Definition at line 14 of file MyGridWheelSystem.cs.
Sandbox.Game.GameSystems.MyGridWheelSystem.MyGridWheelSystem |
( |
MyCubeGrid |
grid | ) |
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inline |
bool Sandbox.Game.GameSystems.MyGridWheelSystem.HasWorkingWheels |
( |
bool |
propulsion | ) |
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inline |
void Sandbox.Game.GameSystems.MyGridWheelSystem.Unregister |
( |
MyMotorSuspension |
motor | ) |
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inline |
void Sandbox.Game.GameSystems.MyGridWheelSystem.UpdateBeforeSimulation |
( |
| ) |
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inline |
Vector3 Sandbox.Game.GameSystems.MyGridWheelSystem.AngularVelocity |
Matrix Sandbox.Game.GameSystems.MyGridWheelSystem.CockpitMatrix |
bool Sandbox.Game.GameSystems.MyGridWheelSystem.Brake |
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set |
bool Sandbox.Game.GameSystems.MyGridWheelSystem.HandBrake |
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getset |
int Sandbox.Game.GameSystems.MyGridWheelSystem.WheelCount |
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get |
Action<MyCubeGrid> Sandbox.Game.GameSystems.MyGridWheelSystem.OnMotorUnregister |
The documentation for this class was generated from the following file: