Space Engineers
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Public Member Functions | |
abstract Vector3D | GetStartingLocation () |
abstract void | SetupCharacter (MyWorldGenerator.Args generatorArgs) |
virtual void | Init (MyObjectBuilder_WorldGeneratorPlayerStartingState builder) |
virtual MyObjectBuilder_WorldGeneratorPlayerStartingState | GetObjectBuilder () |
Public Attributes | |
string | FactionTag |
Protected Member Functions | |
Vector3D | FixPositionToVoxel (Vector3D position) |
virtual void | CreateAndSetPlayerFaction () |
Setups player faction accoring to Factions.sbc and Scenario.sbx settings. If faction is not created yet. It will be created for the player with Faction.sbc settings. Faction have to accept humans. More... | |
Definition at line 26 of file MyWorldGenerator.StartingStates.cs.
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inlineprotectedvirtual |
Setups player faction accoring to Factions.sbc and Scenario.sbx settings. If faction is not created yet. It will be created for the player with Faction.sbc settings. Faction have to accept humans.
Definition at line 68 of file MyWorldGenerator.StartingStates.cs.
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inlineprotected |
Definition at line 47 of file MyWorldGenerator.StartingStates.cs.
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inlinevirtual |
Reimplemented in Sandbox.Game.World.MyWorldGenerator.MyTransformState, and SpaceEngineers.Game.World.Generator.MyRespawnShipState.
Definition at line 38 of file MyWorldGenerator.StartingStates.cs.
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pure virtual |
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inlinevirtual |
Reimplemented in Sandbox.Game.World.MyWorldGenerator.MyTransformState, and SpaceEngineers.Game.World.Generator.MyRespawnShipState.
Definition at line 33 of file MyWorldGenerator.StartingStates.cs.
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pure virtual |
Implemented in SpaceEngineers.Game.World.Generator.MyRespawnShipState.
string Sandbox.Game.World.MyWorldGeneratorStartingStateBase.FactionTag |
Definition at line 28 of file MyWorldGenerator.StartingStates.cs.