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readonly Dictionary< MyModContext, HashSet< MyStringId > > | ScriptsPerMod = new Dictionary<MyModContext, HashSet<MyStringId>>() |
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Dictionary< MyStringId, Assembly > | Scripts = new Dictionary<MyStringId, Assembly>(MyStringId.Comparer) |
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Dictionary< Type, HashSet< Type > > | EntityScripts = new Dictionary<Type, HashSet<Type>>() |
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Dictionary< Tuple< Type, string >, HashSet< Type > > | SubEntityScripts = new Dictionary<Tuple<Type, string>, HashSet<Type>>() |
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Dictionary< string, Type > | StatScripts = new Dictionary<string, Type>() |
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Dictionary< MyStringId, Type > | InGameScripts = new Dictionary<MyStringId, Type>(MyStringId.Comparer) |
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Dictionary< MyStringId, StringBuilder > | InGameScriptsCode = new Dictionary<MyStringId, StringBuilder>(MyStringId.Comparer) |
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Definition at line 31 of file MyScriptManager.cs.
void Sandbox.Game.World.MyScriptManager.CallScript |
( |
string |
message | ) |
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inline |
bool Sandbox.Game.World.MyScriptManager.CompileIngameScript |
( |
MyStringId |
id, |
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StringBuilder |
errors |
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) |
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inline |
Type Sandbox.Game.World.MyScriptManager.GetScriptType |
( |
MyModContext |
context, |
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string |
qualifiedTypeName |
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) |
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inline |
void Sandbox.Game.World.MyScriptManager.LoadData |
( |
| ) |
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inline |
void Sandbox.Game.World.MyScriptManager.SaveData |
( |
| ) |
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inline |
void Sandbox.Game.World.MyScriptManager.UnloadData |
( |
| ) |
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inlineprotected |
Dictionary<Type, HashSet<Type> > Sandbox.Game.World.MyScriptManager.EntityScripts = new Dictionary<Type, HashSet<Type>>() |
Dictionary<MyStringId, Type> Sandbox.Game.World.MyScriptManager.InGameScripts = new Dictionary<MyStringId, Type>(MyStringId.Comparer) |
Dictionary<MyStringId, StringBuilder> Sandbox.Game.World.MyScriptManager.InGameScriptsCode = new Dictionary<MyStringId, StringBuilder>(MyStringId.Comparer) |
Dictionary<MyStringId, Assembly> Sandbox.Game.World.MyScriptManager.Scripts = new Dictionary<MyStringId, Assembly>(MyStringId.Comparer) |
Dictionary<string, Type> Sandbox.Game.World.MyScriptManager.StatScripts = new Dictionary<string, Type>() |
Dictionary<Tuple<Type, string>, HashSet<Type> > Sandbox.Game.World.MyScriptManager.SubEntityScripts = new Dictionary<Tuple<Type, string>, HashSet<Type>>() |
The documentation for this class was generated from the following file: