Space Engineers
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Public Member Functions | |
void | ProcessItems (Dictionary< short, MyLodEnvironmentItemSet > items, List< MySurfaceParams > surfaceParams, int[] surfaceParamLodOffsets, int changedLodMin, int changedLodMax) |
void | Init (MyLogicalEnvironmentSectorBase sector, MyObjectBuilder_Base ob) |
void | Close () |
MyObjectBuilder_EnvironmentModuleBase | GetObjectBuilder () |
void | OnItemEnable (int item, bool enable) |
void | HandleSyncEvent (int logicalItem, object data, bool fromClient) |
void | DebugDraw () |
Definition at line 14 of file IMyEnvironmentModule.cs.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.Close | ( | ) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.DebugDraw | ( | ) |
MyObjectBuilder_EnvironmentModuleBase Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.GetObjectBuilder | ( | ) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.HandleSyncEvent | ( | int | logicalItem, |
object | data, | ||
bool | fromClient | ||
) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.Init | ( | MyLogicalEnvironmentSectorBase | sector, |
MyObjectBuilder_Base | ob | ||
) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.OnItemEnable | ( | int | item, |
bool | enable | ||
) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.ProcessItems | ( | Dictionary< short, MyLodEnvironmentItemSet > | items, |
List< MySurfaceParams > | surfaceParams, | ||
int[] | surfaceParamLodOffsets, | ||
int | changedLodMin, | ||
int | changedLodMax | ||
) |