Space Engineers
Public Member Functions | Public Attributes | Properties | Events | List of all members
Sandbox.Game.World.MyNetworkClient Class Reference

This class identifies the steam client (basically a computer) on the network. More...

Inheritance diagram for Sandbox.Game.World.MyNetworkClient:
VRage.Game.ModAPI.IMyNetworkClient VRage.Game.ModAPI.IMyNetworkClient

Public Member Functions

 MyNetworkClient (ulong steamId)
 
MyPlayer GetPlayer (int serialId)
 

Public Attributes

ushort ClientFrameId
 When player sends input, ClientTime is set on server Later when server sends position updates, it includes client time It's used for input prediction interpolation on client More...
 

Properties

ulong SteamUserId [get]
 
bool IsLocal [get]
 
string DisplayName [get]
 
MyPlayer FirstPlayer [get]
 

Events

Action ClientLeft
 

Detailed Description

This class identifies the steam client (basically a computer) on the network.

Definition at line 21 of file MyNetworkClient.cs.

Constructor & Destructor Documentation

Sandbox.Game.World.MyNetworkClient.MyNetworkClient ( ulong  steamId)
inline

Definition at line 46 of file MyNetworkClient.cs.

Member Function Documentation

MyPlayer Sandbox.Game.World.MyNetworkClient.GetPlayer ( int  serialId)
inline

Definition at line 53 of file MyNetworkClient.cs.

Member Data Documentation

ushort Sandbox.Game.World.MyNetworkClient.ClientFrameId

When player sends input, ClientTime is set on server Later when server sends position updates, it includes client time It's used for input prediction interpolation on client

Definition at line 34 of file MyNetworkClient.cs.

Property Documentation

string Sandbox.Game.World.MyNetworkClient.DisplayName
get

Definition at line 27 of file MyNetworkClient.cs.

MyPlayer Sandbox.Game.World.MyNetworkClient.FirstPlayer
get

Definition at line 37 of file MyNetworkClient.cs.

bool Sandbox.Game.World.MyNetworkClient.IsLocal
get

Definition at line 26 of file MyNetworkClient.cs.

ulong Sandbox.Game.World.MyNetworkClient.SteamUserId
get

Definition at line 24 of file MyNetworkClient.cs.

Event Documentation

Action Sandbox.Game.World.MyNetworkClient.ClientLeft

Definition at line 44 of file MyNetworkClient.cs.


The documentation for this class was generated from the following file: