Space Engineers
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Public Member Functions | |
override void | UpdateBeforeSimulation () |
override void | Simulate () |
override void | UpdateAfterSimulation () |
override void | Draw () |
Public Member Functions inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic | |
virtual void | Init (MyObjectBuilder_EnvironmentalParticleLogic builder) |
Additional Inherited Members | |
Protected Member Functions inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic | |
MyEnvironmentalParticle | Spawn (Vector3 position) |
bool | Despawn (MyEnvironmentalParticle particle) |
void | DeactivateAll () |
Protected Attributes inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic | |
float | m_particleDensity |
float | m_particleSpawnDistance |
float | m_particleDespawnDistance |
List< MyEnvironmentalParticle > | m_nonActiveParticles |
List< MyEnvironmentalParticle > | m_activeParticles |
List< int > | m_particlesToRemove = new List<int>() |
Properties inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic | |
float | ParticleDensity [get] |
float | ParticleSpawnDistance [get] |
float | ParticleDespawnDistance [get] |
Definition at line 28 of file MyEnvironmentalParticleLogicFireFly.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.World.MyEnvironmentalParticleLogic.
Definition at line 169 of file MyEnvironmentalParticleLogicFireFly.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.World.MyEnvironmentalParticleLogic.
Definition at line 138 of file MyEnvironmentalParticleLogicFireFly.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.World.MyEnvironmentalParticleLogic.
Definition at line 152 of file MyEnvironmentalParticleLogicFireFly.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.World.MyEnvironmentalParticleLogic.
Definition at line 45 of file MyEnvironmentalParticleLogicFireFly.cs.