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static string | GetPrefabTypeName (MyObjectBuilder_EntityBase entity) |
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static void | GenerateWorld (Args args) |
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static void | CallOnAfterGenerate (ref Args args) |
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static void | InitInventoryWithDefaults (MyInventory inventory) |
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static void | FillInventoryWithDefaults (MyObjectBuilder_Inventory inventory, MyScenarioDefinition scenario) |
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static MyVoxelMap | AddAsteroidPrefab (string prefabName, MatrixD worldMatrix, string name) |
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static MyVoxelMap | AddAsteroidPrefab (string prefabName, Vector3D position, string name) |
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static MyVoxelMap | AddAsteroidPrefabCentered (string prefabName, Vector3D position, MatrixD rotation, string name) |
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static MyVoxelMap | AddAsteroidPrefabCentered (string prefabName, Vector3D position, string name) |
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static MyVoxelMap | AddVoxelMap (string storageName, MyStorageBase storage, Vector3D positionMinCorner, long entityId=0) |
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static MyVoxelMap | AddVoxelMap (string storageName, MyStorageBase storage, MatrixD worldMatrix, long entityId=0, bool lazyPhysics=false) |
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static void | AddEntity (MyObjectBuilder_EntityBase entityBuilder) |
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static MyStorageBase | LoadRandomizedVoxelMapPrefab (string prefabFilePath) |
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static string | GetVoxelPrefabPath (string prefabName) |
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static void | SetProceduralSettings (int?asteroidAmount, MyObjectBuilder_SessionSettings sessionSettings) |
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static void | AddPlanetPrefab (string planetName, string definitionName, Vector3D position, bool addGPS) |
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static MyPlanet | AddPlanet (string storageName, string planetName, string definitionName, Vector3D positionMinCorner, int seed, float size, long entityId=0, bool addGPS=false, bool userCreated=false) |
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Definition at line 25 of file MyWorldGenerator.cs.
static MyVoxelMap Sandbox.Game.World.MyWorldGenerator.AddAsteroidPrefab |
( |
string |
prefabName, |
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MatrixD |
worldMatrix, |
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string |
name |
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) |
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inlinestatic |
static MyVoxelMap Sandbox.Game.World.MyWorldGenerator.AddAsteroidPrefab |
( |
string |
prefabName, |
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Vector3D |
position, |
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string |
name |
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) |
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inlinestatic |
static MyVoxelMap Sandbox.Game.World.MyWorldGenerator.AddAsteroidPrefabCentered |
( |
string |
prefabName, |
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Vector3D |
position, |
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MatrixD |
rotation, |
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string |
name |
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) |
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inlinestatic |
static MyVoxelMap Sandbox.Game.World.MyWorldGenerator.AddAsteroidPrefabCentered |
( |
string |
prefabName, |
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Vector3D |
position, |
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string |
name |
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) |
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inlinestatic |
static MyPlanet Sandbox.Game.World.MyWorldGenerator.AddPlanet |
( |
string |
storageName, |
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string |
planetName, |
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string |
definitionName, |
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Vector3D |
positionMinCorner, |
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int |
seed, |
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float |
size, |
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long |
entityId = 0 , |
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bool |
addGPS = false , |
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bool |
userCreated = false |
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) |
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inlinestatic |
static void Sandbox.Game.World.MyWorldGenerator.AddPlanetPrefab |
( |
string |
planetName, |
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string |
definitionName, |
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Vector3D |
position, |
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bool |
addGPS |
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) |
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inlinestatic |
static MyVoxelMap Sandbox.Game.World.MyWorldGenerator.AddVoxelMap |
( |
string |
storageName, |
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MyStorageBase |
storage, |
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Vector3D |
positionMinCorner, |
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long |
entityId = 0 |
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) |
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inlinestatic |
static MyVoxelMap Sandbox.Game.World.MyWorldGenerator.AddVoxelMap |
( |
string |
storageName, |
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MyStorageBase |
storage, |
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MatrixD |
worldMatrix, |
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long |
entityId = 0 , |
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bool |
lazyPhysics = false |
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) |
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inlinestatic |
static void Sandbox.Game.World.MyWorldGenerator.CallOnAfterGenerate |
( |
ref Args |
args | ) |
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inlinestatic |
static void Sandbox.Game.World.MyWorldGenerator.GenerateWorld |
( |
Args |
args | ) |
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inlinestatic |
static string Sandbox.Game.World.MyWorldGenerator.GetVoxelPrefabPath |
( |
string |
prefabName | ) |
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inlinestatic |
static void Sandbox.Game.World.MyWorldGenerator.InitInventoryWithDefaults |
( |
MyInventory |
inventory | ) |
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inlinestatic |
static MyStorageBase Sandbox.Game.World.MyWorldGenerator.LoadRandomizedVoxelMapPrefab |
( |
string |
prefabFilePath | ) |
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inlinestatic |
ActionRef<Args> Sandbox.Game.World.MyWorldGenerator.OnAfterGenerate |
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static |
The documentation for this class was generated from the following files: