Definition at line 22 of file MyEntity3DSoundEmitter.cs.
| Sandbox.Game.Entities.MySoundPair.MySoundPair |
( |
| ) |
|
|
inline |
| Sandbox.Game.Entities.MySoundPair.MySoundPair |
( |
string |
cueName, |
|
|
bool |
useLog = true |
|
) |
| |
|
inline |
| override bool Sandbox.Game.Entities.MySoundPair.Equals |
( |
object |
obj | ) |
|
|
inline |
| static MyCueId Sandbox.Game.Entities.MySoundPair.GetCueId |
( |
string |
cueName | ) |
|
|
inlinestatic |
| override int Sandbox.Game.Entities.MySoundPair.GetHashCode |
( |
| ) |
|
|
inline |
| void Sandbox.Game.Entities.MySoundPair.Init |
( |
string |
cueName, |
|
|
bool |
useLog = true |
|
) |
| |
|
inline |
| void Sandbox.Game.Entities.MySoundPair.Init |
( |
MyCueId |
cueId | ) |
|
|
inline |
| override string Sandbox.Game.Entities.MySoundPair.ToString |
( |
| ) |
|
|
inline |
| MyCueId Sandbox.Game.Entities.MySoundPair.Arcade |
|
get |
| MyCueId Sandbox.Game.Entities.MySoundPair.Realistic |
|
get |
| MyCueId Sandbox.Game.Entities.MySoundPair.SoundId |
|
get |
The documentation for this class was generated from the following file: