Space Engineers
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Public Member Functions | |
override void | LoadData () |
override void | UpdateBeforeSimulation () |
override void | UpdateAfterSimulation () |
override void | UpdatingStopped () |
override void | Draw () |
override void | BeforeStart () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | Simulate () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static void | SetDefaults () |
static void | InitEnvironmentSettings (MyObjectBuilder_EnvironmentSettings environmentBuilder=null) |
static void | SaveEnvironmentDefinition () |
static MyObjectBuilder_EnvironmentSettings | GetEnvironmentSettings () |
static void | UpdateSunLight () |
Static Public Attributes | |
static Vector3 | SunRotationAxis |
static MySunProperties | SunProperties |
static MyFogProperties | FogProperties |
static MySSAOSettings | SSAOSettings |
static MyHBAOData | HBAOSettings |
static MyShadowsSettings | ShadowSettings = new MyShadowsSettings() |
static MyNewPipelineSettings | NewPipelineSettings = new MyNewPipelineSettings() |
static MySectorLodding | Lodding = new MySectorLodding() |
static VRageRender.MyImpostorProperties[] | ImpostorProperties |
static bool | UseGenerator = false |
static List< int > | PrimaryMaterials |
static List< int > | SecondaryMaterials |
static MyEnvironmentDefinition | EnvironmentDefinition |
static float | DayTime |
static bool | ResetEyeAdaptation |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
static MyCamera | MainCamera [get, set] |
static Vector3 | DirectionToSunNormalized [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Definition at line 84 of file MySector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 300 of file MySector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 293 of file MySector.cs.
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inlinestatic |
Definition at line 207 of file MySector.cs.
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inlinestatic |
Definition at line 139 of file MySector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 231 of file MySector.cs.
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inlinestatic |
Definition at line 188 of file MySector.cs.
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inlinestatic |
Definition at line 123 of file MySector.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 261 of file MySector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 279 of file MySector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 272 of file MySector.cs.
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inlinestatic |
Definition at line 255 of file MySector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 286 of file MySector.cs.
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static |
Definition at line 136 of file MySector.cs.
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static |
Definition at line 107 of file MySector.cs.
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static |
Definition at line 94 of file MySector.cs.
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static |
Definition at line 96 of file MySector.cs.
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static |
Definition at line 102 of file MySector.cs.
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static |
Definition at line 99 of file MySector.cs.
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static |
Definition at line 98 of file MySector.cs.
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static |
Definition at line 104 of file MySector.cs.
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static |
Definition at line 137 of file MySector.cs.
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static |
Definition at line 105 of file MySector.cs.
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static |
Definition at line 97 of file MySector.cs.
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static |
Definition at line 95 of file MySector.cs.
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static |
Definition at line 93 of file MySector.cs.
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static |
Definition at line 92 of file MySector.cs.
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static |
Definition at line 103 of file MySector.cs.
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staticget |
Definition at line 132 of file MySector.cs.
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staticgetset |
Definition at line 113 of file MySector.cs.