Space Engineers
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Namespaces | |
package | Combiners |
package | Models |
package | Modifiers |
package | Patterns |
Classes | |
interface | IMyModule |
class | MyBillow |
class | MyBillowFast |
class | MyCompositeNoise |
class | MyModule |
High quality noise module that combines properties of Value noise and gradient noise. Value noise is used as input for gradient function. This leads to no artifacts or zero values at integer points. It's so called Value-Gradient noise. More... | |
class | MyModuleFast |
Faster version of MyModule. This time we do not compute the gradient position directly but we're using gradient table lookup via permutation table. This leads to more 'grid' result as the local min and max (like in Value noise) are always appearing at integer points. More... | |
class | MyNoise2D |
class | MyNoiseDefaults |
class | MyPerlin |
class | MyPerlinFast |
class | MyRidgedMultifractal |
class | MyRidgedMultifractalFast |
struct | MyRNG |
! TODO AR : measure times & values againts System.Random More... | |
class | MySimplex |
class | MySimplexFast |
Enumerations | |
enum | MyNoiseQuality { MyNoiseQuality.Low, MyNoiseQuality.Standard, MyNoiseQuality.High } |
Enumerator | |
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Low | |
Standard | |
High |
Definition at line 4 of file IMyModule.cs.