Space Engineers
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Sandbox.Game.WorldEnvironment.MyEnvironmentSector Class Reference
Inheritance diagram for Sandbox.Game.WorldEnvironment.MyEnvironmentSector:
VRage.Game.Entity.MyEntity VRage.ModAPI.IMyEntity VRage.Game.ModAPI.Ingame.IMyEntity

Public Member Functions

void Init (IMyEnvironmentOwner owner, ref MyEnvironmentSectorParameters parameters)
 
new void Close ()
 
void SetLod (int lod)
 
void EnablePhysics (bool physics)
 
void CancelParallel ()
 
void DoParallelWork ()
 
bool DoSerialWork ()
 
void OnItemChange (int index, short newModelIndex)
 
void OnItemsChange (int sector, List< int > indices, short newModelIndex)
 
unsafe void BuildInstanceBuffers (int lod)
 
void GetItemInfo (int itemId, out uint renderObjectId, out int instanceIndex)
 
void EnableItem (int itemId, bool enabled)
 
int GetItemFromShapeKey (uint shapekey)
 
GetModuleForDefinition< T > (MyRuntimeEnvironmentItemInfo itemEnvDefinition)
 
GetModule< T > ()
 
IMyEnvironmentModuleProxy GetModule (Type moduleType)
 
void RaiseItemEvent< TModule > (TModule module, int item, bool fromClient=false)
 
void RaiseItemEvent< TModule, TArgument > (TModule module, int item, TArgument eventData, bool fromClient=false)
 
new void DebugDraw ()
 
override string ToString ()
 
override int GetHashCode ()
 
void RaiseOnLodCommitEvent (int lod)
 
void RaiseOnPhysicsCommitEvent (bool enabled)
 
- Public Member Functions inherited from VRage.Game.Entity.MyEntity
void DebugDraw ()
 
void DebugDrawInvalidTriangles ()
 
void AddDebugRenderComponent (MyDebugRenderComponentBase render)
 
void ClearDebugRenderComponents ()
 
MyEntity GetTopMostParent (Type type=null)
 Return top most parent of this entity More...
 
virtual List< MyHudEntityParamsGetHudParams (bool allowBlink)
 
 MyEntity ()
 
 MyEntity (bool initComponents=true)
 Initializes a new instance of the MyEntity class. More...
 
void CreateSync ()
 
MyEntitySubpart GetSubpart (string name)
 
bool TryGetSubpart (string name, out MyEntitySubpart subpart)
 
virtual void UpdateOnceBeforeFrame ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void UpdateBeforeSimulation10 ()
 Called each 10th frame if registered for update10 More...
 
virtual void UpdateAfterSimulation10 ()
 
virtual void UpdateBeforeSimulation100 ()
 Called each 100th frame if registered for update100 More...
 
virtual void UpdateAfterSimulation100 ()
 
virtual string GetFriendlyName ()
 
virtual MatrixD GetViewMatrix ()
 
void SetSpeedsAccordingToServerValues ()
 
virtual void SetWorldMatrix (MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)
 
virtual void DebugDrawPhysics ()
 Draw physical representation of entity More...
 
virtual bool GetIntersectionWithLine (ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)
 
virtual bool GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)
 
virtual Vector3D GetIntersectionWithLineAndBoundingSphere (ref LineD line, float boundingSphereRadiusMultiplier)
 
virtual bool GetIntersectionWithSphere (ref BoundingSphereD sphere)
 
void GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)
 
virtual bool DoOverlapSphereTest (float sphereRadius, Vector3D spherePos)
 
double GetSmallestDistanceBetweenCameraAndBoundingSphere ()
 
double GetLargestDistanceBetweenCameraAndBoundingSphere ()
 
double GetDistanceBetweenCameraAndBoundingSphere ()
 
double GetDistanceBetweenPlayerPositionAndBoundingSphere ()
 
double GetDistanceBetweenCameraAndPosition ()
 
virtual MyEntity GetBaseEntity ()
 
virtual void OnAddedToScene (object source)
 Called when [activated] which for entity means that was added to scene. More...
 
virtual void OnRemovedFromScene (object source)
 
void AddToGamePruningStructure ()
 
void RemoveFromGamePruningStructure ()
 
void UpdateGamePruningStructure ()
 
void RaisePhysicsChanged ()
 
void HackyComponentInitByMiroPleaseDontUseEver (MyDefinitionId id)
 DONT USE THIS METHOD, EVER! More...
 
virtual void Init (MyObjectBuilder_EntityBase objectBuilder)
 
virtual void Init (StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)
 
virtual void RefreshModels (string model, string modelCollision)
 
void Delete ()
 Every object must have this method, but not every phys object must necessarily have something to cleanup More...
 
void Close ()
 This method marks this entity for close which means, that Close will be called after all entities are updated More...
 
virtual MyObjectBuilder_EntityBase GetObjectBuilder (bool copy=false)
 Gets object builder from object. More...
 
virtual void BeforeSave ()
 Called before method GetObjectBuilder, when saving sector More...
 
virtual void PrepareForDraw ()
 Method is called defacto from Update, preparation fo Draw More...
 
virtual void BeforePaste ()
 
virtual void AfterPaste ()
 
void SetEmissiveParts (string emissiveName, Color emissivePartColor, float emissivity)
 Sets the emissive value of a specific emissive material on entity. More...
 
void SetEmissivePartsForSubparts (string emissiveName, Color emissivePartColor, float emissivity)
 Sets the emissive value of a specific emissive material on all entity subparts. More...
 
override string ToString ()
 
virtual MyInventoryBase GetInventoryBase (int index)
 Search for inventory component with maching index. More...
 
MyInventoryBase GetInventoryBase ()
 Simply get the MyInventoryBase component stored in this entity. More...
 
delegate MyObjectBuilder_EntityBase MyEntityFactoryCreateObjectBuilderDelegate (MyEntity entity)
 
delegate MySyncComponentBase CreateDefaultSyncEntityDelegate (MyEntity thisEntity)
 
delegate bool MyWeldingGroupsGroupExistsDelegate (MyEntity entity)
 
virtual void SerializeControls (BitStream stream)
 
virtual void DeserializeControls (BitStream stream, bool outOfOrder)
 
virtual void ApplyLastControls ()
 
- Public Member Functions inherited from VRage.ModAPI.IMyEntity
bool GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)
 
void GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)
 

Protected Member Functions

override void Closing ()
 
- Protected Member Functions inherited from VRage.Game.Entity.MyEntity
virtual bool CanBeAddedToRender ()
 
virtual MySyncComponentBase OnCreateSync ()
 
virtual void ClampToWorld ()
 
virtual void BeforeDelete ()
 
virtual void OnInventoryComponentAdded (MyInventoryBase inventory)
 
virtual void OnInventoryComponentRemoved (MyInventoryBase inventory)
 

Properties

Vector3D SectorCenter [get]
 
Vector3D[] Bounds [get]
 
MyWorldEnvironmentDefinition EnvironmentDefinition [get]
 
bool IsLoaded [get]
 
bool IsClosed [get]
 
int LodLevel [get]
 
bool HasPhysics [get]
 
bool IsPinned [get, set]
 
bool IsPendingLodSwitch [get]
 
bool IsPendingPhysicsToggle [get]
 
bool HasSerialWorkPending [get]
 
bool HasParallelWorkPending [get]
 
long SectorId [get]
 
MyEnvironmentDataView DataView [get]
 
IMyEnvironmentOwner Owner [get]
 
MySectorContactEvent OnContactPoint
 
- Properties inherited from VRage.Game.Entity.MyEntity
MyEntityComponentContainer Components [get]
 
MyPositionComponentBase PositionComp [get, set]
 
MyRenderComponentBase Render [get, set]
 
MyGameLogicComponent GameLogic [get, set]
 
long EntityId [get, set]
 Entity id, can be set by subclasses (for example when using pool...) More...
 
MySyncComponentBase SyncObject [get, protected set]
 
MyModStorageComponentBase Storage [get, set]
 
bool Closed [get, protected set]
 
bool MarkedForClose [get, protected set]
 
virtual float MaxGlassDistSq [get]
 
bool Save [get, set]
 
bool IsPreview [get, set]
 
bool IsReadyForReplication [get, set]
 
MyEntityUpdateEnum NeedsUpdate [get, set]
 
MatrixD WorldMatrix [get, set]
 
MyEntity Parent [get]
 Gets or sets the parent. More...
 
MyHierarchyComponent< MyEntityHierarchy [get, set]
 
MyPhysicsComponentBase Physics [get, set]
 Gets the physic component of the entity. More...
 
bool InvalidateOnMove [get, set]
 
bool SyncFlag [get, set]
 
bool InScene [get, set]
 
virtual bool IsVolumetric [get]
 
virtual Vector3D LocationForHudMarker [get]
 
MyModel Model [get]
 
MyModel ModelCollision [get]
 
string DisplayName [get, set]
 
string DebugName [get]
 
Dictionary< string, MyEntitySubpartSubparts [get]
 
virtual bool IsCCDForProjectiles [get]
 
int InventoryCount [get]
 Iterate through inventories and return their count. More...
 
bool HasInventory [get]
 Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null. More...
 
virtual String DisplayNameText [get, set]
 Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls. More...
 
EntityFlags Flags [get, set]
 
- Properties inherited from VRage.ModAPI.IMyEntity
MyEntityComponentContainer Components [get]
 
MyPhysicsComponentBase Physics [get, set]
 
MyPositionComponentBase PositionComp [get, set]
 
MyRenderComponentBase Render [get, set]
 
MyEntityComponentBase GameLogic [get, set]
 
MyHierarchyComponentBase Hierarchy [get, set]
 
MySyncComponentBase SyncObject [get]
 
MyModStorageComponentBase Storage [get, set]
 Custom storage for mods. Shared with all mods. More...
 
EntityFlags Flags [get, set]
 
long EntityId [get, set]
 
string Name [get, set]
 
bool MarkedForClose [get]
 
bool Closed [get]
 
bool DebugAsyncLoading [get]
 
bool Save [get, set]
 
MyPersistentEntityFlags2 PersistentFlags [get, set]
 
MyEntityUpdateEnum NeedsUpdate [get, set]
 
IMyEntity Parent [get]
 
Matrix LocalMatrix [get, set]
 
bool NearFlag [get, set]
 
bool CastShadows [get, set]
 
bool FastCastShadowResolve [get, set]
 
bool NeedsResolveCastShadow [get, set]
 
float MaxGlassDistSq [get]
 
bool NeedsDraw [get, set]
 
bool NeedsDrawFromParent [get, set]
 
bool Transparent [get, set]
 
bool ShadowBoxLod [get, set]
 
bool SkipIfTooSmall [get, set]
 
bool Visible [get, set]
 
bool InScene [get, set]
 
bool InvalidateOnMove [get]
 
new VRageMath.MatrixD WorldMatrix [get, set]
 
VRageMath.MatrixD WorldMatrixInvScaled [get]
 
VRageMath.MatrixD WorldMatrixNormalizedInv [get]
 
bool IsVolumetric [get]
 
BoundingBox LocalAABB [get, set]
 
BoundingBox LocalAABBHr [get]
 
BoundingSphere LocalVolume [get, set]
 
Vector3 LocalVolumeOffset [get, set]
 
Vector3 LocationForHudMarker [get]
 
bool IsCCDForProjectiles [get]
 
string DisplayName [get, set]
 
- Properties inherited from VRage.Game.ModAPI.Ingame.IMyEntity
MyEntityComponentContainer Components [get]
 
long EntityId [get]
 
VRageMath.BoundingBoxD WorldAABB [get]
 
VRageMath.BoundingBoxD WorldAABBHr [get]
 
VRageMath.MatrixD WorldMatrix [get]
 
VRageMath.BoundingSphereD WorldVolume [get]
 
VRageMath.BoundingSphereD WorldVolumeHr [get]
 

Events

Action OnPhysicsClose
 
Action< MyEnvironmentSector, int > OnLodCommit
 
Action< MyEnvironmentSector, bool > OnPhysicsCommit
 
- Events inherited from VRage.Game.Entity.MyEntity
Action< MyEntityOnMarkForClose
 This event may not be invoked at all, when calling MyEntities.CloseAll, marking is bypassed More...
 
Action< MyEntityOnClose
 
Action< MyEntityOnClosing
 
Action< MyEntityOnPhysicsChanged
 
- Events inherited from VRage.ModAPI.IMyEntity
Action< IMyEntityOnClose
 
Action< IMyEntityOnClosing
 
Action< IMyEntityOnMarkForClose
 
Action< IMyEntityOnPhysicsChanged
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Entity.MyEntity
MyDefinitionId DefinitionId = null
 
string Name
 
bool DebugAsyncLoading
 
DebugCreatedBy DebugCreatedBy
 
float m_massChangeForCollisions = 1f
 
Vector3D m_serverPosition = new Vector3D()
 
Quaternion m_serverOrientation = new Quaternion()
 
MatrixD m_serverWorldMatrix = new MatrixD()
 
Vector3 m_serverLinearVelocity
 
Vector3 m_serverAngularVelocity
 
bool m_positionResetFromServer
 
bool SentFromServer
 
int GamePruningProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 
int TopMostPruningProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 
bool StaticForPruningStructure = false
 
int TargetPruningProxyId = MyVRageConstants.PRUNING_PROXY_ID_UNITIALIZED
 
Dictionary< IMyReplicable, Action > ReadyForReplicationAction = new Dictionary<IMyReplicable, Action>()
 
- Static Public Attributes inherited from VRage.Game.Entity.MyEntity
static Action< MyEntityAddToGamePruningStructureExtCallBack = null
 
static Action< MyEntityRemoveFromGamePruningStructureExtCallBack = null
 
static Action< MyEntityUpdateGamePruningStructureExtCallBack = null
 
static MyEntityFactoryCreateObjectBuilderDelegate MyEntityFactoryCreateObjectBuilderExtCallback = null
 
static CreateDefaultSyncEntityDelegate CreateDefaultSyncEntityExtCallback
 
static Action< MyEntityMyWeldingGroupsAddNodeExtCallback = null
 
static Action< MyEntityMyWeldingGroupsRemoveNodeExtCallback = null
 
static Action< MyEntity, List< MyEntity > > MyWeldingGroupsGetGroupNodesExtCallback = null
 
static MyWeldingGroupsGroupExistsDelegate MyWeldingGroupsGroupExistsExtCallback = null
 
static Action< MyEntityMyProceduralWorldGeneratorTrackEntityExtCallback = null
 
static Action< MyEntityCreateStandardRenderComponentsExtCallback = null
 
static Action< MyComponentContainer, MyObjectBuilderType, MyStringHash, MyObjectBuilder_ComponentContainerInitComponentsExtCallback = null
 
static Func< MyObjectBuilder_EntityBase, bool, MyEntityMyEntitiesCreateFromObjectBuilderExtCallback = null
 
- Static Protected Member Functions inherited from VRage.Game.Entity.MyEntity
static void UpdateNamedEmissiveParts (uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)
 
- Protected Attributes inherited from VRage.Game.Entity.MyEntity
List< MyHudEntityParamsm_hudParams
 
MyModel m_modelCollision
 

Detailed Description

Definition at line 26 of file MyEnvironmentSector.cs.

Member Function Documentation

unsafe void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.BuildInstanceBuffers ( int  lod)
inline

Definition at line 715 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.CancelParallel ( )
inline

Definition at line 197 of file MyEnvironmentSector.cs.

new void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.Close ( )
inline

Implements VRage.ModAPI.IMyEntity.

Definition at line 90 of file MyEnvironmentSector.cs.

override void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.Closing ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Entity.MyEntity.

Definition at line 85 of file MyEnvironmentSector.cs.

new void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.DebugDraw ( )
inline

Implements VRage.ModAPI.IMyEntity.

Definition at line 935 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.DoParallelWork ( )
inline

Definition at line 212 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.DoSerialWork ( )
inline

Definition at line 254 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.EnableItem ( int  itemId,
bool  enabled 
)
inline

Definition at line 820 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.EnablePhysics ( bool  physics)
inline

Definition at line 142 of file MyEnvironmentSector.cs.

override int Sandbox.Game.WorldEnvironment.MyEnvironmentSector.GetHashCode ( )
inline

Definition at line 998 of file MyEnvironmentSector.cs.

int Sandbox.Game.WorldEnvironment.MyEnvironmentSector.GetItemFromShapeKey ( uint  shapekey)
inline

Get the item that corresponds to a given shape key.

Definition at line 832 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.GetItemInfo ( int  itemId,
out uint  renderObjectId,
out int  instanceIndex 
)
inline

Definition at line 802 of file MyEnvironmentSector.cs.

IMyEnvironmentModuleProxy Sandbox.Game.WorldEnvironment.MyEnvironmentSector.GetModule ( Type  moduleType)
inline

Definition at line 880 of file MyEnvironmentSector.cs.

Type Constraints
T :class 
T :IMyEnvironmentModuleProxy 

Definition at line 872 of file MyEnvironmentSector.cs.

T Sandbox.Game.WorldEnvironment.MyEnvironmentSector.GetModuleForDefinition< T > ( MyRuntimeEnvironmentItemInfo  itemEnvDefinition)
inline
Type Constraints
T :class 
T :IMyEnvironmentModuleProxy 

Definition at line 861 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.Init ( IMyEnvironmentOwner  owner,
ref MyEnvironmentSectorParameters  parameters 
)
inline

Definition at line 42 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.OnItemChange ( int  index,
short  newModelIndex 
)
inline

Definition at line 329 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.OnItemsChange ( int  sector,
List< int >  indices,
short  newModelIndex 
)
inline

Definition at line 358 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.RaiseItemEvent< TModule > ( TModule  module,
int  item,
bool  fromClient = false 
)
inline
Type Constraints
TModule :IMyEnvironmentModuleProxy 

Definition at line 889 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.RaiseItemEvent< TModule, TArgument > ( TModule  module,
int  item,
TArgument  eventData,
bool  fromClient = false 
)
inline
Type Constraints
TModule :IMyEnvironmentModuleProxy 

Definition at line 894 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.RaiseOnLodCommitEvent ( int  lod)
inline

Definition at line 1005 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.RaiseOnPhysicsCommitEvent ( bool  enabled)
inline

Definition at line 1013 of file MyEnvironmentSector.cs.

void Sandbox.Game.WorldEnvironment.MyEnvironmentSector.SetLod ( int  lod)
inline

Definition at line 122 of file MyEnvironmentSector.cs.

override string Sandbox.Game.WorldEnvironment.MyEnvironmentSector.ToString ( )
inline

Definition at line 983 of file MyEnvironmentSector.cs.

Property Documentation

Vector3D [] Sandbox.Game.WorldEnvironment.MyEnvironmentSector.Bounds
get

Definition at line 38 of file MyEnvironmentSector.cs.

MyEnvironmentDataView Sandbox.Game.WorldEnvironment.MyEnvironmentSector.DataView
get

Definition at line 401 of file MyEnvironmentSector.cs.

MyWorldEnvironmentDefinition Sandbox.Game.WorldEnvironment.MyEnvironmentSector.EnvironmentDefinition
get

Definition at line 40 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.HasParallelWorkPending
get

Definition at line 205 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.HasPhysics
get

Definition at line 188 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.HasSerialWorkPending
get

Definition at line 202 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.IsClosed
get

Definition at line 181 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.IsLoaded
get

Definition at line 177 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.IsPendingLodSwitch
get

Definition at line 192 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.IsPendingPhysicsToggle
get

Definition at line 195 of file MyEnvironmentSector.cs.

bool Sandbox.Game.WorldEnvironment.MyEnvironmentSector.IsPinned
getset

Definition at line 189 of file MyEnvironmentSector.cs.

int Sandbox.Game.WorldEnvironment.MyEnvironmentSector.LodLevel
get

Definition at line 184 of file MyEnvironmentSector.cs.

MySectorContactEvent Sandbox.Game.WorldEnvironment.MyEnvironmentSector.OnContactPoint
addremove

Definition at line 841 of file MyEnvironmentSector.cs.

IMyEnvironmentOwner Sandbox.Game.WorldEnvironment.MyEnvironmentSector.Owner
get

Definition at line 818 of file MyEnvironmentSector.cs.

Vector3D Sandbox.Game.WorldEnvironment.MyEnvironmentSector.SectorCenter
get

Definition at line 33 of file MyEnvironmentSector.cs.

long Sandbox.Game.WorldEnvironment.MyEnvironmentSector.SectorId
get

Definition at line 210 of file MyEnvironmentSector.cs.

Event Documentation

Action<MyEnvironmentSector, int> Sandbox.Game.WorldEnvironment.MyEnvironmentSector.OnLodCommit

Definition at line 1003 of file MyEnvironmentSector.cs.

Action Sandbox.Game.WorldEnvironment.MyEnvironmentSector.OnPhysicsClose

Definition at line 525 of file MyEnvironmentSector.cs.

Action<MyEnvironmentSector, bool> Sandbox.Game.WorldEnvironment.MyEnvironmentSector.OnPhysicsCommit

Definition at line 1011 of file MyEnvironmentSector.cs.


The documentation for this class was generated from the following file: