Space Engineers
|
Namespaces | |
package | __helper_namespace |
package | Definitions |
package | Modules |
package | ObjectBuilders |
Classes | |
interface | IMy2DClipmapManager |
interface | IMy2DClipmapNodeHandler |
interface | IMyEnvironmentDataProvider |
interface | IMyEnvironmentModule |
interface | IMyEnvironmentModuleProxy |
interface | IMyEnvironmentOwner |
struct | ItemInfo |
class | My2DClipmap |
class | My2DClipmapHelpers |
class | MyDebugRenderComponentEnvironmentSector |
class | MyEnvironmentDataView |
class | MyEnvironmentModelUpdateBatch |
class | MyEnvironmentSector |
class | MyEnvironmentSectorConstants |
class | MyEnvironmentSectorExtensions |
struct | MyEnvironmentSectorParameters |
class | MyInstancedRenderSector |
struct | MyLodEnvironmentItemSet |
class | MyLogicalEnvironmentSectorBase |
class | MyLogicalEnvironmentSectorReplicable |
class | MyProceduralDataView |
class | MyProceduralEnvironmentProvider |
class | MyProceduralLogicalSector |
struct | MySurfaceParams |
Typedefs | |
using | Node = __helper_namespace.Node |
Functions | |
delegate void | MySectorContactEvent (int itemId, MyEntity other, ref MyPhysics.MyContactPointEvent evt) |
using Sandbox.Game.WorldEnvironment.Node = typedef __helper_namespace.Node |
Definition at line 9 of file My2DClipmap.cs.
delegate void Sandbox.Game.WorldEnvironment.MySectorContactEvent | ( | int | itemId, |
MyEntity | other, | ||
ref MyPhysics.MyContactPointEvent | evt | ||
) |