Definition at line 21 of file MyIdentity.cs.
void Sandbox.Game.World.MyIdentity.ChangeCharacter |
( |
MyCharacter |
character | ) |
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inline |
void Sandbox.Game.World.MyIdentity.DecreaseBlocksBuilt |
( |
string |
type, |
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|
MyCubeGrid |
grid |
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) |
| |
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inline |
Decrease the amount of blocks (in general and of particular type) this player has built
Definition at line 255 of file MyIdentity.cs.
void Sandbox.Game.World.MyIdentity.IncreaseBlocksBuilt |
( |
string |
type, |
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|
MyCubeGrid |
grid |
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) |
| |
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inline |
Increase the amount of blocks (in general and of particular type) this player has built
Definition at line 224 of file MyIdentity.cs.
void Sandbox.Game.World.MyIdentity.PerformFirstSpawn |
( |
| ) |
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inline |
This is to prevent spawning after permadeath - in such cases, the player needs new identity!
Definition at line 168 of file MyIdentity.cs.
void Sandbox.Game.World.MyIdentity.SetColorMask |
( |
Vector3 |
color | ) |
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inline |
void Sandbox.Game.World.MyIdentity.SetDead |
( |
bool |
dead | ) |
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|
inline |
void Sandbox.Game.World.MyIdentity.SetDisplayName |
( |
string |
name | ) |
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inline |
This should only be called during initialization It is used to assume the identity of someone else, but keep your name
- Parameters
-
Definition at line 179 of file MyIdentity.cs.
void Sandbox.Game.World.MyIdentity.TransferAllBlocksTo |
( |
long |
newOwnerIdentityId | ) |
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inline |
int Sandbox.Game.World.MyIdentity.BlockLimitModifier |
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getset |
int Sandbox.Game.World.MyIdentity.BlocksBuilt |
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get |
Dictionary<MyCubeGrid, int> Sandbox.Game.World.MyIdentity.BlocksBuiltByGrid |
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get |
Dictionary<string, int> Sandbox.Game.World.MyIdentity.BlockTypeBuilt |
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get |
Vector3 Sandbox.Game.World.MyIdentity.ColorMask |
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get |
string Sandbox.Game.World.MyIdentity.DisplayName |
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get |
bool Sandbox.Game.World.MyIdentity.FirstSpawnDone |
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get |
long Sandbox.Game.World.MyIdentity.IdentityId |
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get |
bool Sandbox.Game.World.MyIdentity.IsDead |
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get |
DateTime Sandbox.Game.World.MyIdentity.LastLoginTime |
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getset |
string Sandbox.Game.World.MyIdentity.Model |
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get |
The documentation for this class was generated from the following files: