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Vector3 | Position [get, set] |
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Vector3 | PositionMorph [get, set] |
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byte | Material [get, set] |
| For multimaterial vertex only 0, 1 or 2, indicates what material is on this vertex More...
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byte | MaterialMorph [get, set] |
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float | Ambient [get, set] |
|
float | AmbientMorph [get, set] |
|
Vector3 | Normal [get, set] |
|
Vector3 | NormalMorph [get, set] |
|
Definition at line 63 of file MyRenderStructs.cs.
Byte4 VRage.MyVertexFormatVoxelSingleData.MaterialInfo |
Byte4 VRage.MyVertexFormatVoxelSingleData.PackedNormal |
Byte4 VRage.MyVertexFormatVoxelSingleData.PackedNormalMorph |
MyShort4 VRage.MyVertexFormatVoxelSingleData.PackedPositionAndAmbientMaterial |
MyShort4 VRage.MyVertexFormatVoxelSingleData.PackedPositionAndAmbientMaterialMorph |
float VRage.MyVertexFormatVoxelSingleData.Ambient |
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getset |
float VRage.MyVertexFormatVoxelSingleData.AmbientMorph |
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getset |
byte VRage.MyVertexFormatVoxelSingleData.Material |
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getset |
For multimaterial vertex only 0, 1 or 2, indicates what material is on this vertex
Definition at line 114 of file MyRenderStructs.cs.
byte VRage.MyVertexFormatVoxelSingleData.MaterialMorph |
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getset |
Vector3 VRage.MyVertexFormatVoxelSingleData.Normal |
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getset |
Vector3 VRage.MyVertexFormatVoxelSingleData.NormalMorph |
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getset |
Vector3 VRage.MyVertexFormatVoxelSingleData.Position |
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getset |
Vector3 VRage.MyVertexFormatVoxelSingleData.PositionMorph |
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getset |
The documentation for this struct was generated from the following file: