Space Engineers
|
Public Member Functions | |
void | Init (MyEnvironmentSector sector, List< int > items) |
void | Close () |
void | CommitLodChange (int lodBefore, int lodAfter) |
void | CommitPhysicsChange (bool enabled) |
void | OnItemChange (int index, short newModel) |
void | OnItemChangeBatch (List< int > items, int offset, short newModel) |
void | HandleSyncEvent (int item, object data, bool fromClient) |
void | DebugDraw () |
Definition at line 39 of file IMyEnvironmentModule.cs.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.Close | ( | ) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.CommitLodChange | ( | int | lodBefore, |
int | lodAfter | ||
) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.CommitPhysicsChange | ( | bool | enabled | ) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.DebugDraw | ( | ) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.HandleSyncEvent | ( | int | item, |
object | data, | ||
bool | fromClient | ||
) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.Init | ( | MyEnvironmentSector | sector, |
List< int > | items | ||
) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.OnItemChange | ( | int | index, |
short | newModel | ||
) |
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.OnItemChangeBatch | ( | List< int > | items, |
int | offset, | ||
short | newModel | ||
) |