Space Engineers
Sandbox.Game.Entities.MyShipController Member List

This is the complete list of members for Sandbox.Game.Entities.MyShipController, including all inherited members.

BeginShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
BeginShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction)Sandbox.Game.Entities.MyShipControllerinline
BlockDefinitionSandbox.Game.Entities.MyShipController
BuildingModeSandbox.Game.Entities.MyShipController
CalculateShipMass()Sandbox.Game.Entities.MyShipControllerinline
CanBeMainCockpit()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
CanHaveHorizon()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
CanSwitchToWeapon(MyDefinitionId?weapon)Sandbox.Game.Entities.MyShipControllerinline
CheckConnectionAllowedSandbox.ModAPI.Ingame.IMyCubeBlock
ClearMovementControl()Sandbox.Game.Entities.MyShipControllerinlineprotected
Closing()Sandbox.Game.Entities.MyShipControllerinlineprotected
ComponentStack_IsFunctionalChanged()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
ControlContextSandbox.Game.Entities.MyShipController
ControlGroupSandbox.Game.Entities.MyShipController
ControllerInfoSandbox.Game.Entities.MyShipController
ControlThrustersSandbox.Game.Entities.MyShipController
ControlWheelsSandbox.Game.Entities.MyShipController
CreateTerminalControls()Sandbox.Game.Entities.MyShipControllerinlineprotected
Crouch()Sandbox.Game.Entities.MyShipControllerinline
CubeGridSandbox.ModAPI.Ingame.IMyCubeBlock
CustomDataSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomNameSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomNameChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomNameWithFactionSandbox.ModAPI.Ingame.IMyTerminalBlock
DefinitionDisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
DetailedInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
Die()Sandbox.Game.Entities.MyShipControllerinline
DisassembleRatioSandbox.ModAPI.Ingame.IMyCubeBlock
DisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Down()Sandbox.Game.Entities.MyShipControllerinline
DrawHud(IMyCameraController camera, long playerId)Sandbox.Game.Entities.MyShipControllerinline
EnableFirstPersonSandbox.Game.Entities.MyShipController
EnableShipControlSandbox.Game.Entities.MyShipController
EndShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
EndShootAll()Sandbox.Game.Entities.MyShipControllerinlineprotected
EndShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction)Sandbox.Game.Entities.MyShipControllerinline
EntitySandbox.Game.Entities.MyShipController
EntityThrustComponentSandbox.Game.Entities.MyShipController
ForceFirstPersonCameraSandbox.Game.Entities.MyShipController
ForceReleaseControl()Sandbox.Game.Entities.MyShipControllerinlinevirtual
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActionWithName(string name)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetArtificialGravity()Sandbox.Game.Entities.MyShipControllerinline
GetCameraEntitySettings()Sandbox.Game.Entities.MyShipControllerinline
GetHeadMatrix(bool includeY, bool includeX=true, bool forceBoneMatrix=false, bool forceHeadBone=false)Sandbox.Game.Entities.MyShipControllerinlinevirtual
GetInCockpitSoundSandbox.Game.Entities.MyShipControllerprotected
GetNaturalGravity()Sandbox.Game.Entities.MyShipControllerinline
GetNetState()Sandbox.Game.Entities.MyShipControllerinline
GetObjectBuilderCubeBlock(bool copy=false)Sandbox.Game.Entities.MyShipControllerinline
GetOutOfCockpitSoundSandbox.Game.Entities.MyShipControllerprotected
GetOwnerFactionTag()Sandbox.ModAPI.Ingame.IMyCubeBlock
GetPlayerRelationToOwner()Sandbox.ModAPI.Ingame.IMyCubeBlock
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetProperty(string id)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetTotalGravity()Sandbox.Game.Entities.MyShipControllerinline
GetUserRelationToOwner(long playerId)Sandbox.ModAPI.Ingame.IMyCubeBlock
GetViewMatrix()Sandbox.Game.Entities.MyShipControllerinline
GridGyroSystemSandbox.Game.Entities.MyShipController
GridReflectorLightsSandbox.Game.Entities.MyShipController
GridResourceDistributorSandbox.Game.Entities.MyShipController
GridSelectionSystemSandbox.Game.Entities.MyShipController
GridWheelsSandbox.Game.Entities.MyShipController
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
hasPowerSandbox.Game.Entities.MyShipController
HasPriorityOver(MyShipController first, MyShipController second)Sandbox.Game.Entities.MyShipControllerinlinestatic
HasWheelsSandbox.Game.Entities.MyShipController
HeadLocalXAngleSandbox.Game.Entities.MyShipController
HeadLocalYAngleSandbox.Game.Entities.MyShipController
HorizonIndicatorEnabledSandbox.Game.Entities.MyShipController
HudNotifications()Sandbox.Game.Entities.MyShipControllerinline
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)Sandbox.Game.Entities.MyShipControllerinline
IsBeingHackedSandbox.ModAPI.Ingame.IMyCubeBlock
IsCameraController()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
IsFunctionalSandbox.ModAPI.Ingame.IMyCubeBlock
IsLargeShip()Sandbox.Game.Entities.MyShipControllerinlinevirtual
IsMainCockpitSandbox.Game.Entities.MyShipController
IsMainCockpitFree()Sandbox.Game.Entities.MyShipControllerinlineprotected
IsShooting(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinlineprotected
IsShooting()Sandbox.Game.Entities.MyShipControllerinline
IsUsingSandbox.Game.Entities.MyShipController
IsWorkingSandbox.ModAPI.Ingame.IMyCubeBlock
IsWorkingChangedSandbox.ModAPI.Ingame.IMyCubeBlock
Jump()Sandbox.Game.Entities.MyShipControllerinline
LeaveNotificationHintTextSandbox.Game.Entities.MyShipControllerprotected
LocationForHudMarkerSandbox.Game.Entities.MyShipController
m_baseIdleSoundSandbox.Game.Entities.MyShipControllerprotected
m_enableBuilderCockpitSandbox.Game.Entities.MyShipControllerprotected
m_enableFirstPersonSandbox.Game.Entities.MyShipControllerprotected
m_enableShipControlSandbox.Game.Entities.MyShipControllerprotected
m_headLocalPositionSandbox.Game.Entities.MyShipControllerprotected
m_lastPilotSandbox.Game.Entities.MyShipControllerprotected
m_rechargeSocketSandbox.Game.Entities.MyShipControllerprotected
m_singleWeaponModeSandbox.Game.Entities.MyShipControllerprotected
m_soundEmitterSandbox.Game.Entities.MyShipControllerprotected
MaxSandbox.ModAPI.Ingame.IMyCubeBlock
MinSandbox.ModAPI.Ingame.IMyCubeBlock
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator)Sandbox.Game.Entities.MyShipControllerinline
MoveAndRotate()Sandbox.Game.Entities.MyShipControllerinline
MoveAndRotateStopped()Sandbox.Game.Entities.MyShipControllerinline
MyShipController()Sandbox.Game.Entities.MyShipControllerinline
NumberInGridSandbox.ModAPI.Ingame.IMyCubeBlock
OnAddedToScene(object source)Sandbox.Game.Entities.MyShipControllerinline
OnBeginShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
OnControlAcquired(MyEntityController controller)Sandbox.Game.Entities.MyShipControllerinlineprotected
OnControlAcquired_UpdateCamera()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
OnControlledEntity_Used()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
OnControlReleased(MyEntityController controller)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
OnControlReleased_UpdateCamera()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
OnEndShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
OnRegisteredToGridSystems()Sandbox.Game.Entities.MyShipControllerinline
OnRemovedFromScene(object source)Sandbox.Game.Entities.MyShipControllerinline
OnUnregisteredFromGridSystems()Sandbox.Game.Entities.MyShipControllerinline
OrientationSandbox.ModAPI.Ingame.IMyCubeBlock
OwnerIdSandbox.ModAPI.Ingame.IMyCubeBlock
OwnershipChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
PickUp()Sandbox.Game.Entities.MyShipControllerinline
PickUpContinues()Sandbox.Game.Entities.MyShipControllerinline
PickUpFinished()Sandbox.Game.Entities.MyShipControllerinline
PilotSandbox.Game.Entities.MyShipController
PlayDefaultUseSoundSandbox.Game.Entities.MyShipController
PlayUseSound(bool getIn)Sandbox.Game.Entities.MyShipControllerinline
PositionSandbox.ModAPI.Ingame.IMyCubeBlock
PrimaryLookaroundSandbox.Game.Entities.MyShipController
PrioritySandbox.Game.Entities.MyShipControllerprotected
PropertiesChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
RaiseControlledEntityUsed()Sandbox.Game.Entities.MyShipControllerinline
RemoveLocal()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
RemoveUsers(bool local)Sandbox.Game.Entities.MyShipControllerinline
RequestShowOnHUD(bool enable)Sandbox.ModAPI.Ingame.IMyTerminalBlock
RequestUse(UseActionEnum actionEnum, IMyControllableEntity usedBy)Sandbox.Game.Entities.MyShipControllerinline
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetDamageEffect(bool show)Sandbox.Game.Entities.MyShipControllerinline
SetNetState(MyGridNetState netState)Sandbox.Game.Entities.MyShipControllerinline
SetWeaponSystem(MyGridWeaponSystem weaponSystem)Sandbox.Game.Entities.MyShipControllerinline
Shoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
ShouldSit()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
ShowInventory()Sandbox.Game.Entities.MyShipControllerinlinevirtual
ShowOnHUDSandbox.ModAPI.Ingame.IMyTerminalBlock
ShowOnHUDChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
ShowTerminal()Sandbox.Game.Entities.MyShipControllerinlinevirtual
SingleWeaponModeSandbox.Game.Entities.MyShipController
Sprint(bool enabled)Sandbox.Game.Entities.MyShipControllerinline
StartLoopSound()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
StopDamageEffect()Sandbox.Game.Entities.MyShipControllerinline
StopLoopSound()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
SwitchBroadcasting()Sandbox.Game.Entities.MyShipControllerinline
SwitchDamping()Sandbox.Game.Entities.MyShipControllerinline
SwitchHandbrake()Sandbox.Game.Entities.MyShipControllerinline
SwitchLeadingGears()Sandbox.Game.Entities.MyShipControllerinline
SwitchLights()Sandbox.Game.Entities.MyShipControllerinline
SwitchReactors()Sandbox.Game.Entities.MyShipControllerinline
SwitchThrusts()Sandbox.Game.Entities.MyShipControllerinlinevirtual
SwitchToWeapon(MyDefinitionId weapon)Sandbox.Game.Entities.MyShipControllerinline
SwitchToWeapon(MyToolbarItemWeapon weapon)Sandbox.Game.Entities.MyShipControllerinline
SwitchWalk()Sandbox.Game.Entities.MyShipControllerinline
sync_ControlledEntity_Used()Sandbox.Game.Entities.MyShipControllerinlineprotected
sync_UseSuccess(UseActionEnum actionEnum, IMyControllableEntity user)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
ToolbarSandbox.Game.Entities.MyShipController
ToolbarTypeSandbox.Game.Entities.MyShipController
TopGridSandbox.Game.Entities.MyShipController
Up()Sandbox.Game.Entities.MyShipControllerinline
UpdateAfterSimulation()Sandbox.Game.Entities.MyShipControllerinline
UpdateBeforeSimulation10()Sandbox.Game.Entities.MyShipControllerinline
UpdateBeforeSimulation100()Sandbox.Game.Entities.MyShipControllerinline
UpdateCameraAfterChange(bool resetHeadLocalAngle=true)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
UpdateControls()Sandbox.Game.Entities.MyShipControllerinline
UpdateIsWorking()Sandbox.ModAPI.Ingame.IMyCubeBlock
UpdateOnceBeforeFrame()Sandbox.Game.Entities.MyShipControllerinline
UpdateShipInfo10(bool controlAcquired=false)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
UpdateSoundState()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
UpdateVisual()Sandbox.Game.Entities.MyShipControllerinline
UpdatingStopped()Sandbox.Game.Entities.MyShipControllerinline
Use()Sandbox.Game.Entities.MyShipControllerinline
UseContinues()Sandbox.Game.Entities.MyShipControllerinline
UseFinished()Sandbox.Game.Entities.MyShipControllerinline
VisibilityChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Zoom(bool newKeyPress)Sandbox.Game.Entities.MyShipControllerinline