Definition at line 9 of file MyImpostorProperties.cs.
Vector4 Sandbox.Game.World.MyImpostorProperties.AnimationSpeed |
Vector3 Sandbox.Game.World.MyImpostorProperties.Color |
float Sandbox.Game.World.MyImpostorProperties.Contrast |
bool Sandbox.Game.World.MyImpostorProperties.Enabled = true |
int Sandbox.Game.World.MyImpostorProperties.ImpostorsCount |
int Sandbox.Game.World.MyImpostorProperties.ImpostorType |
float Sandbox.Game.World.MyImpostorProperties.Intensity |
int Sandbox.Game.World.MyImpostorProperties.Material |
float Sandbox.Game.World.MyImpostorProperties.MaxDistance |
float Sandbox.Game.World.MyImpostorProperties.MaxRadius |
float Sandbox.Game.World.MyImpostorProperties.MinDistance |
float Sandbox.Game.World.MyImpostorProperties.MinRadius |
float Sandbox.Game.World.MyImpostorProperties.Anim1 |
|
getset |
float Sandbox.Game.World.MyImpostorProperties.Anim2 |
|
getset |
float Sandbox.Game.World.MyImpostorProperties.Anim3 |
|
getset |
float Sandbox.Game.World.MyImpostorProperties.Anim4 |
|
getset |
float Sandbox.Game.World.MyImpostorProperties.Radius |
|
getset |
The documentation for this class was generated from the following file: