Definition at line 13 of file MyRenderStructs.cs.
 
      
        
          | const int VRage.MyVertexFormatVoxelSingleData2.AMBIENT_MASK = 0x3FFF | 
      
 
 
      
        
          | Byte4 VRage.MyVertexFormatVoxelSingleData2.m_normal | 
      
 
 
      
        
          | MyUShort4 VRage.MyVertexFormatVoxelSingleData2.m_positionAndAmbient | 
      
 
 
  
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          | float VRage.MyVertexFormatVoxelSingleData2.Ambient |  | getset | 
 
 
  
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          | byte VRage.MyVertexFormatVoxelSingleData2.MaterialAlphaIndex |  | getset | 
 
For multimaterial vertex only 0, 1 or 2, indicates what material is on this vertex 
Definition at line 37 of file MyRenderStructs.cs.
 
 
  
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          | Vector3 VRage.MyVertexFormatVoxelSingleData2.Normal |  | getset | 
 
 
  
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          | Byte4 VRage.MyVertexFormatVoxelSingleData2.PackedNormal |  | getset | 
 
 
  
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          | Vector3 VRage.MyVertexFormatVoxelSingleData2.Position |  | getset | 
 
 
The documentation for this struct was generated from the following file: