Space Engineers
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Public Member Functions | |
MyFaction (long id, string tag, string name, string desc, string privateInfo, long creatorId) | |
MyFaction (MyObjectBuilder_Faction obj) | |
bool | IsFounder (long playerId) |
bool | IsLeader (long playerId) |
bool | IsMember (long playerId) |
bool | IsNeutral (long playerId) |
bool | IsEveryoneNpc () |
void | AddJoinRequest (long playerId) |
void | CancelJoinRequest (long playerId) |
void | AcceptJoin (long playerId, bool autoaccept=false) |
void | KickMember (long playerId) |
void | PromoteMember (long playerId) |
void | DemoteMember (long playerId) |
void | PromoteToFounder (long playerId) |
void | CheckAndFixFactionRanks () |
MyObjectBuilder_Faction | GetObjectBuilder () |
Public Attributes | |
string | Tag |
string | Name |
string | Description |
string | PrivateInfo |
bool | AutoAcceptMember |
bool | AutoAcceptPeace |
bool | AcceptHumans |
bool | EnableFriendlyFire = true |
Properties | |
long | FactionId [get] |
long | FounderId [get] |
DictionaryReader< long, MyFactionMember > | Members [get] |
DictionaryReader< long, MyFactionMember > | JoinRequests [get] |
Properties inherited from VRage.Game.ModAPI.IMyFaction | |
long | FactionId [get] |
string | Tag [get] |
string | Name [get] |
string | Description [get] |
string | PrivateInfo [get] |
bool | AutoAcceptMember [get] |
bool | AutoAcceptPeace [get] |
bool | AcceptHumans [get] |
long | FounderId [get] |
VRage.Collections.DictionaryReader< long, MyFactionMember > | Members [get] |
VRage.Collections.DictionaryReader< long, MyFactionMember > | JoinRequests [get] |
Definition at line 20 of file MyFaction.cs.
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Definition at line 41 of file MyFaction.cs.
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Definition at line 60 of file MyFaction.cs.
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Definition at line 167 of file MyFaction.cs.
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Definition at line 157 of file MyFaction.cs.
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Definition at line 162 of file MyFaction.cs.
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Definition at line 219 of file MyFaction.cs.
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Definition at line 197 of file MyFaction.cs.
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Definition at line 247 of file MyFaction.cs.
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Implements VRage.Game.ModAPI.IMyFaction.
Definition at line 144 of file MyFaction.cs.
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Implements VRage.Game.ModAPI.IMyFaction.
Definition at line 108 of file MyFaction.cs.
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Implements VRage.Game.ModAPI.IMyFaction.
Definition at line 118 of file MyFaction.cs.
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Implements VRage.Game.ModAPI.IMyFaction.
Definition at line 128 of file MyFaction.cs.
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Implements VRage.Game.ModAPI.IMyFaction.
Definition at line 134 of file MyFaction.cs.
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Definition at line 180 of file MyFaction.cs.
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Definition at line 187 of file MyFaction.cs.
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Definition at line 207 of file MyFaction.cs.
bool Sandbox.Game.World.MyFaction.AcceptHumans |
Definition at line 35 of file MyFaction.cs.
bool Sandbox.Game.World.MyFaction.AutoAcceptMember |
Definition at line 33 of file MyFaction.cs.
bool Sandbox.Game.World.MyFaction.AutoAcceptPeace |
Definition at line 34 of file MyFaction.cs.
string Sandbox.Game.World.MyFaction.Description |
Definition at line 28 of file MyFaction.cs.
bool Sandbox.Game.World.MyFaction.EnableFriendlyFire = true |
Definition at line 36 of file MyFaction.cs.
string Sandbox.Game.World.MyFaction.Name |
Definition at line 27 of file MyFaction.cs.
string Sandbox.Game.World.MyFaction.PrivateInfo |
Definition at line 29 of file MyFaction.cs.
string Sandbox.Game.World.MyFaction.Tag |
Definition at line 26 of file MyFaction.cs.
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Definition at line 25 of file MyFaction.cs.
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Definition at line 31 of file MyFaction.cs.
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Definition at line 39 of file MyFaction.cs.
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Definition at line 38 of file MyFaction.cs.