This class identifies the steam client (basically a computer) on the network.
More...
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ushort | ClientFrameId |
| When player sends input, ClientTime is set on server Later when server sends position updates, it includes client time It's used for input prediction interpolation on client More...
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This class identifies the steam client (basically a computer) on the network.
Definition at line 21 of file MyNetworkClient.cs.
Sandbox.Game.World.MyNetworkClient.MyNetworkClient |
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ulong |
steamId | ) |
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inline |
MyPlayer Sandbox.Game.World.MyNetworkClient.GetPlayer |
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int |
serialId | ) |
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inline |
ushort Sandbox.Game.World.MyNetworkClient.ClientFrameId |
When player sends input, ClientTime is set on server Later when server sends position updates, it includes client time It's used for input prediction interpolation on client
Definition at line 34 of file MyNetworkClient.cs.
string Sandbox.Game.World.MyNetworkClient.DisplayName |
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get |
MyPlayer Sandbox.Game.World.MyNetworkClient.FirstPlayer |
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get |
bool Sandbox.Game.World.MyNetworkClient.IsLocal |
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get |
ulong Sandbox.Game.World.MyNetworkClient.SteamUserId |
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get |
Action Sandbox.Game.World.MyNetworkClient.ClientLeft |
The documentation for this class was generated from the following file: