Space Engineers
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Public Member Functions | |
bool | Save () |
void | SaveParallel (Action completionCallback=null) |
Static Public Member Functions | |
static bool | IsSorted (string[] arr) |
Determines if string array is sorted from A -> Z More... | |
static void | WaitForSaving () |
Public Attributes | |
string | TargetDir |
string | SavingDir |
MyObjectBuilder_Checkpoint | CheckpointSnapshot |
MyObjectBuilder_Sector | SectorSnapshot |
Dictionary< string, byte[]> | CompressedVoxelSnapshots |
const int | MAX_WINDOWS_PATH = 260 |
Properties | |
ulong | SavedSizeInBytes [get] |
bool | SavingSuccess [get] |
Definition at line 17 of file MySessionSnapshot.cs.
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inlinestatic |
Determines if string array is sorted from A -> Z
Definition at line 200 of file MySessionSnapshot.cs.
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inline |
Definition at line 41 of file MySessionSnapshot.cs.
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inline |
Definition at line 256 of file MySessionSnapshot.cs.
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inlinestatic |
Definition at line 266 of file MySessionSnapshot.cs.
MyObjectBuilder_Checkpoint Sandbox.Game.World.MySessionSnapshot.CheckpointSnapshot |
Definition at line 23 of file MySessionSnapshot.cs.
Dictionary<string, byte[]> Sandbox.Game.World.MySessionSnapshot.CompressedVoxelSnapshots |
Definition at line 25 of file MySessionSnapshot.cs.
const int Sandbox.Game.World.MySessionSnapshot.MAX_WINDOWS_PATH = 260 |
Definition at line 27 of file MySessionSnapshot.cs.
string Sandbox.Game.World.MySessionSnapshot.SavingDir |
Definition at line 22 of file MySessionSnapshot.cs.
MyObjectBuilder_Sector Sandbox.Game.World.MySessionSnapshot.SectorSnapshot |
Definition at line 24 of file MySessionSnapshot.cs.
string Sandbox.Game.World.MySessionSnapshot.TargetDir |
Definition at line 21 of file MySessionSnapshot.cs.
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get |
Definition at line 30 of file MySessionSnapshot.cs.
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get |
Definition at line 36 of file MySessionSnapshot.cs.