Definition at line 22 of file MyEntity3DSoundEmitter.cs.
Sandbox.Game.Entities.MySoundPair.MySoundPair |
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inline |
Sandbox.Game.Entities.MySoundPair.MySoundPair |
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string |
cueName, |
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bool |
useLog = true |
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) |
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inline |
override bool Sandbox.Game.Entities.MySoundPair.Equals |
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object |
obj | ) |
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inline |
static MyCueId Sandbox.Game.Entities.MySoundPair.GetCueId |
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string |
cueName | ) |
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inlinestatic |
override int Sandbox.Game.Entities.MySoundPair.GetHashCode |
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inline |
void Sandbox.Game.Entities.MySoundPair.Init |
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string |
cueName, |
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bool |
useLog = true |
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) |
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inline |
void Sandbox.Game.Entities.MySoundPair.Init |
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MyCueId |
cueId | ) |
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inline |
override string Sandbox.Game.Entities.MySoundPair.ToString |
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inline |
MyCueId Sandbox.Game.Entities.MySoundPair.Arcade |
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get |
MyCueId Sandbox.Game.Entities.MySoundPair.Realistic |
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get |
MyCueId Sandbox.Game.Entities.MySoundPair.SoundId |
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get |
The documentation for this class was generated from the following file: