Space Engineers
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Sandbox.Game.WorldEnvironment.IMyEnvironmentModule Interface Reference
Inheritance diagram for Sandbox.Game.WorldEnvironment.IMyEnvironmentModule:
Sandbox.Game.WorldEnvironment.Definitions.MyEnvironmentModuleBase Sandbox.Game.WorldEnvironment.Modules.MyMemoryEnvironmentModule Sandbox.Game.WorldEnvironment.Modules.MyStaticEnvironmentModule

Public Member Functions

void ProcessItems (Dictionary< short, MyLodEnvironmentItemSet > items, List< MySurfaceParams > surfaceParams, int[] surfaceParamLodOffsets, int changedLodMin, int changedLodMax)
 
void Init (MyLogicalEnvironmentSectorBase sector, MyObjectBuilder_Base ob)
 
void Close ()
 
MyObjectBuilder_EnvironmentModuleBase GetObjectBuilder ()
 
void OnItemEnable (int item, bool enable)
 
void HandleSyncEvent (int logicalItem, object data, bool fromClient)
 
void DebugDraw ()
 

Detailed Description

Definition at line 14 of file IMyEnvironmentModule.cs.

Member Function Documentation

void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.Close ( )
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.DebugDraw ( )
MyObjectBuilder_EnvironmentModuleBase Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.GetObjectBuilder ( )
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.HandleSyncEvent ( int  logicalItem,
object  data,
bool  fromClient 
)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.Init ( MyLogicalEnvironmentSectorBase  sector,
MyObjectBuilder_Base  ob 
)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.OnItemEnable ( int  item,
bool  enable 
)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModule.ProcessItems ( Dictionary< short, MyLodEnvironmentItemSet items,
List< MySurfaceParams surfaceParams,
int[]  surfaceParamLodOffsets,
int  changedLodMin,
int  changedLodMax 
)

The documentation for this interface was generated from the following file: