Space Engineers
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Public Member Functions | |
MyResourceDistributorComponent (string debugName) | |
void | AddSink (MyResourceSinkComponent sink) |
void | RemoveSink (MyResourceSinkComponent sink, bool resetSinkInput=true, bool markedForClose=false) |
void | AddSource (MyResourceSourceComponent source) |
void | RemoveSource (MyResourceSourceComponent source) |
int | GetSourceCount (MyDefinitionId resourceTypeId, MyStringHash sourceGroupType) |
void | UpdateBeforeSimulation () |
void | UpdateHud (MyHudSinkGroupInfo info) |
Computes number of groups that have enough energy to work. More... | |
void | ChangeSourcesState (MyDefinitionId resourceTypeId, MyMultipleEnabledEnum state, long playerId) |
MyMultipleEnabledEnum | SourcesEnabledByType (MyDefinitionId resourceTypeId) |
float | RemainingFuelTimeByType (MyDefinitionId resourceTypeId) |
MyResourceStateEnum | ResourceStateByType (MyDefinitionId typeId) |
void | ConveyorSystem_OnPoweredChanged () |
float | MaxAvailableResourceByType (MyDefinitionId resourceTypeId) |
float | TotalRequiredInputByType (MyDefinitionId resourceTypeId) |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Static Public Member Functions | |
static bool | IsConveyorConnectionRequiredTotal (MyDefinitionId typeId) |
static bool | IsConveyorConnectionRequiredTotal (ref MyDefinitionId typeId) |
Public Attributes | |
string | DebugName |
Static Public Attributes | |
static readonly MyDefinitionId | ElectricityId = new MyDefinitionId(typeof(MyObjectBuilder_GasProperties), "Electricity") |
static readonly MyDefinitionId | HydrogenId = new MyDefinitionId(typeof(MyObjectBuilder_GasProperties), "Hydrogen") |
static readonly MyDefinitionId | OxygenId = new MyDefinitionId(typeof(MyObjectBuilder_GasProperties), "Oxygen") |
static bool | ShowTrace = false |
Remaining fuel time in hours. More... | |
Properties | |
MyMultipleEnabledEnum | SourcesEnabled [get] |
MyResourceStateEnum | ResourceState [get] |
static int | SinkGroupPrioritiesTotal [get] |
static DictionaryReader< MyStringHash, int > | SinkSubtypesToPriority [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 32 of file MyResourceDistributorComponent.cs.
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Definition at line 408 of file MyResourceDistributorComponent.cs.
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Definition at line 426 of file MyResourceDistributorComponent.cs.
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Definition at line 496 of file MyResourceDistributorComponent.cs.
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Definition at line 855 of file MyResourceDistributorComponent.cs.
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Definition at line 2205 of file MyResourceDistributorComponent.cs.
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Definition at line 790 of file MyResourceDistributorComponent.cs.
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Definition at line 1987 of file MyResourceDistributorComponent.cs.
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Definition at line 1992 of file MyResourceDistributorComponent.cs.
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Definition at line 2242 of file MyResourceDistributorComponent.cs.
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Definition at line 1925 of file MyResourceDistributorComponent.cs.
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Definition at line 464 of file MyResourceDistributorComponent.cs.
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Definition at line 525 of file MyResourceDistributorComponent.cs.
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Definition at line 1946 of file MyResourceDistributorComponent.cs.
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Definition at line 1913 of file MyResourceDistributorComponent.cs.
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Definition at line 2248 of file MyResourceDistributorComponent.cs.
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Definition at line 806 of file MyResourceDistributorComponent.cs.
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Computes number of groups that have enough energy to work.
Definition at line 831 of file MyResourceDistributorComponent.cs.
string Sandbox.Game.EntityComponents.MyResourceDistributorComponent.DebugName |
Definition at line 275 of file MyResourceDistributorComponent.cs.
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Definition at line 34 of file MyResourceDistributorComponent.cs.
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Definition at line 35 of file MyResourceDistributorComponent.cs.
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Definition at line 36 of file MyResourceDistributorComponent.cs.
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Remaining fuel time in hours.
For debugging purposes. Enables trace messages and watches for this instance.
Definition at line 273 of file MyResourceDistributorComponent.cs.
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Definition at line 2256 of file MyResourceDistributorComponent.cs.
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Definition at line 278 of file MyResourceDistributorComponent.cs.
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Definition at line 286 of file MyResourceDistributorComponent.cs.
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Definition at line 294 of file MyResourceDistributorComponent.cs.
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Definition at line 277 of file MyResourceDistributorComponent.cs.