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string | Name [get] |
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int | Lod [get, set] |
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Definition at line 15 of file MyInstancedRenderSector.cs.
Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.MyInstancedRenderSector |
( |
string |
name, |
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MatrixD |
worldMatrix |
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) |
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inline |
short Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.AddInstance |
( |
int |
modelId, |
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ref MyInstanceData |
data |
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) |
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inline |
unsafe int Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.AddInstances |
( |
int |
model, |
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List< MyInstanceData > |
instances |
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) |
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inline |
void Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.Close |
( |
| ) |
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inline |
void Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.CommitChangesToRenderer |
( |
| ) |
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inline |
void Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.DetachEnvironment |
( |
MyEnvironmentSector |
myEnvironmentSector | ) |
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inline |
uint Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.GetRenderEntity |
( |
int |
modelId | ) |
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inline |
bool Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.HasChanges |
( |
| ) |
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inline |
void Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.RemoveInstance |
( |
int |
modelId, |
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short |
index |
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) |
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inline |
MatrixD Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.WorldMatrix |
int Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.Lod |
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getset |
string Sandbox.Game.WorldEnvironment.MyInstancedRenderSector.Name |
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get |
The documentation for this class was generated from the following file: