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Sandbox.Game.World.MyEnvironmentalParticleLogicFireFly Class Reference
Inheritance diagram for Sandbox.Game.World.MyEnvironmentalParticleLogicFireFly:
Sandbox.Game.World.MyEnvironmentalParticleLogic

Public Member Functions

override void UpdateBeforeSimulation ()
 
override void Simulate ()
 
override void UpdateAfterSimulation ()
 
override void Draw ()
 
- Public Member Functions inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic
virtual void Init (MyObjectBuilder_EnvironmentalParticleLogic builder)
 

Additional Inherited Members

- Protected Member Functions inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic
MyEnvironmentalParticle Spawn (Vector3 position)
 
bool Despawn (MyEnvironmentalParticle particle)
 
void DeactivateAll ()
 
- Protected Attributes inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic
float m_particleDensity
 
float m_particleSpawnDistance
 
float m_particleDespawnDistance
 
List< MyEnvironmentalParticlem_nonActiveParticles
 
List< MyEnvironmentalParticlem_activeParticles
 
List< int > m_particlesToRemove = new List<int>()
 
- Properties inherited from Sandbox.Game.World.MyEnvironmentalParticleLogic
float ParticleDensity [get]
 
float ParticleSpawnDistance [get]
 
float ParticleDespawnDistance [get]
 

Detailed Description

Definition at line 28 of file MyEnvironmentalParticleLogicFireFly.cs.

Member Function Documentation

override void Sandbox.Game.World.MyEnvironmentalParticleLogicFireFly.Draw ( )
inlinevirtual
override void Sandbox.Game.World.MyEnvironmentalParticleLogicFireFly.Simulate ( )
inlinevirtual
override void Sandbox.Game.World.MyEnvironmentalParticleLogicFireFly.UpdateAfterSimulation ( )
inlinevirtual
override void Sandbox.Game.World.MyEnvironmentalParticleLogicFireFly.UpdateBeforeSimulation ( )
inlinevirtual

The documentation for this class was generated from the following file: