Definition at line 13 of file MyRenderStructs.cs.
| const int VRage.MyVertexFormatVoxelSingleData2.AMBIENT_MASK = 0x3FFF |
| Byte4 VRage.MyVertexFormatVoxelSingleData2.m_normal |
| MyUShort4 VRage.MyVertexFormatVoxelSingleData2.m_positionAndAmbient |
| float VRage.MyVertexFormatVoxelSingleData2.Ambient |
|
getset |
| byte VRage.MyVertexFormatVoxelSingleData2.MaterialAlphaIndex |
|
getset |
For multimaterial vertex only 0, 1 or 2, indicates what material is on this vertex
Definition at line 37 of file MyRenderStructs.cs.
| Vector3 VRage.MyVertexFormatVoxelSingleData2.Normal |
|
getset |
| Byte4 VRage.MyVertexFormatVoxelSingleData2.PackedNormal |
|
getset |
| Vector3 VRage.MyVertexFormatVoxelSingleData2.Position |
|
getset |
The documentation for this struct was generated from the following file: