|
Space Engineers
|
Namespaces | |
| package | __helper_namespace |
| package | Definitions |
| package | Modules |
| package | ObjectBuilders |
Classes | |
| interface | IMy2DClipmapManager |
| interface | IMy2DClipmapNodeHandler |
| interface | IMyEnvironmentDataProvider |
| interface | IMyEnvironmentModule |
| interface | IMyEnvironmentModuleProxy |
| interface | IMyEnvironmentOwner |
| struct | ItemInfo |
| class | My2DClipmap |
| class | My2DClipmapHelpers |
| class | MyDebugRenderComponentEnvironmentSector |
| class | MyEnvironmentDataView |
| class | MyEnvironmentModelUpdateBatch |
| class | MyEnvironmentSector |
| class | MyEnvironmentSectorConstants |
| class | MyEnvironmentSectorExtensions |
| struct | MyEnvironmentSectorParameters |
| class | MyInstancedRenderSector |
| struct | MyLodEnvironmentItemSet |
| class | MyLogicalEnvironmentSectorBase |
| class | MyLogicalEnvironmentSectorReplicable |
| class | MyProceduralDataView |
| class | MyProceduralEnvironmentProvider |
| class | MyProceduralLogicalSector |
| struct | MySurfaceParams |
Typedefs | |
| using | Node = __helper_namespace.Node |
Functions | |
| delegate void | MySectorContactEvent (int itemId, MyEntity other, ref MyPhysics.MyContactPointEvent evt) |
| using Sandbox.Game.WorldEnvironment.Node = typedef __helper_namespace.Node |
Definition at line 9 of file My2DClipmap.cs.
| delegate void Sandbox.Game.WorldEnvironment.MySectorContactEvent | ( | int | itemId, |
| MyEntity | other, | ||
| ref MyPhysics.MyContactPointEvent | evt | ||
| ) |
1.8.8