Space Engineers
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Public Member Functions | |
MatrixD | GetHeadMatrix (bool includeY, bool includeX=true, bool forceHeadAnim=false, bool forceHeadBone=false) |
void | MoveAndRotate (Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator) |
void | MoveAndRotateStopped () |
void | Use () |
void | UseContinues () |
void | PickUp () |
void | PickUpContinues () |
void | Jump () |
void | SwitchWalk () |
void | Up () |
void | Crouch () |
void | Down () |
void | ShowInventory () |
void | ShowTerminal () |
void | SwitchThrusts () |
void | SwitchDamping () |
void | SwitchLights () |
void | SwitchLeadingGears () |
void | SwitchReactors () |
void | SwitchHelmet () |
void | DrawHud (IMyCameraController camera, long playerId) |
void | Die () |
Properties | |
IMyEntity | Entity [get] |
bool | ForceFirstPersonCamera [get, set] |
bool | EnabledThrusts [get] |
bool | EnabledDamping [get] |
bool | EnabledLights [get] |
bool | EnabledLeadingGears [get] |
bool | EnabledReactors [get] |
bool | EnabledHelmet [get] |
bool | PrimaryLookaround [get] |
Definition at line 13 of file IControllableEntity.cs.
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.Crouch | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.Die | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.Down | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.DrawHud | ( | IMyCameraController | camera, |
long | playerId | ||
) |
MatrixD VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix | ( | bool | includeY, |
bool | includeX = true , |
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bool | forceHeadAnim = false , |
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bool | forceHeadBone = false |
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) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.Jump | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.MoveAndRotateStopped | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.PickUp | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.PickUpContinues | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.ShowInventory | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.ShowTerminal | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.SwitchDamping | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.SwitchHelmet | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.SwitchLeadingGears | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.SwitchLights | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.SwitchReactors | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.SwitchThrusts | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.SwitchWalk | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.Up | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.Use | ( | ) |
void VRage.Game.ModAPI.Interfaces.IMyControllableEntity.UseContinues | ( | ) |
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get |
Definition at line 43 of file IControllableEntity.cs.
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get |
Definition at line 47 of file IControllableEntity.cs.
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get |
Definition at line 45 of file IControllableEntity.cs.
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get |
Definition at line 44 of file IControllableEntity.cs.
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get |
Definition at line 46 of file IControllableEntity.cs.
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get |
Definition at line 42 of file IControllableEntity.cs.
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get |
Definition at line 15 of file IControllableEntity.cs.
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getset |
Definition at line 17 of file IControllableEntity.cs.
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get |
Definition at line 53 of file IControllableEntity.cs.