Space Engineers
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Properties | |
string | CustomName [get] |
string | CustomNameWithFaction [get] |
string | DetailedInfo [get] |
string | CustomInfo [get] |
string | CustomData [get, set] |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
Events | |
Action< IMyTerminalBlock > | CustomNameChanged |
Action< IMyTerminalBlock > | OwnershipChanged |
Action< IMyTerminalBlock > | PropertiesChanged |
Action< IMyTerminalBlock > | ShowOnHUDChanged |
Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Action< IMyCubeBlock > | IsWorkingChanged |
Definition at line 11 of file IMyTerminalBlock.cs.
void Sandbox.ModAPI.Ingame.IMyTerminalBlock.GetActions | ( | List< Sandbox.ModAPI.Interfaces.ITerminalAction > | resultList, |
Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > | collect = null |
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void Sandbox.ModAPI.Ingame.IMyTerminalBlock.GetActions | ( | List< Sandbox.ModAPI.Interfaces.ITerminalAction > | resultList, |
Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > | collect = null |
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Sandbox.ModAPI.Interfaces.ITerminalAction Sandbox.ModAPI.Ingame.IMyTerminalBlock.GetActionWithName | ( | string | name | ) |
void Sandbox.ModAPI.Ingame.IMyTerminalBlock.GetProperties | ( | List< Sandbox.ModAPI.Interfaces.ITerminalProperty > | resultList, |
Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > | collect = null |
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Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
Sandbox.ModAPI.Interfaces.ITerminalProperty Sandbox.ModAPI.Ingame.IMyTerminalBlock.GetProperty | ( | string | id | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
bool Sandbox.ModAPI.Ingame.IMyTerminalBlock.HasLocalPlayerAccess | ( | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
bool Sandbox.ModAPI.Ingame.IMyTerminalBlock.HasLocalPlayerAccess | ( | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
bool Sandbox.ModAPI.Ingame.IMyTerminalBlock.HasPlayerAccess | ( | long | playerId | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
bool Sandbox.ModAPI.Ingame.IMyTerminalBlock.HasPlayerAccess | ( | long | playerId | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
void Sandbox.ModAPI.Ingame.IMyTerminalBlock.RequestShowOnHUD | ( | bool | enable | ) |
void Sandbox.ModAPI.Ingame.IMyTerminalBlock.SearchActionsOfName | ( | string | name, |
List< Sandbox.ModAPI.Interfaces.ITerminalAction > | resultList, | ||
Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > | collect = null |
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void Sandbox.ModAPI.Ingame.IMyTerminalBlock.SetCustomName | ( | string | text | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
void Sandbox.ModAPI.Ingame.IMyTerminalBlock.SetCustomName | ( | StringBuilder | text | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
void Sandbox.ModAPI.Ingame.IMyTerminalBlock.SetCustomName | ( | string | text | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
void Sandbox.ModAPI.Ingame.IMyTerminalBlock.SetCustomName | ( | StringBuilder | text | ) |
Implemented in Sandbox.Game.Entities.Cube.MyTerminalBlock.
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getset |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent
Definition at line 21 of file IMyTerminalBlock.cs.
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get |
Definition at line 16 of file IMyTerminalBlock.cs.
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get |
Definition at line 13 of file IMyTerminalBlock.cs.
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get |
Definition at line 14 of file IMyTerminalBlock.cs.
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get |
Definition at line 15 of file IMyTerminalBlock.cs.
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get |
Definition at line 26 of file IMyTerminalBlock.cs.
Action<IMyTerminalBlock> Sandbox.ModAPI.Ingame.IMyTerminalBlock.CustomNameChanged |
Definition at line 19 of file IMyTerminalBlock.cs.
Action<IMyTerminalBlock> Sandbox.ModAPI.Ingame.IMyTerminalBlock.OwnershipChanged |
Definition at line 20 of file IMyTerminalBlock.cs.
Action<IMyTerminalBlock> Sandbox.ModAPI.Ingame.IMyTerminalBlock.PropertiesChanged |
Definition at line 21 of file IMyTerminalBlock.cs.
Action<IMyTerminalBlock> Sandbox.ModAPI.Ingame.IMyTerminalBlock.ShowOnHUDChanged |
Definition at line 22 of file IMyTerminalBlock.cs.
Action<IMyTerminalBlock> Sandbox.ModAPI.Ingame.IMyTerminalBlock.VisibilityChanged |
Definition at line 23 of file IMyTerminalBlock.cs.