Space Engineers
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Public Types | |
enum | SpawnFlags : ushort { SpawnFlags.None = 0, SpawnFlags.AddToScene = 1 << 0, SpawnFlags.CreatePhysics = 1 << 1, SpawnFlags.EnableSmallTolargeConnections = 1 << 2, SpawnFlags.SpawnAsMaster = 1 << 3, SpawnFlags.Default = AddToScene | CreatePhysics | EnableSmallTolargeConnections } |
enum | BuildingModeEnum { BuildingModeEnum.SingleBlock, BuildingModeEnum.Line, BuildingModeEnum.Plane } |
Public Member Functions | |
override void | Draw () |
MyCubeBuilder () | |
override void | InitFromDefinition (MySessionComponentDefinition definition) |
override void | LoadData () |
void | DeactivateBlockCreation () |
Deactivates building mode More... | |
override void | Deactivate () |
void | OnLostFocus () |
override void | Activate (MyDefinitionId?blockDefinitionId=null) |
void | AddFastBuildModels (MatrixD baseMatrix, ref Matrix localMatrixAdd, List< MatrixD > matrices, List< string > models, MyCubeBlockDefinition definition, Vector3I?startBuild, Vector3I?continueBuild) |
void | AlignToGravity (bool alignToCamera=true) |
virtual bool | HandleGameInput () |
void | InputLost () |
virtual void | Add () |
MyOrientedBoundingBoxD | GetBuildBoundingBox (float inflate=0.0f) |
virtual bool | CanStartConstruction (MyEntity buildingEntity) |
virtual bool | AddConstruction (MyEntity builder) |
void | GetAddPosition (out Vector3D position) |
virtual bool | GetAddAndRemovePositions (float gridSize, bool placingSmallGridOnLargeStatic, out Vector3I addPos, out Vector3?addPosSmallOnLarge, out Vector3I addDir, out Vector3I removePos, out MySlimBlock removeBlock, out ushort?compoundBlockId, HashSet< Tuple< MySlimBlock, ushort?>> removeBlocksInMultiBlock) |
bool | IsCubeSizeAvailable (MyCubeBlockDefinition blockDef) |
Indicates if cube block size is avaliable for current cube builder state. More... | |
override void | UpdateBeforeSimulation () |
void | UpdateNotificationBlockNotAvailable (bool changeText=true) |
virtual void | StartBuilding () |
virtual void | ContinueBuilding (bool planeBuild) |
virtual void | StopBuilding () |
void | StartStaticGridPlacement (MyCubeSize cubeSize, bool isStatic) |
Public Member Functions inherited from Sandbox.Game.Entities.MyBlockBuilderBase | |
MyCubeGrid | FindClosestGrid () |
bool | FindClosestPlacementObject (out MyCubeGrid closestGrid, out MyVoxelBase closestVoxelMap) |
Finds closest object (grid or voxel map) for placement of blocks . More... | |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | BeforeStart () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static void | DrawSemiTransparentBox (MyCubeGrid grid, MySlimBlock block, Color color, bool onlyWireframe=false, string lineMaterial=null, Vector4?lineColor=null) |
static void | DrawSemiTransparentBox (Vector3I minPosition, Vector3I maxPosition, MyCubeGrid grid, Color color, bool onlyWireframe=false, string lineMaterial=null, Vector4?lineColor=null) |
static void | DrawMountPoints (float cubeSize, MyCubeBlockDefinition def, ref MatrixD drawMatrix) |
static List< MyCubeBlockDefinition.MountPoint > | AutogenerateMountpoints (MyModel model, float gridSize) |
static List< MyCubeBlockDefinition.MountPoint > | AutogenerateMountpoints (HkShape[] shapes, float gridSize) |
static void | DrawMountPoints (float cubeSize, MyCubeBlockDefinition def, MatrixD drawMatrix, MyCubeBlockDefinition.MountPoint[] mountPoints) |
static bool | CalculateBlockRotation (int index, int sign, ref MatrixD currentMatrix, out MatrixD rotatedMatrix, float angle, MyBlockDirection blockDirection=MyBlockDirection.Both, MyBlockRotation blockRotation=MyBlockRotation.Both) |
static void | PrepareCharacterCollisionPoints (List< Vector3D > outList) |
static bool | CheckValidBlockRotation (Matrix localMatrix, MyBlockDirection blockDirection, MyBlockRotation blockRotation) |
static bool | CheckValidBlocksRotation (Matrix gridLocalMatrix, MyCubeGrid grid) |
static MyCubeGrid | SpawnStaticGrid (MyCubeBlockDefinition blockDefinition, MyEntity builder, MatrixD worldMatrix, Vector3 color, SpawnFlags spawnFlags=SpawnFlags.Default, long builtBy=0, Action completionCallback=null) |
Spawn static grid - must have identity rotation matrix! If dontAdd is true, grid won't be added to enitites. Also it won't have entityId set. More... | |
static MyCubeGrid | SpawnDynamicGrid (MyCubeBlockDefinition blockDefinition, MyEntity builder, MatrixD worldMatrix, Vector3 color, long entityId=0, SpawnFlags spawnFlags=SpawnFlags.Default, long builtBy=0, Action completionCallback=null) |
static void | SelectBlockToToolbar (MySlimBlock block, bool selectToNextSlot=true) |
static double | GetCurrentRayIntersection () |
static Vector3 | TransformLargeGridHitCoordToSmallGrid (Vector3D coords, MatrixD worldMatrixNormalizedInv, float gridSize) |
Converts large grid hit coordinates for small cubes. Allows placement of small grids to large grids. Returns coordinates of small grid (in large grid coordinates) which touches large grid in the hit position. More... | |
static MyObjectBuilder_CubeGrid | ConvertGridBuilderToStatic (MyObjectBuilder_CubeGrid originalGrid, MatrixD worldMatrix) |
static MyObjectBuilder_CubeBlock | ConvertDynamicGridBlockToStatic (ref MatrixD worldMatrix, MyObjectBuilder_CubeBlock origBlock) |
static void | GetAllBlocksPositions (HashSet< Tuple< MySlimBlock, ushort?>> blockInCompoundIDs, HashSet< Vector3I > outPositions) |
Static Public Member Functions inherited from Sandbox.Game.Entities.MyBlockBuilderBase | |
static void | ComputeSteps (Vector3I start, Vector3I end, Vector3I rotatedSize, out Vector3I stepDelta, out Vector3I counter, out int stepCount) |
Public Attributes | |
Vector3 | MaxGridDistanceFrom = null |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Static Public Attributes | |
static MyCubeBuilder | Static |
static Dictionary< PlayerId, List< Vector3 > > | AllPlayersColors = null |
Protected Member Functions | |
void | ClearRenderData () |
void | DrawGuiIndicators () |
virtual bool | CaluclateDynamicModePos (Vector3D defaultPos, bool isDynamicOverride=false) |
Calculates final position of the block in through gizmo. More... | |
void | DrawBuildingStepsCount (Vector3I?startBuild, Vector3I?startRemove, Vector3I?continueBuild, ref Matrix localMatrixAdd) |
virtual void | RotateAxis (int index, int sign, float angleDelta, bool newlyPressed) |
virtual bool | IsDynamicOverride () |
Allows to override normal behaviour of Cube builder. More... | |
virtual void | UpdateCubeBlockStageDefinition (MyCubeBlockDefinition stageCubeBlockDefinition) |
virtual void | UpdateCubeBlockDefinition (MyDefinitionId?id) |
virtual void | UpdateGizmo (MyCubeBuilderGizmo.MyGizmoSpaceProperties gizmoSpace, bool add, bool remove, bool draw) |
bool | AddBlocksToBuildQueueOrSpawn (MyCubeBlockDefinition blockDefinition, ref MatrixD worldMatrixAdd, Vector3I min, Vector3I max, Vector3I center, Quaternion localOrientation) |
virtual void | PrepareBlocksToRemove () |
void | Remove () |
void | RemoveBlock (MySlimBlock block, ushort?blockIdInCompound, bool checkExisting=false) |
void | CalculateLocalCoordAndMode () |
override void | UnloadData () |
void | StartBuilding (ref Vector3I?startBuild, Vector3I?startRemove) |
Starts continuous building. Do not put any gizmo related stuff here. More... | |
virtual void | StartRemoving () |
void | StartRemoving (Vector3I?startBuild, ref Vector3I?startRemove) |
Starts continuous removing. Do not put any gizmo related stuff here. More... | |
void | ContinueBuilding (bool planeBuild, Vector3I?startBuild, Vector3I?startRemove, ref Vector3I?continueBuild, Vector3I blockMinPosision, Vector3I blockMaxPosition) |
Continues building/removing. Do not put any gizmo related stuff here. More... | |
void | StopBuilding (bool smallViewChange, ref Vector3I?startBuild, ref Vector3I?startRemove, ref Vector3I?continueBuild, Vector3I blockMinPosition, Vector3I blockMaxPosition, Vector3I blockCenterPosition, ref Matrix localMatrixAdd, MyCubeBlockDefinition blockDefinition) |
Stops continuous building/removing. Do not put any gizmo related stuff here. More... | |
virtual bool | CancelBuilding () |
virtual bool | IsBuilding () |
bool | CheckSmallViewChange () |
Protected Member Functions inherited from Sandbox.Game.Entities.MyBlockBuilderBase | |
Vector3I | IntersectCubes (MyCubeGrid grid, out double distance) |
Vector3D | IntersectExact (MyCubeGrid grid, ref MatrixD inverseGridWorldMatrix, out Vector3D intersection, out MySlimBlock intersectedBlock) |
Calculates exact intersection point (in uniform grid coordinates) of eye ray with the given grid of all cubes. Returns position of intersected object in uniform grid coordinates More... | |
Vector3D | GetIntersectedBlockData (ref MatrixD inverseGridWorldMatrix, out Vector3D intersection, out MySlimBlock intersectedBlock, out ushort?compoundBlockId) |
Calculates exact intersection point (in uniform grid coordinates) from stored havok's hit info object obtained during FindClosest grid. Returns position of intersected object in uniform grid coordinates. More... | |
void | IntersectInflated (List< Vector3I > outHitPositions, MyCubeGrid grid) |
BoundingBoxD | GetCubeBoundingBox (Vector3I cubePos) |
bool | GetCubeAddAndRemovePositions (Vector3I intersectedCube, bool placingSmallGridOnLargeStatic, out Vector3I addPos, out Vector3I addDir, out Vector3I removePos) |
bool | GetBlockAddPosition (float gridSize, bool placingSmallGridOnLargeStatic, out MySlimBlock intersectedBlock, out Vector3D intersectedBlockPos, out Vector3D intersectExactPos, out Vector3I addPositionBlock, out Vector3I addDirectionBlock, out ushort?compoundBlockId) |
Static Protected Member Functions | |
static void | DrawRemovingCubes (Vector3I?startRemove, Vector3I?continueBuild, MySlimBlock removeBlock) |
static void | UpdateBlockInfoHud () |
static MyObjectBuilder_CubeGrid | CreateMultiBlockGridBuilder (MyMultiBlockDefinition multiCubeBlockDefinition, Matrix rotationMatrix, Vector3D position=default(Vector3D)) |
static void | AfterGridBuild (MyEntity builder, MyCubeGrid grid, bool instantBuild) |
Static Protected Member Functions inherited from Sandbox.Game.Entities.MyBlockBuilderBase | |
static void | AddFastBuildModelWithSubparts (ref MatrixD matrix, List< MatrixD > matrices, List< string > models, MyCubeBlockDefinition blockDefinition, float gridScale) |
Protected Attributes | |
bool | canBuild = true |
MyBlockBuilderRotationHints | m_rotationHints = new MyBlockBuilderRotationHints() |
MyBlockBuilderRenderData | m_renderData = new MyBlockBuilderRenderData() |
MyCubeBuilderGizmo | m_gizmo |
MyCubeBuilderState | m_cubeBuildlerState |
MyCoordinateSystem.CoordSystemData | m_lastLocalCoordSysData |
HashSet< MyCubeGrid.MyBlockLocation > | m_blocksBuildQueue = new HashSet<MyCubeGrid.MyBlockLocation>() |
List< Vector3I > | m_tmpBlockPositionList = new List<Vector3I>() |
List< Tuple< Vector3I, ushort > > | m_tmpCompoundBlockPositionIdList = new List<Tuple<Vector3I, ushort>>() |
HashSet< Vector3I > | m_tmpBlockPositionsSet = new HashSet<Vector3I>() |
Protected Attributes inherited from Sandbox.Game.Entities.MyBlockBuilderBase | |
MyCubeGrid | m_currentGrid |
MatrixD | m_invGridWorldMatrix = MatrixD.Identity |
MyVoxelBase | m_currentVoxelBase |
MyPhysics.HitInfo | m_hitInfo |
Static Protected Attributes | |
static float | BLOCK_ROTATION_SPEED = 0.002f |
Static Protected Attributes inherited from Sandbox.Game.Entities.MyBlockBuilderBase | |
static readonly MyStringId[] | m_rotationControls |
static MyCubeBuilderDefinition | m_cubeBuilderDefinition |
static readonly int[] | m_rotationDirections = new int[6] { -1, 1, 1, -1, 1, -1 } |
Properties | |
override Type[] | Dependencies [get] |
static MyBuildComponentBase | BuildComponent [get, set] |
bool | CompoundEnabled [get, protected set] |
bool | BlockCreationIsActivated [get] |
override bool | IsActivated [get] |
bool | UseSymmetry [get, set] |
bool | UseTransparency [get, set] |
bool | FreezeGizmo [get, set] |
bool | ShowRemoveGizmo [get, set] |
MyCubeBuilderState | CubeBuilderState [get] |
override MyCubeBlockDefinition | CurrentBlockDefinition [get, set] |
MyCubeBlockDefinition | ToolbarBlockDefinition [get] |
Current block definition for toolbar. More... | |
static BuildingModeEnum | BuildingMode [get, set] |
virtual bool | IsCubeSizeModesAvailable [get] |
bool | IsBuildMode [get, set] |
bool | DynamicMode [get, set] |
bool | GridValid [get] |
bool | GridAndBlockValid [get] |
bool | VoxelMapAndBlockValid [get] |
bool | PlacingSmallGridOnLargeStatic [get] |
bool | BuildInputValid [get] |
Properties inherited from VRage.Game.ModAPI.IMyCubeBuilder | |
bool | BlockCreationIsActivated [get] |
bool | FreezeGizmo [get, set] |
Freezes the built object preview in current position More... | |
bool | ShowRemoveGizmo [get, set] |
Shows the delete area preview More... | |
bool | UseSymmetry [get, set] |
Enables synmetry block placing More... | |
bool | UseTransparency [get, set] |
bool | IsActivated [get] |
Is any mode active More... | |
Properties inherited from Sandbox.Game.Entities.MyBlockBuilderBase | |
static float | IntersectionDistance [get, set] |
abstract MyCubeBlockDefinition | CurrentBlockDefinition [get, set] |
MyPhysics.HitInfo | HitInfo [get] |
static bool | SpectatorIsBuilding [get] |
static bool | CameraControllerSpectator [get] |
static Vector3D | IntersectionStart [get] |
static Vector3D | IntersectionDirection [get] |
Vector3D | FreePlacementTarget [get] |
static IMyPlacementProvider | PlacementProvider [get, set] |
static MyCubeBuilderDefinition | CubeBuilderDefinition [get] |
abstract bool | IsActivated [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Definition at line 35 of file MyCubeBuilder-Draw.cs.
Enumerator | |
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SingleBlock | |
Line | |
Plane |
Definition at line 111 of file MyCubeBuilder.cs.
enum Sandbox.Game.Entities.MyCubeBuilder.SpawnFlags : ushort |
Enumerator | |
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None | |
AddToScene | |
CreatePhysics | |
EnableSmallTolargeConnections | |
SpawnAsMaster | |
Default |
Definition at line 85 of file MyCubeBuilder.cs.
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Definition at line 452 of file MyCubeBuilder.cs.
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Implements Sandbox.Game.Entities.MyBlockBuilderBase.
Definition at line 882 of file MyCubeBuilder.cs.
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Definition at line 2668 of file MyCubeBuilder.cs.
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Definition at line 2725 of file MyCubeBuilder.cs.
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Definition at line 2855 of file MyCubeBuilder.cs.
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Definition at line 943 of file MyCubeBuilder.cs.
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Definition at line 4055 of file MyCubeBuilder.cs.
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Definition at line 997 of file MyCubeBuilder.cs.
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Definition at line 706 of file MyCubeBuilder-Draw.cs.
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Definition at line 719 of file MyCubeBuilder-Draw.cs.
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Definition at line 559 of file MyCubeBuilder.cs.
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Definition at line 3255 of file MyCubeBuilder.cs.
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Calculates final position of the block in through gizmo.
defaultPos | Proposed position. |
Definition at line 311 of file MyCubeBuilder-Draw.cs.
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Definition at line 3772 of file MyCubeBuilder.cs.
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Definition at line 2848 of file MyCubeBuilder.cs.
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Definition at line 3790 of file MyCubeBuilder.cs.
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Definition at line 2596 of file MyCubeBuilder.cs.
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Definition at line 2624 of file MyCubeBuilder.cs.
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Definition at line 71 of file MyCubeBuilder-Draw.cs.
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Definition at line 3478 of file MyCubeBuilder.cs.
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Continues building/removing. Do not put any gizmo related stuff here.
Definition at line 3487 of file MyCubeBuilder.cs.
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Definition at line 4345 of file MyCubeBuilder.cs.
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Definition at line 4300 of file MyCubeBuilder.cs.
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Definition at line 3929 of file MyCubeBuilder.cs.
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Implements Sandbox.Game.Entities.MyBlockBuilderBase.
Definition at line 856 of file MyCubeBuilder.cs.
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Deactivates building mode
Implements VRage.Game.ModAPI.IMyCubeBuilder.
Definition at line 681 of file MyCubeBuilder.cs.
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Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 78 of file MyCubeBuilder-Draw.cs.
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Definition at line 328 of file MyCubeBuilder-Draw.cs.
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Definition at line 269 of file MyCubeBuilder-Draw.cs.
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Definition at line 675 of file MyCubeBuilder-Draw.cs.
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Definition at line 833 of file MyCubeBuilder-Draw.cs.
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Definition at line 936 of file MyCubeBuilder-Draw.cs.
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Definition at line 44 of file MyCubeBuilder-Draw.cs.
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Definition at line 49 of file MyCubeBuilder-Draw.cs.
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Definition at line 2921 of file MyCubeBuilder.cs.
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Definition at line 2916 of file MyCubeBuilder.cs.
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Definition at line 4384 of file MyCubeBuilder.cs.
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Definition at line 2827 of file MyCubeBuilder.cs.
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Definition at line 4268 of file MyCubeBuilder.cs.
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Definition at line 1034 of file MyCubeBuilder.cs.
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Reimplemented from Sandbox.Game.Entities.MyBlockBuilderBase.
Definition at line 462 of file MyCubeBuilder.cs.
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Definition at line 1800 of file MyCubeBuilder.cs.
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Definition at line 3785 of file MyCubeBuilder.cs.
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Indicates if cube block size is avaliable for current cube builder state.
blockDef | Block definition to check for. |
Definition at line 3148 of file MyCubeBuilder.cs.
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Allows to override normal behaviour of Cube builder.
Definition at line 741 of file MyCubeBuilder.cs.
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Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 467 of file MyCubeBuilder.cs.
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Definition at line 877 of file MyCubeBuilder.cs.
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Definition at line 3022 of file MyCubeBuilder.cs.
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Definition at line 1837 of file MyCubeBuilder.cs.
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Definition at line 3055 of file MyCubeBuilder.cs.
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Definition at line 3072 of file MyCubeBuilder.cs.
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Definition at line 526 of file MyCubeBuilder.cs.
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Definition at line 4195 of file MyCubeBuilder.cs.
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Definition at line 4150 of file MyCubeBuilder.cs.
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Spawn static grid - must have identity rotation matrix! If dontAdd is true, grid won't be added to enitites. Also it won't have entityId set.
Definition at line 4107 of file MyCubeBuilder.cs.
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Definition at line 3427 of file MyCubeBuilder.cs.
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Starts continuous building. Do not put any gizmo related stuff here.
Definition at line 3435 of file MyCubeBuilder.cs.
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Definition at line 3456 of file MyCubeBuilder.cs.
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Starts continuous removing. Do not put any gizmo related stuff here.
Definition at line 3464 of file MyCubeBuilder.cs.
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Definition at line 3912 of file MyCubeBuilder.cs.
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Definition at line 3599 of file MyCubeBuilder.cs.
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Stops continuous building/removing. Do not put any gizmo related stuff here.
Definition at line 3651 of file MyCubeBuilder.cs.
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Converts large grid hit coordinates for small cubes. Allows placement of small grids to large grids. Returns coordinates of small grid (in large grid coordinates) which touches large grid in the hit position.
Definition at line 4285 of file MyCubeBuilder.cs.
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Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 3317 of file MyCubeBuilder.cs.
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Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 3283 of file MyCubeBuilder.cs.
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Definition at line 3886 of file MyCubeBuilder.cs.
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Definition at line 914 of file MyCubeBuilder.cs.
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Definition at line 893 of file MyCubeBuilder.cs.
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Definition at line 1870 of file MyCubeBuilder.cs.
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Definition at line 3372 of file MyCubeBuilder.cs.
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Definition at line 150 of file MyCubeBuilder.cs.
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Definition at line 126 of file MyCubeBuilder.cs.
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Definition at line 162 of file MyCubeBuilder.cs.
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Definition at line 2663 of file MyCubeBuilder.cs.
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Definition at line 258 of file MyCubeBuilder.cs.
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Definition at line 251 of file MyCubeBuilder.cs.
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Definition at line 260 of file MyCubeBuilder.cs.
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Definition at line 184 of file MyCubeBuilder.cs.
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Definition at line 183 of file MyCubeBuilder.cs.
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Definition at line 2664 of file MyCubeBuilder.cs.
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Definition at line 2666 of file MyCubeBuilder.cs.
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Definition at line 2665 of file MyCubeBuilder.cs.
Vector3 Sandbox.Game.Entities.MyCubeBuilder.MaxGridDistanceFrom = null |
Definition at line 241 of file MyCubeBuilder.cs.
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Definition at line 124 of file MyCubeBuilder.cs.
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Definition at line 192 of file MyCubeBuilder.cs.
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Definition at line 132 of file MyCubeBuilder.cs.
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Definition at line 385 of file MyCubeBuilder.cs.
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Definition at line 511 of file MyCubeBuilder.cs.
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Definition at line 187 of file MyCubeBuilder.cs.
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Definition at line 263 of file MyCubeBuilder.cs.
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Definition at line 343 of file MyCubeBuilder.cs.
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Definition at line 63 of file MyCubeBuilder.cs.
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Definition at line 430 of file MyCubeBuilder.cs.
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Definition at line 238 of file MyCubeBuilder.cs.
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Definition at line 485 of file MyCubeBuilder.cs.
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Definition at line 480 of file MyCubeBuilder.cs.
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Definition at line 198 of file MyCubeBuilder.cs.
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Definition at line 416 of file MyCubeBuilder.cs.
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Definition at line 411 of file MyCubeBuilder.cs.
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Definition at line 502 of file MyCubeBuilder.cs.
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Definition at line 240 of file MyCubeBuilder.cs.
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Current block definition for toolbar.
Definition at line 356 of file MyCubeBuilder.cs.
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Definition at line 204 of file MyCubeBuilder.cs.
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Definition at line 219 of file MyCubeBuilder.cs.
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Definition at line 494 of file MyCubeBuilder.cs.