|
| MyProceduralEnvironmentProvider () |
|
void | Init (IMyEnvironmentOwner owner, ref Vector3D origin, ref Vector3D basisA, ref Vector3D basisB, double sectorSize, MyObjectBuilder_Base ob) |
|
unsafe MyEnvironmentDataView | GetItemView (int lod, ref Vector2I start, ref Vector2I end, ref Vector3D localOrigin) |
|
MyObjectBuilder_EnvironmentDataProvider | GetObjectBuilder () |
|
void | DebugDraw () |
|
MyLogicalEnvironmentSectorBase | GetLogicalSector (long sectorId) |
|
void | CloseView (MyProceduralDataView view) |
|
MyProceduralLogicalSector | TryGetLogicalSector (int lod, int logicalx, int logicaly) |
|
void | GeSectorWorldParameters (int x, int y, int localLod, out Vector3D worldPos, out Vector3 scanBasisA, out Vector3 scanBasisB) |
|
int | GetSeed () |
|
Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.MyProceduralEnvironmentProvider |
( |
| ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.CloseView |
( |
MyProceduralDataView |
view | ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.DebugDraw |
( |
| ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.GeSectorWorldParameters |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
localLod, |
|
|
out Vector3D |
worldPos, |
|
|
out Vector3 |
scanBasisA, |
|
|
out Vector3 |
scanBasisB |
|
) |
| |
|
inline |
int Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.GetSeed |
( |
| ) |
|
|
inline |
MyProceduralLogicalSector Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.TryGetLogicalSector |
( |
int |
lod, |
|
|
int |
logicalx, |
|
|
int |
logicaly |
|
) |
| |
|
inline |
int Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.LodFactor = 3 |
int Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.ProviderId |
|
getset |
The documentation for this class was generated from the following file: