Space Engineers
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Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy Interface Reference
Inheritance diagram for Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy:
Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy Sandbox.Game.WorldEnvironment.Modules.MyVoxelMapEnvironmentProxy

Public Member Functions

void Init (MyEnvironmentSector sector, List< int > items)
 
void Close ()
 
void CommitLodChange (int lodBefore, int lodAfter)
 
void CommitPhysicsChange (bool enabled)
 
void OnItemChange (int index, short newModel)
 
void OnItemChangeBatch (List< int > items, int offset, short newModel)
 
void HandleSyncEvent (int item, object data, bool fromClient)
 
void DebugDraw ()
 

Detailed Description

Definition at line 39 of file IMyEnvironmentModule.cs.

Member Function Documentation

void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.Close ( )
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.CommitLodChange ( int  lodBefore,
int  lodAfter 
)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.CommitPhysicsChange ( bool  enabled)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.DebugDraw ( )
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.HandleSyncEvent ( int  item,
object  data,
bool  fromClient 
)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.Init ( MyEnvironmentSector  sector,
List< int >  items 
)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.OnItemChange ( int  index,
short  newModel 
)
void Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy.OnItemChangeBatch ( List< int >  items,
int  offset,
short  newModel 
)

The documentation for this interface was generated from the following file: