virtual void Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.Close |
( |
| ) |
|
|
inlinevirtual |
abstract void Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.DebugDraw |
( |
int |
lod | ) |
|
|
pure virtual |
abstract void Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.EnableItem |
( |
int |
itemId, |
|
|
bool |
enabled |
|
) |
| |
|
pure virtual |
abstract void Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.GetItemDefinition |
( |
ushort |
index, |
|
|
out MyRuntimeEnvironmentItemInfo |
def |
|
) |
| |
|
pure virtual |
abstract T Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.GetModule< T > |
( |
| ) |
|
|
pure virtual |
abstract void Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.RaiseItemEvent< T > |
( |
int |
logicalItem, |
|
|
ref MyDefinitionId |
modDef, |
|
|
T |
eventData, |
|
|
bool |
fromClient |
|
) |
| |
|
pure virtual |
abstract void Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.UpdateItemModel |
( |
int |
itemId, |
|
|
short |
modelId |
|
) |
| |
|
pure virtual |
abstract void Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.UpdateItemModelBatch |
( |
List< int > |
items, |
|
|
short |
newModelId |
|
) |
| |
|
pure virtual |
Vector3D [] Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.Bounds |
long Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.Id |
Vector3D Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.WorldPos |
abstract string Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.DebugData |
|
get |
abstract List<ItemInfo> Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.Items |
|
get |
int Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.MinLod |
|
getprotected set |
abstract bool Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.ServerOwned |
|
getset |
Action Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase.OnClose |
The documentation for this class was generated from the following file: