Definition at line 13 of file MyRenderStructs.cs.
const int VRage.MyVertexFormatVoxelSingleData2.AMBIENT_MASK = 0x3FFF |
Byte4 VRage.MyVertexFormatVoxelSingleData2.m_normal |
MyUShort4 VRage.MyVertexFormatVoxelSingleData2.m_positionAndAmbient |
float VRage.MyVertexFormatVoxelSingleData2.Ambient |
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getset |
byte VRage.MyVertexFormatVoxelSingleData2.MaterialAlphaIndex |
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getset |
For multimaterial vertex only 0, 1 or 2, indicates what material is on this vertex
Definition at line 37 of file MyRenderStructs.cs.
Vector3 VRage.MyVertexFormatVoxelSingleData2.Normal |
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getset |
Byte4 VRage.MyVertexFormatVoxelSingleData2.PackedNormal |
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getset |
Vector3 VRage.MyVertexFormatVoxelSingleData2.Position |
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getset |
The documentation for this struct was generated from the following file: