Definition at line 6 of file IMyCameraController.cs.
void VRage.Game.ModAPI.Interfaces.IMyCameraController.ControlCamera |
( |
MyCamera |
currentCamera | ) |
|
bool VRage.Game.ModAPI.Interfaces.IMyCameraController.HandlePickUp |
( |
| ) |
|
bool VRage.Game.ModAPI.Interfaces.IMyCameraController.HandleUse |
( |
| ) |
|
Used to send "use" commands to camera controller
- Returns
- Return value indicates if the camera controller handled the use button. If not, it should fall to ControlledObject
Implemented in Sandbox.Engine.Utils.MyCutsceneCamera.
void VRage.Game.ModAPI.Interfaces.IMyCameraController.OnAssumeControl |
( |
IMyCameraController |
previousCameraController | ) |
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void VRage.Game.ModAPI.Interfaces.IMyCameraController.OnReleaseControl |
( |
IMyCameraController |
newCameraController | ) |
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void VRage.Game.ModAPI.Interfaces.IMyCameraController.Rotate |
( |
Vector2 |
rotationIndicator, |
|
|
float |
rollIndicator |
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) |
| |
void VRage.Game.ModAPI.Interfaces.IMyCameraController.RotateStopped |
( |
| ) |
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bool VRage.Game.ModAPI.Interfaces.IMyCameraController.AllowCubeBuilding |
|
get |
bool VRage.Game.ModAPI.Interfaces.IMyCameraController.ForceFirstPersonCamera |
|
getset |
bool VRage.Game.ModAPI.Interfaces.IMyCameraController.IsInFirstPersonView |
|
getset |
The documentation for this interface was generated from the following file: