Definition at line 16 of file MyGridGyroSystem.cs.
Sandbox.Game.GameSystems.MyGridGyroSystem.MyGridGyroSystem |
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MyCubeGrid |
grid | ) |
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inline |
Vector3 Sandbox.Game.GameSystems.MyGridGyroSystem.GetAngularVelocity |
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Vector3 |
control | ) |
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inline |
void Sandbox.Game.GameSystems.MyGridGyroSystem.MarkDirty |
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inline |
void Sandbox.Game.GameSystems.MyGridGyroSystem.Register |
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MyGyro |
gyro | ) |
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inline |
void Sandbox.Game.GameSystems.MyGridGyroSystem.Unregister |
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MyGyro |
gyro | ) |
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inline |
void Sandbox.Game.GameSystems.MyGridGyroSystem.UpdateBeforeSimulation |
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inline |
bool Sandbox.Game.GameSystems.MyGridGyroSystem.AutopilotEnabled |
Vector3 Sandbox.Game.GameSystems.MyGridGyroSystem.ControlTorque |
Vector3 Sandbox.Game.GameSystems.MyGridGyroSystem.SlowdownTorque |
int Sandbox.Game.GameSystems.MyGridGyroSystem.GyroCount |
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get |
HashSet<MyGyro> Sandbox.Game.GameSystems.MyGridGyroSystem.Gyros |
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get |
This should not be used to modify the gyros. Use Register/Unregister for that.
Definition at line 62 of file MyGridGyroSystem.cs.
Vector3 Sandbox.Game.GameSystems.MyGridGyroSystem.Torque |
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get |
Final torque (clamped by available power, added anti-gravity, slowdown).
Definition at line 68 of file MyGridGyroSystem.cs.
The documentation for this class was generated from the following file: