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Space Engineers
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Namespaces | |
| package | StateMachine |
Classes | |
| interface | IMyCondition |
| Interface of totally generic condition. More... | |
| interface | IMyVariableStorage |
| Interface of variable storage (key-value principle). More... | |
| class | MyCachingDynamicObjectsPool |
| class | MyConcurrentObjectsPool |
| class | MyDynamicObjectPool |
| Dynamic object pool. It's allocate new instance when necessary. More... | |
| struct | MyNamedEnum |
| class | MyObjectsPool |
| class | MyObjectsPoolSimple |
| class | MySingleStateMachine |
| Implementation of generic state machine. Inherit from this class to create your own state machine. Transitions are performed automatically on each update (if conditions of transition are fulfilled). More... | |
| class | MySparseGrid |
| class | MyStateMachine |
| Implementation of generic multistate state machine. Is able to run multiple independent cursors at once updated with every update call. Use cursors as access point to active states. More... | |
| class | MyStateMachineCursor |
| class | MyStateMachineNode |
| Node of the state machine. More... | |
| class | MyStateMachineTransition |
| Definition of transition to some node. More... | |
| struct | MyStateMachineTransitionWithStart |
| Pair holding transition and its starting node. More... | |
| class | MyWeightDictionary |
| Contains items of any type. Each item has weight (float value). Allows to get item based on weight. More... | |
1.8.8