Space Engineers
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Public Member Functions | |
override void | LoadData () |
void | Init (MyObjectBuilder_GlobalEvents objectBuilder) |
override void | BeforeStart () |
override void | UpdateBeforeSimulation () |
override void | Draw () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static MyObjectBuilder_GlobalEvents | GetObjectBuilder () |
static MyGlobalEventBase | GetEventById (MyDefinitionId defId) |
static void | RemoveEventsById (MyDefinitionId defIdToRemove) |
static void | AddGlobalEvent (MyGlobalEventBase globalEvent) |
static void | RemoveGlobalEvent (MyGlobalEventBase globalEvent) |
static void | RescheduleEvent (MyGlobalEventBase globalEvent, TimeSpan time) |
static void | LoadEvents (MyObjectBuilder_GlobalEvents eventsBuilder) |
static void | EnableEvents () |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
static bool | EventsEmpty [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Definition at line 23 of file MyGlobalEvents.cs.
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inlinestatic |
Definition at line 176 of file MyGlobalEvents.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 73 of file MyGlobalEvents.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 128 of file MyGlobalEvents.cs.
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inlinestatic |
Definition at line 221 of file MyGlobalEvents.cs.
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inlinestatic |
Definition at line 152 of file MyGlobalEvents.cs.
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inlinestaticvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 61 of file MyGlobalEvents.cs.
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inline |
Definition at line 53 of file MyGlobalEvents.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 39 of file MyGlobalEvents.cs.
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inlinestatic |
Definition at line 193 of file MyGlobalEvents.cs.
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inlinestatic |
Definition at line 170 of file MyGlobalEvents.cs.
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inlinestatic |
Definition at line 181 of file MyGlobalEvents.cs.
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inlinestatic |
Definition at line 186 of file MyGlobalEvents.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 46 of file MyGlobalEvents.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 78 of file MyGlobalEvents.cs.
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staticget |
Definition at line 27 of file MyGlobalEvents.cs.