BeginShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
BeginShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction) | Sandbox.Game.Entities.MyShipController | inline |
BlockDefinition | Sandbox.Game.Entities.MyShipController | |
BuildingMode | Sandbox.Game.Entities.MyShipController | |
CalculateShipMass() | Sandbox.Game.Entities.MyShipController | inline |
CanBeMainCockpit() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
CanHaveHorizon() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
CanSwitchToWeapon(MyDefinitionId?weapon) | Sandbox.Game.Entities.MyShipController | inline |
CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
ClearMovementControl() | Sandbox.Game.Entities.MyShipController | inlineprotected |
Closing() | Sandbox.Game.Entities.MyShipController | inlineprotected |
ComponentStack_IsFunctionalChanged() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
ControlContext | Sandbox.Game.Entities.MyShipController | |
ControlGroup | Sandbox.Game.Entities.MyShipController | |
ControllerInfo | Sandbox.Game.Entities.MyShipController | |
ControlThrusters | Sandbox.Game.Entities.MyShipController | |
ControlWheels | Sandbox.Game.Entities.MyShipController | |
CreateTerminalControls() | Sandbox.Game.Entities.MyShipController | inlineprotected |
Crouch() | Sandbox.Game.Entities.MyShipController | inline |
CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Die() | Sandbox.Game.Entities.MyShipController | inline |
DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Down() | Sandbox.Game.Entities.MyShipController | inline |
DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Entities.MyShipController | inline |
EnableFirstPerson | Sandbox.Game.Entities.MyShipController | |
EnableShipControl | Sandbox.Game.Entities.MyShipController | |
EndShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
EndShootAll() | Sandbox.Game.Entities.MyShipController | inlineprotected |
EndShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction) | Sandbox.Game.Entities.MyShipController | inline |
Entity | Sandbox.Game.Entities.MyShipController | |
EntityThrustComponent | Sandbox.Game.Entities.MyShipController | |
ForceFirstPersonCamera | Sandbox.Game.Entities.MyShipController | |
ForceReleaseControl() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetArtificialGravity() | Sandbox.Game.Entities.MyShipController | inline |
GetCameraEntitySettings() | Sandbox.Game.Entities.MyShipController | inline |
GetHeadMatrix(bool includeY, bool includeX=true, bool forceBoneMatrix=false, bool forceHeadBone=false) | Sandbox.Game.Entities.MyShipController | inlinevirtual |
GetInCockpitSound | Sandbox.Game.Entities.MyShipController | protected |
GetNaturalGravity() | Sandbox.Game.Entities.MyShipController | inline |
GetNetState() | Sandbox.Game.Entities.MyShipController | inline |
GetObjectBuilderCubeBlock(bool copy=false) | Sandbox.Game.Entities.MyShipController | inline |
GetOutOfCockpitSound | Sandbox.Game.Entities.MyShipController | protected |
GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetTotalGravity() | Sandbox.Game.Entities.MyShipController | inline |
GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetViewMatrix() | Sandbox.Game.Entities.MyShipController | inline |
GridGyroSystem | Sandbox.Game.Entities.MyShipController | |
GridReflectorLights | Sandbox.Game.Entities.MyShipController | |
GridResourceDistributor | Sandbox.Game.Entities.MyShipController | |
GridSelectionSystem | Sandbox.Game.Entities.MyShipController | |
GridWheels | Sandbox.Game.Entities.MyShipController | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
hasPower | Sandbox.Game.Entities.MyShipController | |
HasPriorityOver(MyShipController first, MyShipController second) | Sandbox.Game.Entities.MyShipController | inlinestatic |
HasWheels | Sandbox.Game.Entities.MyShipController | |
HeadLocalXAngle | Sandbox.Game.Entities.MyShipController | |
HeadLocalYAngle | Sandbox.Game.Entities.MyShipController | |
HorizonIndicatorEnabled | Sandbox.Game.Entities.MyShipController | |
HudNotifications() | Sandbox.Game.Entities.MyShipController | inline |
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyShipController | inline |
IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsCameraController() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsLargeShip() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
IsMainCockpit | Sandbox.Game.Entities.MyShipController | |
IsMainCockpitFree() | Sandbox.Game.Entities.MyShipController | inlineprotected |
IsShooting(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inlineprotected |
IsShooting() | Sandbox.Game.Entities.MyShipController | inline |
IsUsing | Sandbox.Game.Entities.MyShipController | |
IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Jump() | Sandbox.Game.Entities.MyShipController | inline |
LeaveNotificationHintText | Sandbox.Game.Entities.MyShipController | protected |
LocationForHudMarker | Sandbox.Game.Entities.MyShipController | |
m_baseIdleSound | Sandbox.Game.Entities.MyShipController | protected |
m_enableBuilderCockpit | Sandbox.Game.Entities.MyShipController | protected |
m_enableFirstPerson | Sandbox.Game.Entities.MyShipController | protected |
m_enableShipControl | Sandbox.Game.Entities.MyShipController | protected |
m_headLocalPosition | Sandbox.Game.Entities.MyShipController | protected |
m_lastPilot | Sandbox.Game.Entities.MyShipController | protected |
m_rechargeSocket | Sandbox.Game.Entities.MyShipController | protected |
m_singleWeaponMode | Sandbox.Game.Entities.MyShipController | protected |
m_soundEmitter | Sandbox.Game.Entities.MyShipController | protected |
Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator) | Sandbox.Game.Entities.MyShipController | inline |
MoveAndRotate() | Sandbox.Game.Entities.MyShipController | inline |
MoveAndRotateStopped() | Sandbox.Game.Entities.MyShipController | inline |
MyShipController() | Sandbox.Game.Entities.MyShipController | inline |
NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OnAddedToScene(object source) | Sandbox.Game.Entities.MyShipController | inline |
OnBeginShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
OnControlAcquired(MyEntityController controller) | Sandbox.Game.Entities.MyShipController | inlineprotected |
OnControlAcquired_UpdateCamera() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
OnControlledEntity_Used() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
OnControlReleased(MyEntityController controller) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
OnControlReleased_UpdateCamera() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
OnEndShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyShipController | inline |
OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyShipController | inline |
OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyShipController | inline |
Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
PickUp() | Sandbox.Game.Entities.MyShipController | inline |
PickUpContinues() | Sandbox.Game.Entities.MyShipController | inline |
PickUpFinished() | Sandbox.Game.Entities.MyShipController | inline |
Pilot | Sandbox.Game.Entities.MyShipController | |
PlayDefaultUseSound | Sandbox.Game.Entities.MyShipController | |
PlayUseSound(bool getIn) | Sandbox.Game.Entities.MyShipController | inline |
Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
PrimaryLookaround | Sandbox.Game.Entities.MyShipController | |
Priority | Sandbox.Game.Entities.MyShipController | protected |
PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
RaiseControlledEntityUsed() | Sandbox.Game.Entities.MyShipController | inline |
RemoveLocal() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
RemoveUsers(bool local) | Sandbox.Game.Entities.MyShipController | inline |
RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
RequestUse(UseActionEnum actionEnum, IMyControllableEntity usedBy) | Sandbox.Game.Entities.MyShipController | inline |
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetDamageEffect(bool show) | Sandbox.Game.Entities.MyShipController | inline |
SetNetState(MyGridNetState netState) | Sandbox.Game.Entities.MyShipController | inline |
SetWeaponSystem(MyGridWeaponSystem weaponSystem) | Sandbox.Game.Entities.MyShipController | inline |
Shoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
ShouldSit() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
ShowInventory() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
ShowTerminal() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
SingleWeaponMode | Sandbox.Game.Entities.MyShipController | |
Sprint(bool enabled) | Sandbox.Game.Entities.MyShipController | inline |
StartLoopSound() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
StopDamageEffect() | Sandbox.Game.Entities.MyShipController | inline |
StopLoopSound() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
SwitchBroadcasting() | Sandbox.Game.Entities.MyShipController | inline |
SwitchDamping() | Sandbox.Game.Entities.MyShipController | inline |
SwitchHandbrake() | Sandbox.Game.Entities.MyShipController | inline |
SwitchLeadingGears() | Sandbox.Game.Entities.MyShipController | inline |
SwitchLights() | Sandbox.Game.Entities.MyShipController | inline |
SwitchReactors() | Sandbox.Game.Entities.MyShipController | inline |
SwitchThrusts() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
SwitchToWeapon(MyDefinitionId weapon) | Sandbox.Game.Entities.MyShipController | inline |
SwitchToWeapon(MyToolbarItemWeapon weapon) | Sandbox.Game.Entities.MyShipController | inline |
SwitchWalk() | Sandbox.Game.Entities.MyShipController | inline |
sync_ControlledEntity_Used() | Sandbox.Game.Entities.MyShipController | inlineprotected |
sync_UseSuccess(UseActionEnum actionEnum, IMyControllableEntity user) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
Toolbar | Sandbox.Game.Entities.MyShipController | |
ToolbarType | Sandbox.Game.Entities.MyShipController | |
TopGrid | Sandbox.Game.Entities.MyShipController | |
Up() | Sandbox.Game.Entities.MyShipController | inline |
UpdateAfterSimulation() | Sandbox.Game.Entities.MyShipController | inline |
UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyShipController | inline |
UpdateBeforeSimulation100() | Sandbox.Game.Entities.MyShipController | inline |
UpdateCameraAfterChange(bool resetHeadLocalAngle=true) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
UpdateControls() | Sandbox.Game.Entities.MyShipController | inline |
UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyShipController | inline |
UpdateShipInfo10(bool controlAcquired=false) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
UpdateSoundState() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
UpdateVisual() | Sandbox.Game.Entities.MyShipController | inline |
UpdatingStopped() | Sandbox.Game.Entities.MyShipController | inline |
Use() | Sandbox.Game.Entities.MyShipController | inline |
UseContinues() | Sandbox.Game.Entities.MyShipController | inline |
UseFinished() | Sandbox.Game.Entities.MyShipController | inline |
VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Zoom(bool newKeyPress) | Sandbox.Game.Entities.MyShipController | inline |