocationForHudMarker [get] |
new MyShipControllerDefinition | BlockDefinition [get] |
bool | ControlThrusters [get, set] |
bool | ControlWheels [get, set] |
MyEntity | Entity [get] |
MyControllerInfo | ControllerInfo [get] |
bool | SingleWeaponMode [get] |
bool | IsMainCockpit [get, set] |
bool | HorizonIndicatorEnabled [get, set] |
virtual MyToolbarType | ToolbarType [get] |
virtual float | HeadLocalXAngle [get, set] |
virtual float | HeadLocalYAngle [get, set] |
MyStringId | ControlContext [get] |
Properties inherited from Sandbox.Game.Entities.IMyControllableEntity | |
MyControllerInfo | ControllerInfo [get] |
new MyEntity | Entity [get] |
float | HeadLocalXAngle [get, set] |
float | HeadLocalYAngle [get, set] |
bool | EnabledBroadcasting [get] |
MyToolbarType | ToolbarType [get] |
MyStringId | ControlContext [get] |
MyToolbar | Toolbar [get] |
Properties inherited from VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
IMyEntity | Entity [get] |
bool | ForceFirstPersonCamera [get, set] |
bool | EnabledThrusts [get] |
bool | EnabledDamping [get] |
bool | EnabledLights [get] |
bool | EnabledLeadingGears [get] |
bool | EnabledReactors [get] |
bool | EnabledHelmet [get] |
bool | PrimaryLookaround [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyShipController | |
bool | IsUnderControl [get] |
Indicates whether a block is locally or remotely controlled. More... | |
bool | ControlWheels [get] |
Indicates whether wheels are being controlled by this controller. More... | |
bool | ControlThrusters [get] |
Indicates whether thrusters are being controlled by this controller. More... | |
bool | HandBrake [get] |
Indicates the current state of the handbrake. More... | |
bool | DampenersOverride [get] |
Indicates whether dampeners are currently enabled. More... | |
Vector3 | MoveIndicator [get] |
Directional input from user/autopilot. Values can be very large with high controller sensitivity More... | |
Vector2 | RotationIndicator [get] |
Pitch, yaw input from user/autopilot. Values can be very large with high controller sensitivity More... | |
float | RollIndicator [get] |
Roll input from user/autopilot. Values can be very large with high controller sensitivity More... | |
Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
string | CustomName [get] |
string | CustomNameWithFaction [get] |
string | DetailedInfo [get] |
string | CustomInfo [get] |
string | CustomData [get, set] |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
Additional Inherited Members | |
Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Action< IMyTerminalBlock > | CustomNameChanged |
Action< IMyTerminalBlock > | OwnershipChanged |
Action< IMyTerminalBlock > | PropertiesChanged |
Action< IMyTerminalBlock > | ShowOnHUDChanged |
Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Action< IMyCubeBlock > | IsWorkingChanged |
Definition at line 56 of file MyShipController.cs.
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Definition at line 227 of file MyShipController.cs.
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This will be called locally to start shooting with the given action
Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1949 of file MyShipController.cs.
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Definition at line 2602 of file MyShipController.cs.
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Gets information about the current mass of the ship.
Implements Sandbox.ModAPI.Ingame.IMyShipController.
Definition at line 62 of file MyShipController_ModAPI.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 2131 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.Blocks.MyCryoChamber.
Definition at line 2136 of file MyShipController.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1667 of file MyShipController.cs.
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Definition at line 528 of file MyShipController.cs.
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Definition at line 2020 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyRemoteControl, Sandbox.Game.Entities.Blocks.MyCryoChamber, and Sandbox.Game.Entities.MyCockpit.
Definition at line 389 of file MyShipController.cs.
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Definition at line 248 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1379 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1466 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1399 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1569 of file MyShipController.cs.
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This will be called locally to start shooting with the given action
Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1988 of file MyShipController.cs.
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Definition at line 1966 of file MyShipController.cs.
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Definition at line 2634 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyRemoteControl.
Definition at line 1280 of file MyShipController.cs.
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Gets the detected artificial gravity vector and power at the current location.
Implements Sandbox.ModAPI.Ingame.IMyShipController.
Definition at line 37 of file MyShipController_ModAPI.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 2409 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Reimplemented in Sandbox.Game.Entities.MyRemoteControl, Sandbox.Game.Entities.MyCockpit, and Sandbox.Game.Entities.Blocks.MyCryoChamber.
Definition at line 413 of file MyShipController.cs.
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Gets the detected natural gravity vector and power at the current location.
Implements Sandbox.ModAPI.Ingame.IMyShipController.
Definition at line 32 of file MyShipController_ModAPI.cs.
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Definition at line 2700 of file MyShipController.cs.
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Definition at line 393 of file MyShipController.cs.
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Gets the total accumulated gravity vector and power at the current location, taking both natural and artificial gravity into account.
Implements Sandbox.ModAPI.Ingame.IMyShipController.
Definition at line 42 of file MyShipController_ModAPI.cs.
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Definition at line 419 of file MyShipController.cs.
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Definition at line 849 of file MyShipController.cs.
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Definition at line 1507 of file MyShipController.cs.
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Definition at line 324 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 1084 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 1626 of file MyShipController.cs.
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Definition at line 2141 of file MyShipController.cs.
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Definition at line 176 of file MyShipController.cs.
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Definition at line 181 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1383 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 433 of file MyShipController.cs.
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Definition at line 440 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 523 of file MyShipController.cs.
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Definition at line 1073 of file MyShipController.cs.
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This will be called back from the sync object both on local and remote clients
Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1999 of file MyShipController.cs.
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Definition at line 1113 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit, and Sandbox.Game.Entities.Blocks.MyCryoChamber.
Definition at line 1080 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyRemoteControl, and Sandbox.Game.Entities.MyCockpit.
Definition at line 1920 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 1200 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 1195 of file MyShipController.cs.
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This will be called back from the sync object both on local and remote clients
Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 2010 of file MyShipController.cs.
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Definition at line 1812 of file MyShipController.cs.
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Definition at line 1068 of file MyShipController.cs.
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Definition at line 1830 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1367 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1371 of file MyShipController.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1375 of file MyShipController.cs.
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Definition at line 1345 of file MyShipController.cs.
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Definition at line 1354 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 2064 of file MyShipController.cs.
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Definition at line 2052 of file MyShipController.cs.
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Definition at line 2508 of file MyShipController.cs.
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Definition at line 2419 of file MyShipController.cs.
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Definition at line 2710 of file MyShipController.cs.
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Definition at line 1862 of file MyShipController.cs.
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Definition at line 1321 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 1299 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Reimplemented in Sandbox.Game.Entities.MyRemoteControl, and Sandbox.Game.Entities.MyCockpit.
Definition at line 1403 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Reimplemented in Sandbox.Game.Entities.MyRemoteControl, and Sandbox.Game.Entities.MyCockpit.
Definition at line 1407 of file MyShipController.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1391 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 2042 of file MyShipController.cs.
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Definition at line 2432 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 2047 of file MyShipController.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1411 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1416 of file MyShipController.cs.
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Definition at line 1482 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1494 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1470 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1543 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1462 of file MyShipController.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1687 of file MyShipController.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1695 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1387 of file MyShipController.cs.
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Definition at line 1904 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyRemoteControl, and Sandbox.Game.Entities.Blocks.MyCryoChamber.
Definition at line 1884 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1395 of file MyShipController.cs.
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Definition at line 598 of file MyShipController.cs.
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Definition at line 719 of file MyShipController.cs.
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Definition at line 829 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 1317 of file MyShipController.cs.
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Definition at line 593 of file MyShipController.cs.
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Definition at line 714 of file MyShipController.cs.
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Definition at line 768 of file MyShipController.cs.
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Reimplemented in Sandbox.Game.Entities.MyCockpit.
Definition at line 2037 of file MyShipController.cs.
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Implements Sandbox.ModAPI.Ingame.IMyCubeBlock.
Definition at line 1868 of file MyShipController.cs.
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Definition at line 586 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1338 of file MyShipController.cs.
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Implements VRage.Game.ModAPI.Interfaces.IMyControllableEntity.
Definition at line 1359 of file MyShipController.cs.
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Implements Sandbox.Game.Entities.IMyControllableEntity.
Definition at line 1363 of file MyShipController.cs.
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Definition at line 1334 of file MyShipController.cs.
bool Sandbox.Game.Entities.MyShipController.BuildingMode = false |
Definition at line 121 of file MyShipController.cs.
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Definition at line 127 of file MyShipController.cs.
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Definition at line 126 of file MyShipController.cs.
MyGridGyroSystem Sandbox.Game.Entities.MyShipController.GridGyroSystem |
Definition at line 60 of file MyShipController.cs.
MyGridReflectorLightSystem Sandbox.Game.Entities.MyShipController.GridReflectorLights |
Definition at line 66 of file MyShipController.cs.
MyGridSelectionSystem Sandbox.Game.Entities.MyShipController.GridSelectionSystem |
Definition at line 61 of file MyShipController.cs.
bool Sandbox.Game.Entities.MyShipController.hasPower = false |
Definition at line 122 of file MyShipController.cs.
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Definition at line 125 of file MyShipController.cs.
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Definition at line 108 of file MyShipController.cs.
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Definition at line 106 of file MyShipController.cs.
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Definition at line 107 of file MyShipController.cs.
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Definition at line 1931 of file MyShipController.cs.
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Definition at line 215 of file MyShipController.cs.
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Definition at line 86 of file MyShipController.cs.
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Definition at line 1930 of file MyShipController.cs.
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Definition at line 124 of file MyShipController.cs.
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Definition at line 1640 of file MyShipController.cs.
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Definition at line 2415 of file MyShipController.cs.
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Definition at line 205 of file MyShipController.cs.
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Definition at line 1933 of file MyShipController.cs.
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Definition at line 1649 of file MyShipController.cs.
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Definition at line 1660 of file MyShipController.cs.
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Definition at line 575 of file MyShipController.cs.
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Definition at line 109 of file MyShipController.cs.
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Definition at line 1925 of file MyShipController.cs.
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Definition at line 73 of file MyShipController.cs.
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Definition at line 558 of file MyShipController.cs.
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Definition at line 63 of file MyShipController.cs.
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Definition at line 68 of file MyShipController.cs.
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Definition at line 192 of file MyShipController.cs.
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Definition at line 2335 of file MyShipController.cs.
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Definition at line 2341 of file MyShipController.cs.
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Definition at line 2149 of file MyShipController.cs.
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Definition at line 2092 of file MyShipController.cs.
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Definition at line 1622 of file MyShipController.cs.
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Definition at line 104 of file MyShipController.cs.
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Definition at line 1632 of file MyShipController.cs.
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Definition at line 212 of file MyShipController.cs.
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Definition at line 128 of file MyShipController.cs.
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Definition at line 429 of file MyShipController.cs.
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Definition at line 218 of file MyShipController.cs.
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Definition at line 2075 of file MyShipController.cs.
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Definition at line 149 of file MyShipController.cs.
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Definition at line 2158 of file MyShipController.cs.
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Definition at line 1614 of file MyShipController.cs.